Files
GS13NG/code/game/machinery/spaceheater.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

251 lines
7.3 KiB
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#define HEATER_MODE_STANDBY "standby"
#define HEATER_MODE_HEAT "heat"
#define HEATER_MODE_COOL "cool"
/obj/machinery/space_heater
anchored = 0
density = 1
interact_open = TRUE
icon = 'icons/obj/atmos.dmi'
icon_state = "sheater-off"
name = "space heater"
desc = "Made by Space Amish using traditional space techniques, this heater/cooler is guaranteed not to set the station on fire."
obj_integrity = 250
max_integrity = 250
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 10)
var/obj/item/weapon/stock_parts/cell/cell
var/on = FALSE
var/mode = HEATER_MODE_STANDBY
var/setMode = "auto" // Anything other than "heat" or "cool" is considered auto.
var/targetTemperature = T20C
var/heatingPower = 40000
var/efficiency = 20000
var/temperatureTolerance = 1
var/settableTemperatureMedian = 30 + T0C
var/settableTemperatureRange = 30
/obj/machinery/space_heater/New()
..()
cell = new(src)
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/space_heater(null)
B.apply_default_parts(src)
update_icon()
/obj/item/weapon/circuitboard/machine/space_heater
name = "Space Heater (Machine Board)"
build_path = /obj/machinery/space_heater
origin_tech = "programming=2;engineering=2;plasmatech=2"
req_components = list(
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 3)
/obj/machinery/space_heater/on_construction()
qdel(cell)
cell = null
panel_open = TRUE
update_icon()
return ..()
/obj/machinery/space_heater/on_deconstruction()
if(cell)
component_parts += cell
cell = null
return ..()
/obj/machinery/space_heater/examine(mob/user)
..()
to_chat(user, "\The [src] is [on ? "on" : "off"], and the hatch is [panel_open ? "open" : "closed"].")
if(cell)
to_chat(user, "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%.")
else
to_chat(user, "There is no power cell installed.")
/obj/machinery/space_heater/update_icon()
if(on)
icon_state = "sheater-[mode]"
else
icon_state = "sheater-off"
cut_overlays()
if(panel_open)
add_overlay("sheater-open")
/obj/machinery/space_heater/process()
if(!on || !is_operational())
return
if(cell && cell.charge > 0)
var/turf/L = loc
if(!istype(L))
if(mode != HEATER_MODE_STANDBY)
mode = HEATER_MODE_STANDBY
update_icon()
return
var/datum/gas_mixture/env = L.return_air()
var/newMode = HEATER_MODE_STANDBY
if(setMode != HEATER_MODE_COOL && env.temperature < targetTemperature - temperatureTolerance)
newMode = HEATER_MODE_HEAT
else if(setMode != HEATER_MODE_HEAT && env.temperature > targetTemperature + temperatureTolerance)
newMode = HEATER_MODE_COOL
if(mode != newMode)
mode = newMode
update_icon()
if(mode == HEATER_MODE_STANDBY)
return
var/heat_capacity = env.heat_capacity()
var/requiredPower = abs(env.temperature - targetTemperature) * heat_capacity
requiredPower = min(requiredPower, heatingPower)
if(requiredPower < 1)
return
var/deltaTemperature = requiredPower / heat_capacity
if(mode == HEATER_MODE_COOL)
deltaTemperature *= -1
if(deltaTemperature)
env.temperature += deltaTemperature
air_update_turf()
cell.use(requiredPower / efficiency)
else
on = FALSE
update_icon()
/obj/machinery/space_heater/RefreshParts()
var/laser = 0
var/cap = 0
for(var/obj/item/weapon/stock_parts/micro_laser/M in component_parts)
laser += M.rating
for(var/obj/item/weapon/stock_parts/capacitor/M in component_parts)
cap += M.rating
heatingPower = laser * 40000
settableTemperatureRange = cap * 30
efficiency = (cap + 1) * 10000
targetTemperature = Clamp(targetTemperature,
max(settableTemperatureMedian - settableTemperatureRange, TCMB),
settableTemperatureMedian + settableTemperatureRange)
/obj/machinery/space_heater/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(cell)
cell.emp_act(severity)
..(severity)
/obj/machinery/space_heater/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(istype(I, /obj/item/weapon/stock_parts/cell))
if(panel_open)
if(cell)
to_chat(user, "<span class='warning'>There is already a power cell inside!</span>")
return
else
// insert cell
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_held_item()
if(istype(C))
if(!user.drop_item())
return
cell = C
C.loc = src
C.add_fingerprint(usr)
user.visible_message("\The [user] inserts a power cell into \the [src].", "<span class='notice'>You insert the power cell into \the [src].</span>")
SStgui.update_uis(src)
else
to_chat(user, "<span class='warning'>The hatch must be open to insert a power cell!</span>")
return
else if(istype(I, /obj/item/weapon/screwdriver))
panel_open = !panel_open
user.visible_message("\The [user] [panel_open ? "opens" : "closes"] the hatch on \the [src].", "<span class='notice'>You [panel_open ? "open" : "close"] the hatch on \the [src].</span>")
update_icon()
if(panel_open)
interact(user)
else if(exchange_parts(user, I) || default_deconstruction_crowbar(I))
return
else
return ..()
/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "space_heater", name, 400, 305, master_ui, state)
ui.open()
/obj/machinery/space_heater/ui_data()
var/list/data = list()
data["open"] = panel_open
data["on"] = on
data["mode"] = setMode
data["hasPowercell"] = !!cell
if(cell)
data["powerLevel"] = round(cell.percent(), 1)
data["targetTemp"] = round(targetTemperature - T0C, 1)
data["minTemp"] = max(settableTemperatureMedian - settableTemperatureRange - T0C, TCMB)
data["maxTemp"] = settableTemperatureMedian + settableTemperatureRange - T0C
var/turf/L = get_turf(loc)
var/curTemp
if(istype(L))
var/datum/gas_mixture/env = L.return_air()
curTemp = env.temperature
else if(isturf(L))
curTemp = L.temperature
if(isnull(curTemp))
data["currentTemp"] = "N/A"
else
data["currentTemp"] = round(curTemp - T0C, 1)
return data
/obj/machinery/space_heater/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
mode = HEATER_MODE_STANDBY
usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
update_icon()
. = TRUE
if("mode")
setMode = params["mode"]
. = TRUE
if("target")
if(!panel_open)
return
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New target temperature:", name, round(targetTemperature - T0C, 1)) as num|null
if(!isnull(target) && !..())
target += T0C
. = TRUE
else if(adjust)
target = targetTemperature + adjust
. = TRUE
else if(text2num(target) != null)
target= text2num(target) + T0C
. = TRUE
if(.)
targetTemperature = Clamp(round(target),
max(settableTemperatureMedian - settableTemperatureRange, TCMB),
settableTemperatureMedian + settableTemperatureRange)
if("eject")
if(panel_open && cell)
cell.loc = get_turf(src)
cell = null
. = TRUE
#undef HEATER_MODE_STANDBY
#undef HEATER_MODE_HEAT
#undef HEATER_MODE_COOL