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71dd5e8e2e4f4714ebf9d21aa2e2aed8f4d71d0c
GS13NG/code/game/gamemodes/clock_cult
History
LetterJay 31ee6947ee Merge pull request #3624 from Citadel-Station-13/upstream-merge-32039
[MIRROR] Rebalances clockwork marauders
2017-10-27 02:44:17 -04:00
..
clock_effects
[MIRROR] Fixes bombs on Reebe being an instant win (#3518)
2017-10-21 03:47:07 -05:00
clock_helpers
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
clock_items
Cogscarab shells/construct chassis on spawn menu (#32048)
2017-10-25 21:45:40 -05:00
clock_mobs
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scriptures
Fixes being able to stack stargazers on one tile (#32085)
2017-10-25 21:44:29 -05:00
clock_structures
Ratvar summoning now ends the round/triggers mass proselytize (#31956)
2017-10-24 18:07:06 -05:00
clock_cult.dm
Removes unused list (#31662)
2017-10-14 00:50:35 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
2017-10-10 13:28:38 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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