* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
323 lines
9.8 KiB
Plaintext
323 lines
9.8 KiB
Plaintext
#define DRONE_PRODUCTION "production"
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#define DRONE_RECHARGING "recharging"
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#define DRONE_READY "ready"
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/obj/machinery/droneDispenser //Most customizable machine 2015
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name = "drone shell dispenser"
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desc = "A hefty machine that, when supplied with metal and glass, \
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will periodically create a drone shell. \
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Does not need to be manually operated."
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icon = 'icons/obj/machines/droneDispenser.dmi'
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icon_state = "on"
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anchored = 1
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density = 1
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obj_integrity = 250
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max_integrity = 250
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integrity_failure = 80
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// These allow for different icons when creating custom dispensers
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var/icon_off = "off"
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var/icon_on = "on"
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var/icon_recharging = "recharge"
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var/icon_creating = "make"
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var/datum/material_container/materials
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var/list/using_materials
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var/metal_cost = 1000
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var/glass_cost = 1000
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var/power_used = 1000
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var/mode = DRONE_READY
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var/timer
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var/cooldownTime = 1800 //3 minutes
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var/production_time = 30
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//The item the dispenser will create
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var/dispense_type = /obj/item/drone_shell
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// The maximum number of "idle" drone shells it will make before
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// ceasing production. Set to 0 for infinite.
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var/maximum_idle = 3
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var/work_sound = 'sound/items/rped.ogg'
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var/create_sound = 'sound/items/Deconstruct.ogg'
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var/recharge_sound = 'sound/machines/ping.ogg'
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var/begin_create_message = "whirs to life!"
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var/end_create_message = "dispenses a drone shell."
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var/recharge_message = "pings."
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var/recharging_text = "It is whirring and clicking. \
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It seems to be recharging."
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var/break_message = "lets out a tinny alarm before falling dark."
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var/break_sound = 'sound/machines/warning-buzzer.ogg'
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/obj/machinery/droneDispenser/New()
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..()
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obj_integrity = max_integrity
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materials = new(src, list(MAT_METAL, MAT_GLASS),
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MINERAL_MATERIAL_AMOUNT*MAX_STACK_SIZE*2)
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using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
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/obj/machinery/droneDispenser/Destroy()
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qdel(materials)
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. = ..()
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/obj/machinery/droneDispenser/preloaded/New()
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..()
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materials.insert_amount(5000)
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/obj/machinery/droneDispenser/syndrone //Please forgive me
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name = "syndrone shell dispenser"
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desc = "A suspicious machine that will create Syndicate \
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exterminator drones when supplied with metal and glass. Disgusting."
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dispense_type = /obj/item/drone_shell/syndrone
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//If we're gonna be a jackass, go the full mile - 10 second recharge timer
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cooldownTime = 100
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end_create_message = "dispenses a suspicious drone shell."
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/obj/machinery/droneDispenser/syndrone/New()
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..()
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materials.insert_amount(25000)
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/obj/machinery/droneDispenser/syndrone/badass //Please forgive me
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name = "badass syndrone shell dispenser"
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desc = "A suspicious machine that will create Syndicate \
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exterminator drones when supplied with metal and glass. \
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Disgusting. This one seems ominous."
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dispense_type = /obj/item/drone_shell/syndrone/badass
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end_create_message = "dispenses a ominous suspicious drone shell."
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// I don't need your forgiveness, this is awesome.
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/obj/machinery/droneDispenser/snowflake
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name = "snowflake drone shell dispenser"
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desc = "A hefty machine that, when supplied with metal and glass, \
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will periodically create a snowflake drone shell. \
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Does not need to be manually operated."
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dispense_type = /obj/item/drone_shell/snowflake
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end_create_message = "dispenses a snowflake drone shell."
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// Those holoprojectors aren't cheap
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metal_cost = 2000
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glass_cost = 2000
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power_used = 2000
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/obj/machinery/droneDispenser/snowflake/preloaded/New()
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..()
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materials.insert_amount(10000)
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// An example of a custom drone dispenser.
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// This one requires no materials and creates basic hivebots
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/obj/machinery/droneDispenser/hivebot
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name = "hivebot fabricator"
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desc = "A large, bulky machine that whirs with activity, \
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steam hissing from vents in its sides."
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icon = 'icons/obj/objects.dmi'
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icon_state = "hivebot_fab"
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icon_off = "hivebot_fab"
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icon_on = "hivebot_fab"
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icon_recharging = "hivebot_fab"
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icon_creating = "hivebot_fab_on"
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metal_cost = 0
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glass_cost = 0
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power_used = 0
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cooldownTime = 10 //Only 1 second - hivebots are extremely weak
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dispense_type = /mob/living/simple_animal/hostile/hivebot
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begin_create_message = "closes and begins fabricating something within."
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end_create_message = "slams open, revealing out a hivebot!"
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recharge_sound = null
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recharge_message = null
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/obj/machinery/droneDispenser/swarmer
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name = "swarmer fabricator"
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desc = "An alien machine of unknown origin. \
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It whirs and hums with green-blue light, the air above it shimmering."
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "toffcenter"
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icon_off = "toffcenter"
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icon_on = "toffcenter"
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icon_recharging = "toffcenter"
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icon_creating = "offcenter"
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metal_cost = 0
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glass_cost = 0
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cooldownTime = 300 //30 seconds
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maximum_idle = 0 // Swarmers have no restraint
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dispense_type = /obj/item/device/unactivated_swarmer
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begin_create_message = "hums softly as an interface appears above it, \
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scrolling by at unreadable speed."
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end_create_message = "materializes a strange shell, which drops to the \
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ground."
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recharging_text = "Its lights are slowly increasing in brightness."
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work_sound = 'sound/effects/EMPulse.ogg'
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create_sound = 'sound/effects/phasein.ogg'
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break_sound = 'sound/effects/EMPulse.ogg'
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break_message = "slowly falls dark, lights stuttering."
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/obj/machinery/droneDispenser/examine(mob/user)
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..()
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if((mode == DRONE_RECHARGING) && !stat && recharging_text)
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to_chat(user, "<span class='warning'>[recharging_text]</span>")
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if(metal_cost)
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to_chat(user, "<span class='notice'>It has [materials.amount(MAT_METAL)] units of metal stored.</span>")
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if(glass_cost)
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to_chat(user, "<span class='notice'>It has [materials.amount(MAT_GLASS)] units of glass stored.</span>")
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/obj/machinery/droneDispenser/power_change()
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..()
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if(powered())
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stat &= ~NOPOWER
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else
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stat |= NOPOWER
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update_icon()
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/obj/machinery/droneDispenser/process()
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..()
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if((stat & (NOPOWER|BROKEN)) || !anchored)
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return
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if(!materials.has_materials(using_materials))
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return // We require more minerals
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// We are currently in the middle of something
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if(timer > world.time)
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return
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switch(mode)
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if(DRONE_READY)
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// If we have X drone shells already on our turf
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if(maximum_idle && (count_shells() >= maximum_idle))
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return // then do nothing; check again next tick
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if(begin_create_message)
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visible_message("<span class='notice'>\
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[src] [begin_create_message]</span>")
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if(work_sound)
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playsound(src, work_sound, 50, 1)
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mode = DRONE_PRODUCTION
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timer = world.time + production_time
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update_icon()
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if(DRONE_PRODUCTION)
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materials.use_amount(using_materials)
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if(power_used)
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use_power(power_used)
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var/atom/A = new dispense_type(loc)
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A.admin_spawned = admin_spawned
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if(create_sound)
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playsound(src, create_sound, 50, 1)
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if(end_create_message)
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visible_message("<span class='notice'>[src] \
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[end_create_message]</span>")
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mode = DRONE_RECHARGING
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timer = world.time + cooldownTime
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update_icon()
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if(DRONE_RECHARGING)
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if(recharge_sound)
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playsound(src, recharge_sound, 50, 1)
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if(recharge_message)
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visible_message("<span class='notice'>\
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[src] [recharge_message]</span>")
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mode = DRONE_READY
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update_icon()
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/obj/machinery/droneDispenser/proc/count_shells()
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. = 0
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for(var/a in loc)
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if(istype(a, dispense_type))
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.++
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/obj/machinery/droneDispenser/update_icon()
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if(stat & (BROKEN|NOPOWER))
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icon_state = icon_off
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else if(mode == DRONE_RECHARGING)
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icon_state = icon_recharging
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else if(mode == DRONE_PRODUCTION)
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icon_state = icon_creating
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else
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icon_state = icon_on
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/obj/machinery/droneDispenser/attackby(obj/item/O, mob/living/user)
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if(istype(O, /obj/item/stack))
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if(!O.materials[MAT_METAL] && !O.materials[MAT_GLASS])
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return ..()
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if(!metal_cost && !glass_cost)
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to_chat(user, "<span class='warning'>There isn't a place to insert [O]!</span>")
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return
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var/obj/item/stack/sheets = O
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if(!user.canUnEquip(sheets))
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to_chat(user, "<span class='warning'>[O] is stuck to your hand, you can't get it off!</span>")
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return
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var/used = materials.insert_stack(sheets, sheets.amount)
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if(used)
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to_chat(user, "<span class='notice'>You insert [used] sheet[used > 1 ? "s" : ""] into [src].</span>")
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else
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to_chat(user, "<span class='warning'>The [src] isn't accepting the [sheets].</span>")
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else if(istype(O, /obj/item/weapon/crowbar))
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materials.retrieve_all()
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playsound(loc, O.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
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else if(istype(O, /obj/item/weapon/weldingtool))
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if(!(stat & BROKEN))
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to_chat(user, "<span class='warning'>[src] doesn't need repairs.</span>")
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return
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var/obj/item/weapon/weldingtool/WT = O
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if(!WT.isOn())
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return
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if(WT.get_fuel() < 1)
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to_chat(user, "<span class='warning'>You need more fuel to complete this task!</span>")
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return
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playsound(src, WT.usesound, 50, 1)
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user.visible_message(
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"<span class='notice'>[user] begins patching up \
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[src] with [WT].</span>",
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"<span class='notice'>You begin restoring the \
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damage to [src]...</span>")
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if(!do_after(user, 40*O.toolspeed, target = src))
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return
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if(!src || !WT.remove_fuel(1, user))
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return
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user.visible_message(
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"<span class='notice'>[user] fixes [src]!</span>",
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"<span class='notice'>You restore [src] to operation.</span>")
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stat &= ~BROKEN
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obj_integrity = max_integrity
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update_icon()
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else
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return ..()
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/obj/machinery/droneDispenser/obj_break(damage_flag)
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if(!(flags & NODECONSTRUCT))
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if(!(stat & BROKEN))
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if(break_message)
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audible_message("<span class='warning'>[src] \
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[break_message]</span>")
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if(break_sound)
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playsound(src, break_sound, 50, 1)
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stat |= BROKEN
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update_icon()
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/obj/machinery/droneDispenser/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, 5)
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qdel(src)
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#undef DRONE_PRODUCTION
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#undef DRONE_RECHARGING
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#undef DRONE_READY
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