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GS13NG/code/modules/events/holiday/halloween.dm
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/datum/round_event_control/spooky
name = "2 SPOOKY! (Halloween)"
holidayID = HALLOWEEN
typepath = /datum/round_event/spooky
weight = -1 //forces it to be called, regardless of weight
max_occurrences = 1
earliest_start = 0
/datum/round_event/spooky/start()
..()
for(var/mob/living/carbon/human/H in mob_list)
var/obj/item/weapon/storage/backpack/b = locate() in H.contents
new /obj/item/weapon/storage/spooky(b)
if(prob(50))
H.set_species(/datum/species/skeleton)
else
H.set_species(/datum/species/zombie)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in mob_list)
Ian.place_on_head(new /obj/item/weapon/bedsheet(Ian))
/datum/round_event/spooky/announce()
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
//Eyeball migration
/datum/round_event_control/carp_migration/eyeballs
name = "Eyeball Migration"
typepath = /datum/round_event/carp_migration/eyeballs
holidayID = HALLOWEEN
weight = 25
earliest_start = 0
/datum/round_event/carp_migration/eyeballs/start()
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
//Pumpking meteors waves
/datum/round_event_control/meteor_wave/spooky
name = "Pumpkin Wave"
typepath = /datum/round_event/meteor_wave/spooky
holidayID = HALLOWEEN
weight = 20
max_occurrences = 2
/datum/round_event/meteor_wave/spooky
endWhen = 40
/datum/round_event/meteor_wave/spooky/tick()
if(IsMultiple(activeFor, 4))
spawn_meteors(3, meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
//spooky foods (you can't actually make these when it's not halloween)
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookyskull
name = "skull cookie"
desc = "Spooky! It's got delicious calcium flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "skeletoncookie"
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookycoffin
name = "coffin cookie"
desc = "Spooky! It's got delicious coffee flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "coffincookie"
//spooky items
/obj/item/weapon/storage/spooky
name = "trick-o-treat bag"
desc = "A Pumpkin shaped bag that holds all sorts of goodies!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "treatbag"
/obj/item/weapon/storage/spooky/New()
..()
for(var/distrobuteinbag=0 to 5)
var/type = pick(/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookyskull,
/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
/obj/item/weapon/reagent_containers/food/snacks/candy,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar)
new type(src)