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GS13NG/code/game/gamemodes/clock_cult/clock_item.dm
T
2017-04-16 18:15:48 -04:00

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//The base clockwork item. Can have an alternate desc and will show up in the list of clockwork objects.
/obj/item/clockwork
name = "meme blaster"
desc = "What the fuck is this? It looks kinda like a frog."
resistance_flags = FIRE_PROOF | ACID_PROOF
var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "rare_pepe"
w_class = WEIGHT_CLASS_SMALL
/obj/item/clockwork/Initialize()
. = ..()
ratvar_act()
GLOB.all_clockwork_objects += src
/obj/item/clockwork/Destroy()
GLOB.all_clockwork_objects -= src
return ..()
/obj/item/clockwork/examine(mob/user)
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
..()
desc = initial(desc)