Files
GS13NG/code/game/mecha/mech_fabricator.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

507 lines
16 KiB
Plaintext

/obj/machinery/mecha_part_fabricator
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
name = "exosuit fabricator"
desc = "Nothing is being built."
density = 1
anchored = 1
use_power = 1
idle_power_usage = 20
active_power_usage = 5000
req_access = list(GLOB.access_robotics)
var/time_coeff = 1
var/component_coeff = 1
var/datum/material_container/materials
var/datum/research/files
var/sync = 0
var/part_set
var/datum/design/being_built
var/list/queue = list()
var/processing_queue = 0
var/screen = "main"
var/temp
var/list/part_sets = list(
"Cyborg",
"Ripley",
"Firefighter",
"Odysseus",
"Gygax",
"Durand",
"H.O.N.K",
"Phazon",
"Exosuit Equipment",
"Cyborg Upgrade Modules",
"Misc"
)
/obj/machinery/mecha_part_fabricator/New()
..()
files = new /datum/research(src) //Setup the research data holder.
materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE))
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/mechfab(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/mechfab
name = "Exosuit Fabricator (Machine Board)"
build_path = /obj/machinery/mecha_part_fabricator
origin_tech = "programming=2;engineering=2"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 2,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/machinery/mecha_part_fabricator/RefreshParts()
var/T = 0
//maximum stocking amount (default 300000, 600000 at T4)
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
materials.max_amount = (200000 + (T*50000))
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
T = 1.15
for(var/obj/item/weapon/stock_parts/micro_laser/Ma in component_parts)
T -= Ma.rating*0.15
component_coeff = T
//building time adjustment coefficient (1 -> 0.8 -> 0.6)
T = -1
for(var/obj/item/weapon/stock_parts/manipulator/Ml in component_parts)
T += Ml.rating
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
/obj/machinery/mecha_part_fabricator/check_access(obj/item/weapon/card/id/I)
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if(!istype(I) || !I.access) //not ID or no access
return 0
for(var/req in req_access)
if(!(req in I.access)) //doesn't have this access
return 0
return 1
/obj/machinery/mecha_part_fabricator/emag_act()
if(emagged)
return
emagged = 0.5
say("DB error \[Code 0x00F1\]")
sleep(10)
say("Attempting auto-repair...")
sleep(15)
say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...")
sleep(30)
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
req_access = null
emagged = 1
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
var/output = ""
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(!(set_name in D.category))
continue
output += "<div class='part'>[output_part_info(D)]<br>\["
if(check_resources(D))
output += "<a href='?src=\ref[src];part=[D.id]'>Build</a> | "
output += "<a href='?src=\ref[src];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=\ref[src];part_desc=[D.id]'>?</a>\]</div>"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
var/i = 0
var/output
for(var/c in D.materials)
output += "[i?" | ":null][get_resource_cost_w_coeff(D, c)] [material2name(c)]"
i++
return output
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
var/output
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm&sup3;"
if(M.amount >= MINERAL_MATERIAL_AMOUNT)
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=\ref[src];remove_mat=1;material=[mat_id]'>1</a>\]"
if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10))
output += " | \[<a href='?src=\ref[src];remove_mat=10;material=[mat_id]'>10</a>\]"
output += " | \[<a href='?src=\ref[src];remove_mat=50;material=[mat_id]'>All</a>\]</span>"
output += "<br/>"
return output
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
var/list/resources = list()
for(var/R in D.materials)
resources[R] = get_resource_cost_w_coeff(D, R)
return resources
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
if(D.reagents_list.len) // No reagents storage - no reagent designs.
return 0
if(materials.has_materials(get_resources_w_coeff(D)))
return 1
return 0
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D)
being_built = D
desc = "It's building \a [initial(D.name)]."
var/list/res_coef = get_resources_w_coeff(D)
materials.use_amount(res_coef)
add_overlay("fab-active")
use_power = 2
updateUsrDialog()
sleep(get_construction_time_w_coeff(D))
use_power = 1
cut_overlay("fab-active")
desc = initial(desc)
var/location = get_step(src,(dir))
var/obj/item/I = new D.build_path(location)
I.materials = res_coef
say("\The [I] is complete.")
being_built = null
updateUsrDialog()
return 1
/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page()
send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
return
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
if(set_name in part_sets)
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(set_name in D.category)
add_to_queue(D)
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(D)
if(!istype(queue))
queue = list()
if(D)
queue[++queue.len] = D
return queue.len
/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index)
if(!isnum(index) || !IsInteger(index) || !istype(queue) || (index<1 || index>queue.len))
return 0
queue.Cut(index,++index)
return 1
/obj/machinery/mecha_part_fabricator/proc/process_queue()
var/datum/design/D = queue[1]
if(!D)
remove_from_queue(1)
if(queue.len)
return process_queue()
else
return
temp = null
while(D)
if(stat&(NOPOWER|BROKEN))
return 0
if(!check_resources(D))
say("Not enough resources. Queue processing stopped.")
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
<a href='?src=\ref[src];process_queue=1'>Try again</a> | <a href='?src=\ref[src];clear_temp=1'>Return</a><a>"}
return 0
remove_from_queue(1)
build_part(D)
D = listgetindex(queue, 1)
say("Queue processing finished successfully.")
/obj/machinery/mecha_part_fabricator/proc/list_queue()
var/output = "<b>Queue contains:</b>"
if(!istype(queue) || !queue.len)
output += "<br>Nothing"
else
output += "<ol>"
var/i = 0
for(var/datum/design/D in queue)
i++
var/obj/part = D.build_path
output += "<li[!check_resources(D)?" style='color: #f00;'":null]>"
output += initial(part.name) + " - "
output += "[i>1?"<a href='?src=\ref[src];queue_move=-1;index=[i]' class='arrow'>&uarr;</a>":null] "
output += "[i<queue.len?"<a href='?src=\ref[src];queue_move=+1;index=[i]' class='arrow'>&darr;</a>":null] "
output += "<a href='?src=\ref[src];remove_from_queue=[i]'>Remove</a></li>"
output += "</ol>"
output += "\[<a href='?src=\ref[src];process_queue=1'>Process queue</a> | <a href='?src=\ref[src];clear_queue=1'>Clear queue</a>\]"
return output
/obj/machinery/mecha_part_fabricator/proc/sync()
temp = "Updating local R&D database..."
updateUsrDialog()
sleep(30) //only sleep if called by user
for(var/obj/machinery/computer/rdconsole/RDC in oview(7,src))
if(!RDC.sync)
continue
for(var/v in RDC.files.known_tech)
var/datum/tech/T = RDC.files.known_tech[v]
files.AddTech2Known(T)
for(var/v in RDC.files.known_designs)
var/datum/design/D = RDC.files.known_designs[v]
files.AddDesign2Known(D)
files.RefreshResearch()
temp = "Processed equipment designs.<br>"
//check if the tech coefficients have changed
temp += "<a href='?src=\ref[src];clear_temp=1'>Return</a>"
updateUsrDialog()
say("Successfully synchronized with R&D server.")
return
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=\ref[src];clear_temp=1'>Return</a>"
updateUsrDialog()
return
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1)
return round(D.materials[resource]*component_coeff, roundto)
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
return round(initial(D.construction_time)*time_coeff, roundto)
/obj/machinery/mecha_part_fabricator/attack_hand(mob/user)
if(!(..()))
return interact(user)
/obj/machinery/mecha_part_fabricator/interact(mob/user as mob)
var/dat, left_part
if (..())
return
user.set_machine(src)
var/turf/exit = get_step(src,(dir))
if(exit.density)
say("Error! Part outlet is obstructed.")
return
if(temp)
left_part = temp
else if(being_built)
var/obj/I = being_built.build_path
left_part = {"<TT>Building [initial(I.name)].<BR>
Please wait until completion...</TT>"}
else
switch(screen)
if("main")
left_part = output_available_resources()+"<hr>"
left_part += "<a href='?src=\ref[src];sync=1'>Sync with R&D servers</a><hr>"
for(var/part_set in part_sets)
left_part += "<a href='?src=\ref[src];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=\ref[src];partset_to_queue=[part_set]'>Add all parts to queue</a>\]<br>"
if("parts")
left_part += output_parts_list(part_set)
left_part += "<hr><a href='?src=\ref[src];screen=main'>Return</a>"
dat = {"<html>
<head>
<title>[name]</title>
<style>
.res_name {font-weight: bold; text-transform: capitalize;}
.red {color: #f00;}
.part {margin-bottom: 10px;}
.arrow {text-decoration: none; font-size: 10px;}
body, table {height: 100%;}
td {vertical-align: top; padding: 5px;}
html, body {padding: 0px; margin: 0px;}
h1 {font-size: 18px; margin: 5px 0px;}
</style>
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
</head><body>
<body>
<table style='width: 100%;'>
<tr>
<td style='width: 65%; padding-right: 10px;'>
[left_part]
</td>
<td style='width: 35%; background: #ccc;' id='queue'>
[list_queue()]
</td>
<tr>
</table>
</body>
</html>"}
user << browse(dat, "window=mecha_fabricator;size=1000x430")
onclose(user, "mecha_fabricator")
return
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
if(..())
return
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(href_list["part_set"])
var/tpart_set = filter.getStr("part_set")
if(tpart_set)
if(tpart_set=="clear")
part_set = null
else
part_set = tpart_set
screen = "parts"
if(href_list["part"])
var/T = filter.getStr("part")
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
if(!processing_queue)
build_part(D)
else
add_to_queue(D)
break
if(href_list["add_to_queue"])
var/T = filter.getStr("add_to_queue")
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
add_to_queue(D)
break
return update_queue_on_page()
if(href_list["remove_from_queue"])
remove_from_queue(filter.getNum("remove_from_queue"))
return update_queue_on_page()
if(href_list["partset_to_queue"])
add_part_set_to_queue(filter.get("partset_to_queue"))
return update_queue_on_page()
if(href_list["process_queue"])
spawn(0)
if(processing_queue || being_built)
return 0
processing_queue = 1
process_queue()
processing_queue = 0
if(href_list["clear_temp"])
temp = null
if(href_list["screen"])
screen = href_list["screen"]
if(href_list["queue_move"] && href_list["index"])
var/index = filter.getNum("index")
var/new_index = index + filter.getNum("queue_move")
if(isnum(index) && isnum(new_index) && IsInteger(index) && IsInteger(new_index))
if(IsInRange(new_index,1,queue.len))
queue.Swap(index,new_index)
return update_queue_on_page()
if(href_list["clear_queue"])
queue = list()
return update_queue_on_page()
if(href_list["sync"])
sync()
if(href_list["part_desc"])
var/T = filter.getStr("part_desc")
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(D.build_type & MECHFAB)
if(D.id == T)
var/obj/part = D.build_path
temp = {"<h1>[initial(part.name)] description:</h1>
[initial(part.desc)]<br>
<a href='?src=\ref[src];clear_temp=1'>Return</a>
"}
break
if(href_list["remove_mat"] && href_list["material"])
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
updateUsrDialog()
return
/obj/machinery/mecha_part_fabricator/on_deconstruction()
materials.retrieve_all()
..()
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
return 1
if(exchange_parts(user, W))
return 1
if(default_deconstruction_crowbar(W))
return 1
if(istype(W, /obj/item/stack/sheet))
if(!is_insertion_ready(user))
return 1
var/material_amount = materials.get_item_material_amount(W)
if(!try_insert(user, W, material_amount))
return 1
var/inserted = materials.insert_item(W)
if(inserted)
to_chat(user, "<span class='notice'>You insert [inserted] sheet\s into [src].</span>")
if(W && W.materials.len)
if(!QDELETED(W))
user.put_in_active_hand(W)
var/mat_overlay = "fab-load-[material2name(W.materials[1])]"
add_overlay(mat_overlay)
sleep(10)
if(!QDELETED(src))
cut_overlay(mat_overlay) //No matter what the overlay shall still be deleted
updateUsrDialog()
else if(istype(W, /obj/item/weapon/ore/bluespace_crystal))
if(!is_insertion_ready(user))
return 1
var/material_amount = materials.get_item_material_amount(W)
if(!try_insert(user, W, material_amount))
return 1
var/inserted = materials.insert_item(W)
if(inserted)
to_chat(user, "<span class='notice'>You add [W] to the [src].</span>")
if(W && W.materials.len)
qdel(W)
var/mat_overlay = "fab-load-bluespace"
add_overlay(mat_overlay)
sleep(10)
if(!QDELETED(src))
cut_overlay(mat_overlay)
updateUsrDialog()
else
return ..()
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
return copytext(ID,2)
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
if(panel_open)
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
return FALSE
if(being_built)
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
return FALSE
return TRUE
/obj/machinery/mecha_part_fabricator/proc/try_insert(mob/user, obj/item/I, material_amount)
if(!material_amount)
to_chat(user, "<span class='warning'>This object does not contain sufficient amounts of materials to be accepted by [src].</span>")
return FALSE
if(!materials.has_space(material_amount))
to_chat(user, "<span class='warning'>\The [src] is full. Please remove some materials from [src] in order to insert more.</span>")
return FALSE
if(!user.temporarilyRemoveItemFromInventory(I))
to_chat(user, "<span class='warning'>\The [I] is stuck to you and cannot be placed into [src].</span>")
return FALSE
return TRUE