* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/obj/item/weapon/implant/tracking
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name = "tracking implant"
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desc = "Track with this."
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activated = 0
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origin_tech = "materials=2;magnets=2;programming=2;biotech=2"
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/obj/item/weapon/implant/tracking/New()
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..()
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GLOB.tracked_implants += src
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/obj/item/weapon/implant/tracking/Destroy()
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. = ..()
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GLOB.tracked_implants -= src
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/obj/item/weapon/implanter/tracking
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imp_type = /obj/item/weapon/implant/tracking
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/obj/item/weapon/implanter/tracking/gps
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imp_type = /obj/item/device/gps/mining/internal
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/obj/item/weapon/implant/tracking/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Tracking Beacon<BR>
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<b>Life:</b> 10 minutes after death of host<BR>
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<b>Important Notes:</b> None<BR>
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<HR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
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<b>Special Features:</b><BR>
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<i>Neuro-Safe</i>- Specialized shell absorbs excess voltages self-destructing the chip if
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a malfunction occurs thereby securing safety of subject. The implant will melt and
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disintegrate into bio-safe elements.<BR>
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<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
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circuitry. As a result neurotoxins can cause massive damage."}
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return dat
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