Files
GS13NG/code/game/area/areas/centcom.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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// CENTCOM
/area/centcom
name = "Centcom"
icon_state = "centcom"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition.
flags = NONE
/area/centcom/control
name = "Centcom Docks"
/area/centcom/evac
name = "Centcom Recovery Ship"
/area/centcom/supply
name = "Centcom Supply Shuttle Dock"
/area/centcom/ferry
name = "Centcom Transport Shuttle Dock"
/area/centcom/prison
name = "Admin Prison"
/area/centcom/holding
name = "Holding Facility"
//THUNDERDOME
/area/tdome
name = "Thunderdome"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
/area/tdome/arena
name = "Thunderdome Arena"
icon_state = "thunder"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/tdome/arena_source
name = "Thunderdome Arena Template"
icon_state = "thunder"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/tdome/tdome1
name = "Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "Thunderdome (Team 2)"
icon_state = "green"
/area/tdome/tdomeadmin
name = "Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "Thunderdome (Observer.)"
icon_state = "purple"
//ENEMY
//Wizard
/area/wizard_station
name = "Wizard's Den"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = 0
has_gravity = 1
noteleport = 1
//Abductors
/area/abductor_ship
name = "Abductor Ship"
icon_state = "yellow"
requires_power = 0
noteleport = 1
has_gravity = 1
//Syndicates
/area/syndicate_mothership
name = "Syndicate Mothership"
icon_state = "syndie-ship"
requires_power = 0
has_gravity = 1
noteleport = 1
blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
/area/syndicate_mothership/control
name = "Syndicate Control Room"
icon_state = "syndie-control"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/syndicate_mothership/elite_squad
name = "Syndicate Elite Squad"
icon_state = "syndie-elite"
//CAPTURE THE FLAG
/area/ctf
name = "Capture the Flag"
icon_state = "yellow"
requires_power = 0
has_gravity = 1
flags = NO_DEATHRATTLE
/area/ctf/control_room
name = "Control Room A"
/area/ctf/control_room2
name = "Control Room B"
/area/ctf/central
name = "Central"
/area/ctf/main_hall
name = "Main Hall A"
/area/ctf/main_hall2
name = "Main Hall B"
/area/ctf/corridor
name = "Corridor A"
/area/ctf/corridor2
name = "Corridor B"
/area/ctf/flag_room
name = "Flag Room A"
/area/ctf/flag_room2
name = "Flag Room B"