* Replaces /image with /mutable_appearance, where appropriate * Update miscellaneous.dm * Delete miscellaneous.dm.rej * Delete pet.dm.rej * Update pet.dm * Update species.dm * Update miscellaneous.dm * Update species.dm * Update miscellaneous.dm * Delete species.dm.rej * Update species.dm pretty sure I got all the indentation correct THIS time, ffs * Update species.dm * Update species.dm fucking tabs man, fucking tabs.
97 lines
3.5 KiB
Plaintext
97 lines
3.5 KiB
Plaintext
/obj/item/weapon/reagent_containers/dropper
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name = "dropper"
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desc = "A dropper. Holds up to 5 units."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "dropper0"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(1, 2, 3, 4, 5)
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volume = 5
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container_type = TRANSPARENT
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/obj/item/weapon/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
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if(!proximity) return
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if(!target.reagents) return
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if(reagents.total_volume > 0)
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/cigarette)) //You can inject humans and food but you cant remove the shit.
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to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
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return
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var/trans = 0
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var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
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if(ismob(target))
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if(ishuman(target))
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var/mob/living/carbon/human/victim = target
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var/obj/item/safe_thing = null
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if(victim.wear_mask)
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if(victim.wear_mask.flags_cover & MASKCOVERSEYES)
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safe_thing = victim.wear_mask
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if(victim.head)
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if(victim.head.flags_cover & MASKCOVERSEYES)
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safe_thing = victim.head
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if(victim.glasses)
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if(!safe_thing)
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safe_thing = victim.glasses
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if(safe_thing)
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if(!safe_thing.reagents)
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safe_thing.create_reagents(100)
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reagents.reaction(safe_thing, TOUCH, fraction)
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trans = reagents.trans_to(safe_thing, amount_per_transfer_from_this)
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target.visible_message("<span class='danger'>[user] tries to squirt something into [target]'s eyes, but fails!</span>", \
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"<span class='userdanger'>[user] tries to squirt something into [target]'s eyes, but fails!</span>")
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to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
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update_icon()
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return
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else if(isalien(target)) //hiss-hiss has no eyes!
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to_chat(target, "<span class='danger'>[target] does not seem to have any eyes!</span>")
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return
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target.visible_message("<span class='danger'>[user] squirts something into [target]'s eyes!</span>", \
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"<span class='userdanger'>[user] squirts something into [target]'s eyes!</span>")
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reagents.reaction(target, TOUCH, fraction)
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var/mob/M = target
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var/R
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if(reagents)
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for(var/datum/reagent/A in src.reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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add_logs(user, M, "squirted", R)
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trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
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update_icon()
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else
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if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
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to_chat(user, "<span class='notice'>You cannot directly remove reagents from [target].</span>")
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return
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if(!target.reagents.total_volume)
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to_chat(user, "<span class='warning'>[target] is empty!</span>")
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return
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var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the solution.</span>")
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update_icon()
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/obj/item/weapon/reagent_containers/dropper/update_icon()
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cut_overlays()
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if(reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "dropper")
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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