546 lines
23 KiB
Plaintext
546 lines
23 KiB
Plaintext
/*
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* Contains:
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* Lasertag
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* Costume
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* Misc
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*/
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/*
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* Lasertag
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*/
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armor"
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desc = "A piece of plastic armor. It has sensors that react to red light." //Lasers are concentrated light
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
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resistance_flags = 0
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/obj/item/clothing/suit/redtag
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name = "red laser tag armor"
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desc = "A piece of plastic armor. It has sensors that react to blue light."
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
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resistance_flags = 0
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/*
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* Costume
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*/
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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allowed = list(/obj/item/weapon/melee/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/weapon/reagent_containers/food/drinks/bottle/rum)
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/obj/item/clothing/suit/pirate/captain
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "hgpirate"
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item_state = "hgpirate"
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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icon_state = "death"
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item_state = "death"
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flags = CONDUCT
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fire_resist = T0C+5200
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/justice
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name = "justice suit"
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desc = "this pretty much looks ridiculous" //Needs no fixing
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icon_state = "justice"
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item_state = "justice"
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/judgerobe
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name = "judge's robe"
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/stack/spacecash)
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/apron/overalls
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name = "coveralls"
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desc = "A set of denim overalls."
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icon_state = "overalls"
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item_state = "overalls"
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body_parts_covered = CHEST|GROIN|LEGS
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/obj/item/clothing/suit/syndicatefake
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name = "black and red space suit replica"
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icon_state = "syndicate-black-red"
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item_state = "syndicate-black-red"
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desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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resistance_flags = 0
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/obj/item/clothing/suit/hastur
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name = "\improper Hastur's robe"
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desc = "Robes not meant to be worn by man."
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icon_state = "hastur"
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item_state = "hastur"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/imperium_monk
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name = "\improper Imperium monk suit"
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desc = "Have YOU killed a xeno today?"
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icon_state = "imperium_monk"
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item_state = "imperium_monk"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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allowed = list(/obj/item/weapon/storage/book/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/internals/emergency_oxygen)
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/obj/item/clothing/suit/chickensuit
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name = "chicken suit"
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desc = "A suit made long ago by the ancient empire KFC."
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icon_state = "chickensuit"
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item_state = "chickensuit"
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body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/monkeysuit
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name = "monkey suit"
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desc = "A suit that looks like a primate."
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icon_state = "monkeysuit"
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item_state = "monkeysuit"
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body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/toggle/owlwings
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name = "owl cloak"
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desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
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icon_state = "owl_wings"
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item_state = "owl_wings"
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togglename = "wings"
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body_parts_covered = ARMS|CHEST
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
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actions_types = list(/datum/action/item_action/toggle_wings)
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/obj/item/clothing/suit/toggle/owlwings/griffinwings
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name = "griffon cloak"
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desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad."
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icon_state = "griffin_wings"
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item_state = "griffin_wings"
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/obj/item/clothing/suit/holidaypriest
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name = "holiday priest"
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desc = "This is a nice holiday, my son."
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icon_state = "holidaypriest"
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item_state = "w_suit"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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allowed = list(/obj/item/weapon/storage/book/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/internals/emergency_oxygen)
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/obj/item/clothing/suit/cardborg
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name = "cardborg suit"
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desc = "An ordinary cardboard box with holes cut in the sides."
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icon_state = "cardborg"
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item_state = "cardborg"
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body_parts_covered = CHEST|GROIN
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flags_inv = HIDEJUMPSUIT
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dog_fashion = /datum/dog_fashion/back
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/obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot)
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..()
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if(slot == slot_wear_suit)
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disguise(user)
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/obj/item/clothing/suit/cardborg/dropped(mob/living/user)
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..()
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user.remove_alt_appearance("standard_borg_disguise")
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/obj/item/clothing/suit/cardborg/proc/disguise(mob/living/carbon/human/H, obj/item/clothing/head/cardborg/borghead)
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if(istype(H))
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if(!borghead)
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borghead = H.head
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if(istype(borghead, /obj/item/clothing/head/cardborg)) //why is this done this way? because equipped() is called BEFORE THE ITEM IS IN THE SLOT WHYYYY
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var/image/I = image(icon = 'icons/mob/robots.dmi' , icon_state = "robot", loc = H)
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I.override = 1
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I.add_overlay(mutable_appearance('icons/mob/robots.dmi', "robot_e")) //gotta look realistic
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "standard_borg_disguise", I) //you look like a robot to robots! (including yourself because you're totally a robot)
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/obj/item/clothing/suit/snowman
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name = "snowman outfit"
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desc = "Two white spheres covered in white glitter. 'Tis the season."
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icon_state = "snowman"
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item_state = "snowman"
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body_parts_covered = CHEST|GROIN
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/poncho
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name = "poncho"
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desc = "Your classic, non-racist poncho."
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icon_state = "classicponcho"
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item_state = "classicponcho"
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/obj/item/clothing/suit/poncho/green
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name = "green poncho"
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desc = "Your classic, non-racist poncho. This one is green."
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icon_state = "greenponcho"
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item_state = "greenponcho"
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/obj/item/clothing/suit/poncho/red
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name = "red poncho"
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desc = "Your classic, non-racist poncho. This one is red."
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icon_state = "redponcho"
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item_state = "redponcho"
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/obj/item/clothing/suit/poncho/ponchoshame
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name = "poncho of shame"
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desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseperable. Literally."
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icon_state = "ponchoshame"
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item_state = "ponchoshame"
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flags = NODROP
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/obj/item/clothing/suit/whitedress
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name = "white dress"
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desc = "A fancy white dress."
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icon_state = "white_dress"
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item_state = "w_suit"
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body_parts_covered = CHEST|GROIN|LEGS|FEET
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flags_inv = HIDEJUMPSUIT|HIDESHOES
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/obj/item/clothing/suit/hooded/carp_costume
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name = "carp costume"
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desc = "A costume made from 'synthetic' carp scales, it smells."
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icon_state = "carp_casual"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
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allowed = list(/obj/item/weapon/tank/internals/emergency_oxygen, /obj/item/weapon/gun/ballistic/automatic/speargun)
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hoodtype = /obj/item/clothing/head/hooded/carp_hood
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/obj/item/clothing/head/hooded/carp_hood
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name = "carp hood"
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desc = "A hood attached to a carp costume."
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icon_state = "carp_casual"
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
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name = "corgi costume"
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desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
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icon_state = "ian"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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//cold_protection = CHEST|GROIN|ARMS
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//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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allowed = list()
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hoodtype = /obj/item/clothing/head/hooded/ian_hood
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dog_fashion = /datum/dog_fashion/back
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/obj/item/clothing/head/hooded/ian_hood
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name = "corgi hood"
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desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
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icon_state = "ian"
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body_parts_covered = HEAD
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//cold_protection = HEAD
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//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
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name = "bee costume"
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desc = "Bee the true Queen!"
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icon_state = "bee"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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flags = THICKMATERIAL
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hoodtype = /obj/item/clothing/head/hooded/bee_hood
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/obj/item/clothing/head/hooded/bee_hood
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name = "bee hood"
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desc = "A hood attached to a bee costume."
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icon_state = "bee"
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body_parts_covered = HEAD
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flags = THICKMATERIAL
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
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name = "bloated human suit"
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desc = "A horribly bloated suit made from human skins."
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icon_state = "lingspacesuit"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list()
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actions_types = list(/datum/action/item_action/toggle_human_head)
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hoodtype = /obj/item/clothing/head/hooded/human_head
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/obj/item/clothing/head/hooded/human_head
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name = "bloated human head"
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desc = "A horribly bloated and mismatched human head."
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icon_state = "lingspacehelmet"
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body_parts_covered = HEAD
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/security/officer/russian
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name = "russian officer's jacket"
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desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
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icon_state = "officertanjacket"
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item_state = "officertanjacket"
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body_parts_covered = CHEST|ARMS
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/*
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* Misc
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*/
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/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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desc = "A suit that completely restrains the wearer. Manufactured by Antyphun Corp." //Straight jacket is antifun
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icon_state = "straight_jacket"
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item_state = "straight_jacket"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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strip_delay = 60
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breakouttime = 3000
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
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icon_state = "ianshirt"
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item_state = "ianshirt"
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/obj/item/clothing/suit/nerdshirt
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name = "gamer shirt"
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desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
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icon_state = "nerdshirt"
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item_state = "nerdshirt"
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/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
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name = "Vape Naysh shirt"
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desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
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icon_state = "vapeshirt"
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item_state = "vapeshirt"
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/obj/item/clothing/suit/jacket
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name = "bomber jacket"
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desc = "Aviators not included."
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icon_state = "bomberjacket"
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item_state = "brownjsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/radio)
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/jacket/leather
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name = "leather jacket"
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desc = "Pompadour not included."
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icon_state = "leatherjacket"
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item_state = "hostrench"
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resistance_flags = 0
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio)
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/obj/item/clothing/suit/jacket/leather/overcoat
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name = "leather overcoat"
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desc = "That's a damn fine coat."
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icon_state = "leathercoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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cold_protection = CHEST|GROIN|ARMS|LEGS
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/obj/item/clothing/suit/jacket/puffer
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name = "puffer jacket"
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desc = "A thick jacket with a rubbery, water-resistant shell."
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icon_state = "pufferjacket"
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item_state = "hostrench"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 0)
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/obj/item/clothing/suit/jacket/puffer/vest
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name = "puffer vest"
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desc = "A thick vest with a rubbery, water-resistant shell."
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icon_state = "puffervest"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN
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cold_protection = CHEST|GROIN
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0, fire = 0, acid = 0)
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/obj/item/clothing/suit/jacket/miljacket
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name = "military jacket"
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desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/ballistic/automatic/pistol,/obj/item/weapon/gun/ballistic/revolver,/obj/item/weapon/gun/ballistic/revolver/detective,/obj/item/device/radio)
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/obj/item/clothing/suit/jacket/letterman
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name = "letterman jacket"
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desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
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icon_state = "letterman"
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item_state = "letterman"
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/obj/item/clothing/suit/jacket/letterman_red
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name = "red letterman jacket"
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desc = "A letterman jacket in a sick red color. Radical."
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icon_state = "letterman_red"
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item_state = "letterman_red"
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/obj/item/clothing/suit/jacket/letterman_syndie
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name = "blood-red letterman jacket"
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desc = "Oddly, this jacket seems to have a large S on the back..."
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icon_state = "letterman_s"
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item_state = "letterman_s"
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/obj/item/clothing/suit/jacket/letterman_nanotrasen
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name = "blue letterman jacket"
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desc = "A blue letterman jacket with a proud Nanotrasen N on the back. The tag says that it was made in Space China."
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icon_state = "letterman_n"
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item_state = "letterman_n"
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/obj/item/clothing/suit/xenos
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name = "xenos suit"
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desc = "A suit made out of chitinous alien hide."
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icon_state = "xenos"
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item_state = "xenos_helm"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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allowed = list(/obj/item/clothing/mask/facehugger/toy)
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// WINTER COATS
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/obj/item/clothing/suit/hooded/wintercoat
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name = "winter coat"
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desc = "A heavy jacket made from 'synthetic' animal furs."
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icon_state = "coatwinter"
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item_state = "coatwinter"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
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/obj/item/clothing/head/hooded/winterhood
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name = "winter hood"
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desc = "A hood attached to a heavy winter jacket."
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icon_state = "winterhood"
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body_parts_covered = HEAD
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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/obj/item/clothing/head/hooded/winterhood/captain
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icon_state = "winterhood_captain"
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/obj/item/clothing/suit/hooded/wintercoat/security
|
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name = "security winter coat"
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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|
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/ballistic,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic)
|
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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/obj/item/clothing/head/hooded/winterhood/security
|
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icon_state = "winterhood_security"
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/obj/item/clothing/suit/hooded/wintercoat/medical
|
|
name = "medical winter coat"
|
|
icon_state = "coatmedical"
|
|
item_state = "coatmedical"
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|
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 0, acid = 45)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
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/obj/item/clothing/head/hooded/winterhood/medical
|
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icon_state = "winterhood_medical"
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/obj/item/clothing/suit/hooded/wintercoat/science
|
|
name = "science winter coat"
|
|
icon_state = "coatscience"
|
|
item_state = "coatscience"
|
|
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/weapon/melee/classic_baton/telescopic)
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
|
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/obj/item/clothing/head/hooded/winterhood/science
|
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icon_state = "winterhood_science"
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/obj/item/clothing/suit/hooded/wintercoat/engineering
|
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name = "engineering winter coat"
|
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icon_state = "coatengineer"
|
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item_state = "coatengineer"
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20, fire = 30, acid = 45)
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|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
|
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/obj/item/clothing/head/hooded/winterhood/engineering
|
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icon_state = "winterhood_engineer"
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
|
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name = "atmospherics winter coat"
|
|
icon_state = "coatatmos"
|
|
item_state = "coatatmos"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos
|
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|
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/obj/item/clothing/head/hooded/winterhood/engineering/atmos
|
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icon_state = "winterhood_atmos"
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/obj/item/clothing/suit/hooded/wintercoat/hydro
|
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name = "hydroponics winter coat"
|
|
icon_state = "coathydro"
|
|
item_state = "coathydro"
|
|
allowed = list(/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/cultivator,/obj/item/weapon/reagent_containers/spray/pestspray,/obj/item/weapon/hatchet,/obj/item/weapon/storage/bag/plants)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/hydro
|
|
icon_state = "winterhood_hydro"
|
|
|
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/obj/item/clothing/suit/hooded/wintercoat/cargo
|
|
name = "cargo winter coat"
|
|
icon_state = "coatcargo"
|
|
item_state = "coatcargo"
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/cargo
|
|
icon_state = "winterhood_cargo"
|
|
|
|
/obj/item/clothing/suit/hooded/wintercoat/miner
|
|
name = "mining winter coat"
|
|
icon_state = "coatminer"
|
|
item_state = "coatminer"
|
|
allowed = list(/obj/item/weapon/pickaxe,/obj/item/device/flashlight,/obj/item/weapon/tank/internals/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
|
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
|
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
|
|
|
|
/obj/item/clothing/head/hooded/winterhood/miner
|
|
icon_state = "winterhood_miner"
|
|
|
|
/obj/item/clothing/suit/spookyghost
|
|
name = "spooky ghost"
|
|
desc = "this is obviously just a bedsheet, but maybe try it on?"
|
|
icon_state = "bedsheet"
|
|
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
|
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|