* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
22 lines
923 B
Plaintext
22 lines
923 B
Plaintext
/obj/effect/proc_holder/changeling/digitalcamo
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name = "Digital Camouflage"
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desc = "By evolving the ability to distort our form and proprotions, we defeat common altgorithms used to detect lifeforms on cameras."
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helptext = "We cannot be tracked by camera or seen by AI units while using this skill. However, humans looking at us will find us... uncanny."
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dna_cost = 1
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//Prevents AIs tracking you but makes you easily detectable to the human-eye.
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/obj/effect/proc_holder/changeling/digitalcamo/sting_action(mob/user)
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if(user.digitalcamo)
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to_chat(user, "<span class='notice'>We return to normal.</span>")
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user.digitalinvis = 0
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user.digitalcamo = 0
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else
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to_chat(user, "<span class='notice'>We distort our form to hide from the AI</span>")
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user.digitalcamo = 1
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user.digitalinvis = 1
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return TRUE
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/obj/effect/proc_holder/changeling/digitalcamo/on_refund(mob/user)
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user.digitalcamo = 0
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user.digitalinvis = 0 |