* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
34 lines
656 B
Plaintext
34 lines
656 B
Plaintext
/*
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//////////////////////////////////////
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Itching
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Not noticable or unnoticable.
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Resistant.
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Increases stage speed.
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Little transmittable.
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Low Level.
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BONUS
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Displays an annoying message!
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Should be used for buffing your disease.
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//////////////////////////////////////
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*/
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/datum/symptom/itching
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name = "Itching"
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stealth = 0
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resistance = 3
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stage_speed = 3
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transmittable = 1
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level = 1
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severity = 1
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/datum/symptom/itching/Activate(datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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to_chat(M, "<span class='warning'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
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return |