* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
179 lines
4.8 KiB
Plaintext
179 lines
4.8 KiB
Plaintext
/obj/structure/transit_tube_pod
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "pod"
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animate_movement = FORWARD_STEPS
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anchored = 1
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density = 1
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layer = BELOW_OBJ_LAYER
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var/moving = 0
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var/datum/gas_mixture/air_contents = new()
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/obj/structure/transit_tube_pod/New(loc)
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..()
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air_contents.assert_gases("o2", "n2")
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air_contents.gases["o2"][MOLES] = MOLES_O2STANDARD * 2
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air_contents.gases["n2"][MOLES] = MOLES_N2STANDARD
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air_contents.temperature = T20C
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/obj/structure/transit_tube_pod/Destroy()
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empty_pod()
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return ..()
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/obj/structure/transit_tube_pod/update_icon()
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if(contents.len)
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icon_state = "pod_occupied"
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else
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icon_state = "pod"
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/obj/structure/transit_tube_pod/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/crowbar))
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if(!moving)
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playsound(src.loc, I.usesound, 50, 1)
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if(contents.len)
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user.visible_message("[user] empties \the [src].", "<span class='notice'>You empty \the [src].</span>")
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empty_pod()
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else
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deconstruct(TRUE, user)
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else
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return ..()
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/obj/structure/transit_tube_pod/deconstruct(disassembled = TRUE, mob/user)
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if(!(flags & NODECONSTRUCT))
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var/atom/location = get_turf(src)
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if(user)
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location = user.loc
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add_fingerprint(user)
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user.visible_message("[user] removes [src].", "<span class='notice'>You remove [src].</span>")
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var/obj/structure/c_transit_tube_pod/R = new/obj/structure/c_transit_tube_pod(location)
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transfer_fingerprints_to(R)
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R.setDir(dir)
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empty_pod(location)
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qdel(src)
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/obj/structure/transit_tube_pod/ex_act(severity, target)
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..()
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if(!QDELETED(src))
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empty_pod()
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/obj/structure/transit_tube_pod/contents_explosion(severity, target)
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for(var/atom/movable/AM in contents)
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AM.ex_act(severity, target)
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/obj/structure/transit_tube_pod/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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/obj/structure/transit_tube_pod/container_resist(mob/living/user)
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if(!moving)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You start trying to escape from the pod...</span>")
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if(do_after(user, 600, target = src))
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to_chat(user, "<span class='notice'>You manage to open the pod.</span>")
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empty_pod()
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/obj/structure/transit_tube_pod/proc/empty_pod(atom/location)
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if(!location)
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location = get_turf(src)
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for(var/atom/movable/M in contents)
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M.forceMove(location)
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update_icon()
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/obj/structure/transit_tube_pod/Process_Spacemove()
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if(moving) //No drifting while moving in the tubes
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return 1
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else return ..()
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/obj/structure/transit_tube_pod/proc/follow_tube()
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set waitfor = 0
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if(moving)
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return
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moving = 1
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var/obj/structure/transit_tube/current_tube = null
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var/next_dir
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var/next_loc
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var/last_delay = 0
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var/exit_delay
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for(var/obj/structure/transit_tube/tube in loc)
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if(tube.has_exit(dir))
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current_tube = tube
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break
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while(current_tube)
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next_dir = current_tube.get_exit(dir)
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if(!next_dir)
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break
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exit_delay = current_tube.exit_delay(src, dir)
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last_delay += exit_delay
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sleep(exit_delay)
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next_loc = get_step(loc, next_dir)
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current_tube = null
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for(var/obj/structure/transit_tube/tube in next_loc)
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if(tube.has_entrance(next_dir))
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current_tube = tube
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break
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if(current_tube == null)
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setDir(next_dir)
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Move(get_step(loc, dir), dir) // Allow collisions when leaving the tubes.
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break
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last_delay = current_tube.enter_delay(src, next_dir)
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sleep(last_delay)
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setDir(next_dir)
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loc = next_loc // When moving from one tube to another, skip collision and such.
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density = current_tube.density
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if(current_tube && current_tube.should_stop_pod(src, next_dir))
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current_tube.pod_stopped(src, dir)
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break
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density = 1
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moving = 0
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var/obj/structure/transit_tube/TT = locate(/obj/structure/transit_tube) in loc
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if(!TT || (!(dir in TT.tube_dirs) && !(turn(dir,180) in TT.tube_dirs))) //landed on a turf without transit tube or not in our direction
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deconstruct(FALSE) //we automatically deconstruct the pod
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/obj/structure/transit_tube_pod/return_air()
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return air_contents
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/obj/structure/transit_tube_pod/assume_air(datum/gas_mixture/giver)
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return air_contents.merge(giver)
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/obj/structure/transit_tube_pod/remove_air(amount)
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return air_contents.remove(amount)
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/obj/structure/transit_tube_pod/relaymove(mob/mob, direction)
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if(istype(mob) && mob.client)
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if(!moving)
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for(var/obj/structure/transit_tube/station/station in loc)
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if(!station.pod_moving)
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if(direction == turn(station.boarding_dir,180))
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if(station.open_status == STATION_TUBE_OPEN)
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mob.forceMove(loc)
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update_icon()
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else
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station.open_animation()
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else if(direction in station.tube_dirs)
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setDir(direction)
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station.launch_pod()
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return
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for(var/obj/structure/transit_tube/TT in loc)
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if(dir in TT.tube_dirs)
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if(TT.has_exit(direction))
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setDir(direction)
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return
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