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2020-06-20 00:07:58 +00:00

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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">20 June 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Asset cache from tg</li>
<li class="tweak">Made the map viewer not look bad</li>
<li class="bugfix">Admin matrix right-bracket</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed unsavory things from the vent clog event</li>
</ul>
<h2 class="date">19 June 2020</h2>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos can no longer become completely bricked</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Square root circuit should now actually work.</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed my runtimes</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">more insectoid insects</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bay/polaris style say_emphasis has been added. You can now |italicize| _underline_ and +bold+ your messages.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the brain trauma event, where one player gets a random brain trauma!</li>
<li class="rscadd">Adds the wisdom cow event, where the wisdom cow appears on the station!</li>
<li class="rscadd">Adds the fake virus event, where people get fake virus symptoms.</li>
<li class="rscadd">Adds the stray cargo pod event, where a cargo pod crashes into the station.</li>
<li class="rscadd">Adds the fugitives event, where fugitives are loose on the station, and it's the hunters jobs to capture them.</li>
</ul>
<h2 class="date">18 June 2020</h2>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cog is now less the suck</li>
<li class="bugfix">couple little derpy bits</li>
<li class="balance">malf disk and illegal tech disk moved from ashwalker base (guaranteed) to tendrils (chance based)</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported shuttles from beestation</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">embeds got reworked, sticky tape was added, more bullets that ricochet also added</li>
<li class="rscadd">medbots can now be tipped over</li>
<li class="soundadd">added more medbot sounds</li>
</ul>
<h2 class="date">17 June 2020</h2>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New ID icons</li>
<li class="rscadd">Sutures and Meshes</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gin export takes gin now</li>
</ul>
<h2 class="date">16 June 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can't blink nor use LOOC/AOOC as a petrified statue anymore.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">BEPIS decal painter has been moved to venders, replacing it being the flashdark</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w</li>
<li class="bugfix">projectile runtime/ricocheting</li>
<li class="balance">Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma.</li>
<li class="balance">spinesnapping from tackling now only gives a lobotomy class trauma instead of magic.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Food carts now function as intended, allowing the pouring and mixing of drinks.</li>
<li class="rscadd">slimes can now change their color using alter form</li>
</ul>
<h2 class="date">15 June 2020</h2>
<h3 class="author">Anturk, kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">VV now properly allows access to datums in associative lists</li>
<li class="rscadd">SDQL2 printout has been upgraded for the 5th time.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">plushies now work. credits to timothytea.</li>
<li class="rscadd">You can now tape knives to cleanbots</li>
</ul>
<h3 class="author">kevinz000 (port from VOREStation) updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ported zoomba skins for cyborgs.</li>
</ul>
<h2 class="date">14 June 2020</h2>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">raw HTML can no longer be used in flavortext</li>
<li class="rscadd">Added Lesbian Visibility Day (April 26th)</li>
<li class="rscadd">Added Bisexual Visibility Day (September 23rd)</li>
<li class="rscadd">Added Coming Out Day! (October 11th)</li>
<li class="rscadd">Added Intersex Awareness Day (October 26th)</li>
<li class="rscadd">Added Transgender Awareness Week (November 13th - 19th)</li>
<li class="rscadd">Added the Transgender Day of Remembrance (November 20th)</li>
<li class="rscadd">Added Asexual Awareness Week (Last full week of October, this year it'll be Oct. 25-31)</li>
<li class="rscadd">Added the Stonewall Riot Anniversary (June 28)</li>
<li class="bugfix">Moth week is now *actually* the last full week of July, instead of the 4th of every weekday + the 5th Sunday.</li>
</ul>
<h3 class="author">Floof Ball / Kathrin Morrison / Floof Ball#0798 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Improvised Pistol + 32 ACP ammo.</li>
<li class="rscadd">Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded with a lens made from glassworking and T4 parts for a minor buff.</li>
<li class="rscadd">Ammo + gun part loot spawners for mappers.</li>
<li class="rscadd">New sprites for Improvised Rifle, the ability to sling the rifle and a sprite for that.</li>
<li class="rscadd">New sprites for the Improvised Shotgun and its sling sprite.</li>
<li class="balance">Improvised shotguns are now two-handed only.</li>
<li class="balance">Improvised shotguns now only have a much less harsh 0.9* modifier, keeping them two hits to crit with slugs and buckshot. It can no longer be dual-wielded but can still be sawn off for w_class medium (can fit in backpacks).</li>
<li class="bugfix">Missing handsaw icons added in.</li>
<li class="tweak">Crafting table cleaned up into sections.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changed the weak attack message prefix from "inefficiently" to "limply", "feebly" and "saplessly" and lowered the threshold.</li>
<li class="bugfix">Fixing old beserker hardsuits having the wrong helmet type.</li>
</ul>
<h3 class="author">The0bserver and Stewydeadmike updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hey, there's a bit of dust in this recipe book! Recipes using peas? How many recipes does this book even have?</li>
<li class="rscadd">Adds 6 new food items, and 1 new consumable reagent using all forms of the recently discovered peas. Ask your local botanist and chef for them today!</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adds polychrome options to loadout</li>
<li class="tweak">Adds risque polychrome options to Kinkmate vendors</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">emissive blockers can no longer be radioactive.</li>
<li class="rscadd">Ghosts can now scan air inside most objects that contain air by clicking on them.</li>
<li class="rscadd">Directional blocking has been added, keybound to G. This will reduce a portion of incoming damage if done with eligible items at the cost of stamina damage incurred to the user based on damage blocked as well as while active, as well as in most cases preventing the user from doing any attacks while this is active.</li>
<li class="rscadd">Parrying has been added, keybound to F. Timing-based counterattacks, effect heavily dependent on the item, WIP.</li>
<li class="balance">Disks are now smaller.</li>
</ul>
<h2 class="date">12 June 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Detective's Office has been commandeered in order to serve a Head of Security. Detectives will find their new office within starboard maintenance.</li>
<li class="rscadd">Adds the Head of Security's standard equipment to their new office.</li>
<li class="tweak">Slight adjustment/expansion to the main security department</li>
<li class="rscadd">Additional maintenance work</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crabs, cockroaches, slimes and crabs are now small enough to fit in pet carriers</li>
</ul>
<h2 class="date">11 June 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Balanced vending machine prices to be generally more affordable, a minority has been priced up though.</li>
</ul>
<h2 class="date">10 June 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Golems / simillar now inherit the neutered antag datum if the creator is neutered.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing missing pill type buttons from the chem master UI.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Lighting corner updates are ever so slightly faster.</li>
</ul>
<h3 class="author">Putnam for helping me code the contamination clearing on people updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lab made Zeolites have been remade anew and more affective now that they refined the best possable way to mix and make a supper Zeolite capable of clearing contamination form not only people but items!</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tank Dispender has been moved into toxin storage from toxins</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">traitor classes can now be poplocked. hijack/glorious death are now locked to 25/20 respectively.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds a new fermichem, used for creating sentient plushies!</li>
<li class="rscadd">Mice can now breed using cheese wedges</li>
<li class="rscadd">Royal cheese can be crafted to convert a mouse into king rat</li>
</ul>
<h2 class="date">09 June 2020</h2>
<h3 class="author">Anonymous updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Orville-inspired clothing as a worthy alternative to Trek stuff.</li>
<li class="tweak">Adds chaplain role allowance to the TMP Service Uniform loadout.</li>
<li class="tweak">Adds paramedic in every medsci mentioned uniform loadout.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Offstation AIs can once again only interact with their z-level</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing IC material containers interaction with stacks, for real.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gasses like BZ and Masiam seem to just sell for less in cargo, markets seem to change it seems</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">plantpeople should stop dying in the halls now</li>
<li class="rscadd">Modifier-independent hotkey bindings have been added.</li>
</ul>
<h2 class="date">08 June 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Delinging now properly removes their special role</li>
<li class="balance">Keycard auth devices now require two seperate IDs with sufficient access to auth.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">shotguns no longer delete chambered shells while firing</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">test</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Internal tanks are now printable at the engineering lathe.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">newly created areas using blueprints now maintain the previous areas noteleport value</li>
<li class="bugfix">kudzu seeds now actually spawn vines</li>
</ul>
<h2 class="date">19 April 2020</h2>
<h3 class="author">Anonymous updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenohybrids will now scream like xeno.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer spam craft things using the crafting menu</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uncorks some of Lambda's rooms.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Custom skin tone preferences.</li>
<li class="tweak">Normalized box dorm lockers. Also removed a straight jacket found in the same area.</li>
</ul>
<h3 class="author">Jake Park updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed path name for youtool vending</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Objectives now clean theirselves up instead of leaving null entries in lists everywhere.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">stops magboots from not updating slowdowns</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Maints have seen an uptick in left over types of welders, and tools. As well as different types of masks</li>
<li class="rscadd">New type of 02 locker - Rng! It can have almost any type of gas/breath mask and almost any type of o2 tank as well as even plasma men internals - Fancy!</li>
<li class="tweak">Tool lockers have 70% odds to have a spare random tool inside!</li>
<li class="rscadd">12 new more drinks for most races!</li>
<li class="rscadd">New animations for mauna loa, and colour swap from red to blue for a Paramedic Hardsuit helm</li>
<li class="tweak">Lowers cog champ ((the drink)) flare rate</li>
<li class="rscadd">Six more Sci based bounties have been posted at your local Cargo Bounty Request console</li>
<li class="bugfix">Mimes have made catnip plants not become invisible. How helpful.</li>
<li class="rscadd">Honey Palm now distills into mead rather then wine</li>
</ul>
<h3 class="author">UristMcAstronaut updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds circuit analyzers to maps and to integrated circuit printer and circuitry starter crate.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">aranesp heals 10 instead of 18 stamina per tick</li>
<li class="rscdel">removed roundstart hyper earrape screams from xenohybrids</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can no longer stun xenos</li>
<li class="balance">Contractor kits are now poplocked to 30 players.</li>
<li class="rscadd">Shield bashing has been added</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft armwraps!</li>
<li class="balance">Pugilists disarm you more easily and are harder to disarm. They also get a discount on disarm.</li>
<li class="balance">Pugilists only suffer a flat 10% chance to miss you. It's just like old punches! Kinda.</li>
<li class="balance">Chaplain's armbands are a +2, up from a +1!</li>
<li class="balance">Martial artists spend stamina when they disarm.</li>
<li class="balance">Rising Bass had several moves shortened and made stronger. Has a disarm override attack which does stamina damage and trips people on a disarm stun punch.</li>
<li class="balance">CQC had it's disarm move altered to be a stronger version of Krav Maga's. Dizzies and disarms on a disarm stun punch or just does some stamina damage and brute damage.</li>
<li class="balance">Sleeping Carp can punch you to the floor on a harm stun punch.</li>
<li class="bugfix">Hugs of the Northstar are no longer nodrop.</li>
<li class="bugfix">Adding in some overrides and proper flag checks for martial arts.</li>
<li class="bugfix">Stun thresholding stops disarm spams at extremely high stamina loss.</li>
<li class="tweak">Ashen Arrows are actually called Ashen Arrows in the crafting menu.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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