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GS13NG/code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
T

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/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
req_access = list(ACCESS_QM)
icon_state = "qm"
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/megaphone/cargo(src)
new /obj/item/weapon/tank/internals/emergency_oxygen(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/device/export_scanner(src)
new /obj/item/weapon/door_remote/quartermaster(src)