* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
109 lines
3.4 KiB
Plaintext
109 lines
3.4 KiB
Plaintext
/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "alien"
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate"
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/russian/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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for(var/i in 1 to 5)
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new /obj/item/clothing/under/soviet(src)
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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/obj/structure/closet/gimmick/tacticool/PopulateContents()
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..()
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new /obj/item/clothing/glasses/eyepatch(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/gloves/combat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/shoes/combat/swat(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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anchored = 1
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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icon_door = "red"
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/obj/structure/closet/thunderdome/tdred/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/red(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/melee/energy/sword/saber(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_door = "green"
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/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/green(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/melee/energy/sword/saber(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/laser(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/melee/baton/loaded(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/storage/box/flashbangs(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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/obj/structure/closet/malf/suits/PopulateContents()
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..()
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new /obj/item/weapon/tank/jetpack/void(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/stock_parts/cell(src)
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new /obj/item/device/multitool(src)
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