* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
96 lines
3.2 KiB
Plaintext
96 lines
3.2 KiB
Plaintext
/obj/structure/punching_bag
|
|
name = "punching bag"
|
|
desc = "A punching bag. Can you get to speed level 4???"
|
|
icon = 'goon/icons/obj/fitness.dmi'
|
|
icon_state = "punchingbag"
|
|
anchored = 1
|
|
layer = WALL_OBJ_LAYER
|
|
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
|
|
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
|
|
|
|
/obj/structure/punching_bag/attack_hand(mob/user as mob)
|
|
flick("[icon_state]2", src)
|
|
playsound(src.loc, pick(src.hit_sounds), 25, 1, -1)
|
|
|
|
/obj/structure/stacklifter
|
|
name = "Weight Machine"
|
|
desc = "Just looking at this thing makes you feel tired."
|
|
icon = 'goon/icons/obj/fitness.dmi'
|
|
icon_state = "fitnesslifter"
|
|
density = 1
|
|
anchored = 1
|
|
|
|
/obj/structure/stacklifter/attack_hand(mob/user as mob)
|
|
if(in_use)
|
|
to_chat(user, "It's already in use - wait a bit.")
|
|
return
|
|
else
|
|
in_use = 1
|
|
icon_state = "fitnesslifter2"
|
|
user.setDir(SOUTH)
|
|
user.Stun(4)
|
|
user.loc = src.loc
|
|
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
|
user.visible_message("<B>[user] is [bragmessage]!</B>")
|
|
var/lifts = 0
|
|
while (lifts++ < 6)
|
|
if (user.loc != src.loc)
|
|
break
|
|
sleep(3)
|
|
animate(user, pixel_y = -2, time = 3)
|
|
sleep(3)
|
|
animate(user, pixel_y = -4, time = 3)
|
|
sleep(3)
|
|
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
|
|
|
|
playsound(user, 'sound/machines/click.ogg', 60, 1)
|
|
in_use = 0
|
|
user.pixel_y = 0
|
|
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
|
icon_state = "fitnesslifter"
|
|
to_chat(user, finishmessage)
|
|
|
|
/obj/structure/weightlifter
|
|
name = "Weight Machine"
|
|
desc = "Just looking at this thing makes you feel tired."
|
|
icon = 'goon/icons/obj/fitness.dmi'
|
|
icon_state = "fitnessweight"
|
|
density = 1
|
|
anchored = 1
|
|
|
|
/obj/structure/weightlifter/attack_hand(mob/user as mob)
|
|
if(in_use)
|
|
to_chat(user, "It's already in use - wait a bit.")
|
|
return
|
|
else
|
|
in_use = 1
|
|
icon_state = "fitnessweight-c"
|
|
user.setDir(SOUTH)
|
|
user.Stun(4)
|
|
user.loc = src.loc
|
|
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
|
|
add_overlay(swole_overlay)
|
|
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
|
user.visible_message("<B>[user] is [bragmessage]!</B>")
|
|
var/reps = 0
|
|
user.pixel_y = 5
|
|
while (reps++ < 6)
|
|
if (user.loc != src.loc)
|
|
break
|
|
|
|
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
|
|
sleep(3)
|
|
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
|
|
|
|
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
|
|
|
|
sleep(3)
|
|
animate(user, pixel_y = 2, time = 3)
|
|
sleep(3)
|
|
playsound(user, 'sound/machines/click.ogg', 60, 1)
|
|
in_use = 0
|
|
animate(user, pixel_y = 0, time = 3)
|
|
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
|
icon_state = "fitnessweight"
|
|
cut_overlay(swole_overlay)
|
|
to_chat(user, "[finishmessage]") |