* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
/datum/wires/airalarm
|
|
holder_type = /obj/machinery/airalarm
|
|
proper_name = "Air Alarm"
|
|
|
|
/datum/wires/airalarm/New(atom/holder)
|
|
wires = list(
|
|
WIRE_POWER,
|
|
WIRE_IDSCAN, WIRE_AI,
|
|
WIRE_PANIC, WIRE_ALARM
|
|
)
|
|
add_duds(3)
|
|
..()
|
|
|
|
/datum/wires/airalarm/interactable(mob/user)
|
|
var/obj/machinery/airalarm/A = holder
|
|
if(A.panel_open && A.buildstage == 2)
|
|
return TRUE
|
|
|
|
/datum/wires/airalarm/get_status()
|
|
var/obj/machinery/airalarm/A = holder
|
|
var/list/status = list()
|
|
status += "The interface light is [A.locked ? "red" : "green"]."
|
|
status += "The short indicator is [A.shorted ? "lit" : "off"]."
|
|
status += "The AI connection light is [!A.aidisabled ? "on" : "off"]."
|
|
return status
|
|
|
|
/datum/wires/airalarm/on_pulse(wire)
|
|
var/obj/machinery/airalarm/A = holder
|
|
switch(wire)
|
|
if(WIRE_POWER) // Short out for a long time.
|
|
if(!A.shorted)
|
|
A.shorted = TRUE
|
|
A.update_icon()
|
|
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 1200)
|
|
if(WIRE_IDSCAN) // Toggle lock.
|
|
A.locked = !A.locked
|
|
if(WIRE_AI) // Disable AI control for a while.
|
|
if(!A.aidisabled)
|
|
A.aidisabled = TRUE
|
|
addtimer(CALLBACK(A, /obj/machinery/airalarm.proc/reset, wire), 100)
|
|
if(WIRE_PANIC) // Toggle panic siphon.
|
|
if(!A.shorted)
|
|
if(A.mode == 1) // AALARM_MODE_SCRUB
|
|
A.mode = 3 // AALARM_MODE_PANIC
|
|
else
|
|
A.mode = 1 // AALARM_MODE_SCRUB
|
|
A.apply_mode()
|
|
if(WIRE_ALARM) // Clear alarms.
|
|
var/area/AA = get_area(A)
|
|
if(AA.atmosalert(0, holder))
|
|
A.post_alert(0)
|
|
A.update_icon()
|
|
|
|
/datum/wires/airalarm/on_cut(wire, mend)
|
|
var/obj/machinery/airalarm/A = holder
|
|
switch(wire)
|
|
if(WIRE_POWER) // Short out forever.
|
|
A.shock(usr, 50)
|
|
A.shorted = !mend
|
|
A.update_icon()
|
|
if(WIRE_IDSCAN)
|
|
if(!mend)
|
|
A.locked = TRUE
|
|
if(WIRE_AI)
|
|
A.aidisabled = mend // Enable/disable AI control.
|
|
if(WIRE_PANIC) // Force panic syphon on.
|
|
if(!mend && !A.shorted)
|
|
A.mode = 3 // AALARM_MODE_PANIC
|
|
A.apply_mode()
|
|
if(WIRE_ALARM) // Post alarm.
|
|
var/area/AA = get_area(A)
|
|
if(AA.atmosalert(2, holder))
|
|
A.post_alert(2)
|
|
A.update_icon() |