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GS13NG/code/modules/clothing/under/ties.dm
2017-04-17 16:16:41 -05:00

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/obj/item/clothing/tie //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
name = "tie"
desc = "A neosilk clip-on tie."
icon = 'icons/obj/clothing/ties.dmi'
icon_state = "bluetie"
item_state = "" //no inhands
item_color = "bluetie"
slot_flags = 0
w_class = WEIGHT_CLASS_SMALL
var/minimize_when_attached = TRUE // TRUE if shown as a small icon in corner, FALSE if overlayed
/obj/item/clothing/tie/proc/attach(obj/item/clothing/under/U, user)
if(pockets) // Attach storage to jumpsuit
if(U.pockets) // storage items conflict
return 0
pockets.loc = U
U.pockets = pockets
U.hastie = src
loc = U
layer = FLOAT_LAYER
plane = FLOAT_PLANE
if(minimize_when_attached)
transform *= 0.5 //halve the size so it doesn't overpower the under
pixel_x += 8
pixel_y -= 8
U.add_overlay(src)
for(var/armor_type in armor)
U.armor[armor_type] += armor[armor_type]
return 1
/obj/item/clothing/tie/proc/detach(obj/item/clothing/under/U, user)
if(pockets && pockets == U.pockets)
pockets.loc = src
U.pockets = null
for(var/armor_type in armor)
U.armor[armor_type] -= armor[armor_type]
if(minimize_when_attached)
transform *= 2
pixel_x -= 8
pixel_y += 8
layer = initial(layer)
plane = initial(plane)
U.cut_overlays()
U.hastie = null
/obj/item/clothing/tie/proc/on_uniform_equip(obj/item/clothing/under/U, user)
return
/obj/item/clothing/tie/proc/on_uniform_dropped(obj/item/clothing/under/U, user)
return
/obj/item/clothing/tie/waistcoat
name = "waistcoat"
desc = "For some classy, murderous fun."
icon_state = "waistcoat"
item_state = "waistcoat"
item_color = "waistcoat"
minimize_when_attached = FALSE
//////////
//Medals//
//////////
/obj/item/clothing/tie/medal
name = "bronze medal"
desc = "A bronze medal."
icon_state = "bronze"
item_color = "bronze"
materials = list(MAT_METAL=1000)
resistance_flags = FIRE_PROOF
//Pinning medals on people
/obj/item/clothing/tie/medal/attack(mob/living/carbon/human/M, mob/living/user)
if(ishuman(M) && (user.a_intent == INTENT_HELP))
if(M.wear_suit)
if((M.wear_suit.flags_inv & HIDEJUMPSUIT)) //Check if the jumpsuit is covered
to_chat(user, "<span class='warning'>Medals can only be pinned on jumpsuits.</span>")
return
if(M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform
var/delay = 20
if(user == M)
delay = 0
else
user.visible_message("[user] is trying to pin [src] on [M]'s chest.", \
"<span class='notice'>You try to pin [src] on [M]'s chest.</span>")
if(do_after(user, delay, target = M))
if(U.attachTie(src, user, 0)) //Attach it, do not notify the user of the attachment
if(user == M)
to_chat(user, "<span class='notice'>You attach [src] to [U].</span>")
else
user.visible_message("[user] pins \the [src] on [M]'s chest.", \
"<span class='notice'>You pin \the [src] on [M]'s chest.</span>")
else to_chat(user, "<span class='warning'>Medals can only be pinned on jumpsuits!</span>")
else ..()
/obj/item/clothing/tie/medal/conduct
name = "distinguished conduct medal"
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by Nanotrasen. It is often awarded by a captain to a member of his crew."
/obj/item/clothing/tie/medal/bronze_heart
name = "bronze heart medal"
desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty."
icon_state = "bronze_heart"
/obj/item/clothing/tie/medal/nobel_science
name = "nobel sciences award"
desc = "A bronze medal which represents significant contributions to the field of science or engineering."
/obj/item/clothing/tie/medal/silver
name = "silver medal"
desc = "A silver medal."
icon_state = "silver"
item_color = "silver"
materials = list(MAT_SILVER=1000)
/obj/item/clothing/tie/medal/silver/valor
name = "medal of valor"
desc = "A silver medal awarded for acts of exceptional valor."
/obj/item/clothing/tie/medal/silver/security
name = "robust security award"
desc = "An award for distinguished combat and sacrifice in defence of Nanotrasen's commercial interests. Often awarded to security staff."
/obj/item/clothing/tie/medal/gold
name = "gold medal"
desc = "A prestigious golden medal."
icon_state = "gold"
item_color = "gold"
materials = list(MAT_GOLD=1000)
/obj/item/clothing/tie/medal/gold/captain
name = "medal of captaincy"
desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/tie/medal/gold/heroism
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by Centcom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
////////////
//Armbands//
////////////
/obj/item/clothing/tie/armband
name = "red armband"
desc = "An fancy red armband!"
icon_state = "redband"
item_color = "redband"
/obj/item/clothing/tie/armband/deputy
name = "security deputy armband"
desc = "An armband, worn by personnel authorized to act as a deputy of station security."
/obj/item/clothing/tie/armband/cargo
name = "cargo bay guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is brown."
icon_state = "cargoband"
item_color = "cargoband"
/obj/item/clothing/tie/armband/engine
name = "engineering guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is orange with a reflective strip!"
icon_state = "engieband"
item_color = "engieband"
/obj/item/clothing/tie/armband/science
name = "science guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is purple."
icon_state = "rndband"
item_color = "rndband"
/obj/item/clothing/tie/armband/hydro
name = "hydroponics guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is green and blue."
icon_state = "hydroband"
item_color = "hydroband"
/obj/item/clothing/tie/armband/med
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white."
icon_state = "medband"
item_color = "medband"
/obj/item/clothing/tie/armband/medblue
name = "medical guard armband"
desc = "An armband, worn by the station's security forces to display which department they're assigned to. This one is white and blue."
icon_state = "medblueband"
item_color = "medblueband"
//////////////
//OBJECTION!//
//////////////
/obj/item/clothing/tie/lawyers_badge
name = "attorney's badge"
desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet."
icon_state = "lawyerbadge"
item_color = "lawyerbadge"
/obj/item/clothing/tie/lawyers_badge/attach(obj/item/clothing/under/U, user)
if(!..())
return 0
if(isliving(U.loc))
on_uniform_equip(U, user)
/obj/item/clothing/tie/lawyers_badge/detach(obj/item/clothing/under/U, user)
..()
if(isliving(U.loc))
on_uniform_dropped(U, user)
/obj/item/clothing/tie/lawyers_badge/on_uniform_equip(obj/item/clothing/under/U, user)
var/mob/living/L = user
if(L)
L.bubble_icon = "lawyer"
/obj/item/clothing/tie/lawyers_badge/on_uniform_dropped(obj/item/clothing/under/U, user)
var/mob/living/L = user
if(L)
L.bubble_icon = initial(L.bubble_icon)