316 lines
10 KiB
Plaintext
316 lines
10 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/a762
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desc = "A 7.62 bullet casing."
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icon_state = "762-casing"
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caliber = "a762"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/a762/enchanted
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/weakbullet2
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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/obj/item/ammo_casing/c10mm/ap
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projectile_type = /obj/item/projectile/bullet/midbullet3/ap
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/obj/item/ammo_casing/c10mm/fire
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projectile_type = /obj/item/projectile/bullet/midbullet3/fire
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/obj/item/ammo_casing/c10mm/hp
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projectile_type = /obj/item/projectile/bullet/midbullet3/hp
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/c9mmap
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type =/obj/item/projectile/bullet/armourpiercing
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/obj/item/ammo_casing/c9mmtox
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c9mminc
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/c46x30mm
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/weakbullet3
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/obj/item/ammo_casing/c46x30mmap
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type =/obj/item/projectile/bullet/armourpiercing
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/obj/item/ammo_casing/c46x30mmtox
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/toxinbullet
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/obj/item/ammo_casing/c46x30mminc
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet
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/obj/item/ammo_casing/c45nostamina
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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/obj/item/ammo_casing/n762
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desc = "A 7.62x38mmR bullet casing."
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caliber = "n762"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/a556
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desc = "A 5.56mm bullet casing."
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caliber = "a556"
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projectile_type = /obj/item/projectile/bullet/heavybullet
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
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caliber = "40mm"
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icon_state = "40mmHE"
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projectile_type = /obj/item/projectile/bullet/a40mm
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/////SNIPER ROUNDS
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/obj/item/ammo_casing/point50
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desc = "A .50 bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper
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icon_state = ".50"
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/obj/item/ammo_casing/soporific
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desc = "A .50 bullet casing, specialised in sending the target to sleep, instead of hell."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/soporific
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icon_state = ".50"
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/obj/item/ammo_casing/haemorrhage
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desc = "A .50 bullet casing, specialised in causing massive bloodloss"
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
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icon_state = ".50"
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/obj/item/ammo_casing/penetrator
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desc = "A .50 caliber penetrator round casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet/sniper/penetrator
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icon_state = ".50"
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/// SAW ROUNDS
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/obj/item/ammo_casing/mm195x129
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desc = "A 1.95x129mm bullet casing."
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icon_state = "762-casing"
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caliber = "mm195129"
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projectile_type = /obj/item/projectile/bullet/saw
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/obj/item/ammo_casing/mm195x129/bleeding
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desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
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icon_state = "762-casing"
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projectile_type = /obj/item/projectile/bullet/saw/bleeding
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/obj/item/ammo_casing/mm195x129/hollow
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desc = "A 1.95x129mm bullet casing designed to cause more damage to unarmored targets."
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projectile_type = /obj/item/projectile/bullet/saw/hollow
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/obj/item/ammo_casing/mm195x129/ap
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desc = "A 1.95x129mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
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projectile_type = /obj/item/projectile/bullet/saw/ap
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/obj/item/ammo_casing/mm195x129/incen
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desc = "A 1.95x129mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
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projectile_type = /obj/item/projectile/bullet/saw/incen
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//SHOTGUN ROUNDS
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet
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pellets = 6
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variance = 25
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/obj/item/ammo_casing/shotgun/rubbershot
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name = "rubber shot"
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desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/rpellet
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pellets = 6
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variance = 25
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/weakbullet
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/weak
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materials = list(MAT_METAL=250)
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pellets = 10
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variance = 25
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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propellant. It's like playing russian roulette, with a shotgun."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/overload
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materials = list(MAT_METAL=250)
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pellets = 4
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variance = 40
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/stunshot
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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name = "meteorshot shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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icon_state = "mshell"
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projectile_type = /obj/item/projectile/bullet/meteorshot
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/obj/item/ammo_casing/shotgun/breaching
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name = "breaching shell"
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desc = "An economic version of the meteorshot, utilizing similar technologies. Great for busting down doors."
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icon_state = "mshell"
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projectile_type = /obj/item/projectile/bullet/meteorshot/weak
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/obj/item/ammo_casing/shotgun/pulseslug
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name = "pulse slug"
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desc = "A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful \
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energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition \
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would have difficulty with."
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icon_state = "pshell"
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projectile_type = /obj/item/projectile/beam/pulse/shot
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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desc = "An incendiary-coated shotgun slug."
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/frag12
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/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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name = "dragonsbreath shell"
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desc = "A shotgun shell which fires a spread of incendiary pellets."
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icon_state = "ishell2"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell/dragonsbreath
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pellets = 4
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variance = 35
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/obj/item/ammo_casing/shotgun/ion
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name = "ion shell"
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desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
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The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
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icon_state = "ionshell"
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projectile_type = /obj/item/projectile/ion/weak
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pellets = 4
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variance = 35
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/obj/item/ammo_casing/shotgun/laserslug
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name = "laser slug"
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desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
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icon_state = "lshell"
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projectile_type = /obj/item/projectile/beam/laser
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/obj/item/ammo_casing/shotgun/techshell
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name = "unloaded technological shell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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icon_state = "cshell"
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projectile_type = null
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
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icon_state = "cshell"
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projectile_type = /obj/item/projectile/bullet/dart
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/obj/item/ammo_casing/shotgun/dart/New()
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..()
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container_type |= OPENCONTAINER
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create_reagents(30)
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reagents.set_reacting(FALSE)
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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/obj/item/ammo_casing/shotgun/dart/bioterror
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desc = "A shotgun dart filled with deadly toxins."
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/obj/item/ammo_casing/shotgun/dart/bioterror/New()
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..()
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reagents.add_reagent("neurotoxin", 6)
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reagents.add_reagent("spore", 6)
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reagents.add_reagent("mutetoxin", 6) //;HELP OPS IN MAINT
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reagents.add_reagent("coniine", 6)
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reagents.add_reagent("sodium_thiopental", 6)
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