* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
419 lines
17 KiB
Plaintext
419 lines
17 KiB
Plaintext
///////////////////////////////////
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//////////Mecha Module Disks///////
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///////////////////////////////////
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/datum/design/board/ripley_main
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name = "APLU \"Ripley\" Central Control module"
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desc = "Allows for the construction of a \"Ripley\" Central Control module."
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id = "ripley_main"
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req_tech = list("programming" = 2)
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build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
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category = list("Exosuit Modules")
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/datum/design/board/ripley_peri
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name = "APLU \"Ripley\" Peripherals Control module"
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desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
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id = "ripley_peri"
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req_tech = list("programming" = 2)
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build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/odysseus_main
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name = "\"Odysseus\" Central Control module"
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desc = "Allows for the construction of a \"Odysseus\" Central Control module."
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id = "odysseus_main"
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req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
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category = list("Exosuit Modules")
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/datum/design/board/odysseus_peri
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name = "\"Odysseus\" Peripherals Control module"
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desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
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id = "odysseus_peri"
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req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/gygax_main
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name = "\"Gygax\" Central Control module"
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desc = "Allows for the construction of a \"Gygax\" Central Control module."
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id = "gygax_main"
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req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
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category = list("Exosuit Modules")
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/datum/design/board/gygax_peri
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name = "\"Gygax\" Peripherals Control module"
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desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
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id = "gygax_peri"
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req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/gygax_targ
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name = "\"Gygax\" Weapons & Targeting Control module"
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desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
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id = "gygax_targ"
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req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
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category = list("Exosuit Modules")
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/datum/design/board/durand_main
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name = "\"Durand\" Central Control module"
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desc = "Allows for the construction of a \"Durand\" Central Control module."
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id = "durand_main"
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req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/durand/main
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category = list("Exosuit Modules")
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/datum/design/board/durand_peri
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name = "\"Durand\" Peripherals Control module"
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desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
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id = "durand_peri"
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req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/durand_targ
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name = "\"Durand\" Weapons & Targeting Control module"
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desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
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id = "durand_targ"
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req_tech = list("programming" = 5, "combat" = 4, "engineering" = 4)
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build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
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category = list("Exosuit Modules")
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/datum/design/board/honker_main
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name = "\"H.O.N.K\" Central Control module"
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desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
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id = "honker_main"
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req_tech = list("programming" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha/honker/main
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category = list("Exosuit Modules")
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/datum/design/board/honker_peri
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name = "\"H.O.N.K\" Peripherals Control module"
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desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
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id = "honker_peri"
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req_tech = list("programming" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/honker_targ
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name = "\"H.O.N.K\" Weapons & Targeting Control module"
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desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
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id = "honker_targ"
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req_tech = list("programming" = 3, "engineering" = 3)
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build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
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category = list("Exosuit Modules")
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/datum/design/board/phazon_main
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name = "\"Phazon\" Central Control module"
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desc = "Allows for the construction of a \"Phazon\" Central Control module."
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id = "phazon_main"
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materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
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req_tech = list("programming" = 6, "materials" = 6, "plasmatech" = 5)
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build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
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category = list("Exosuit Modules")
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/datum/design/board/phazon_peri
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name = "\"Phazon\" Peripherals Control module"
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desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
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id = "phazon_peri"
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materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
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req_tech = list("programming" = 6, "bluespace" = 5, "plasmatech" = 5)
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build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
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category = list("Exosuit Modules")
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/datum/design/board/phazon_targ
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name = "\"Phazon\" Weapons & Targeting Control module"
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desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
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id = "phazon_targ"
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materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
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req_tech = list("programming" = 6, "magnets" = 5, "plasmatech" = 5)
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build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
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category = list("Exosuit Modules")
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////////////////////////////////////////
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/////////// Mecha Equpment /////////////
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////////////////////////////////////////
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/datum/design/mech_scattershot
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name = "Exosuit Weapon (LBX AC 10 \"Scattershot\")"
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desc = "Allows for the construction of LBX AC 10."
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id = "mech_scattershot"
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build_type = MECHFAB
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req_tech = list("combat" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_carbine
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name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
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desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
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id = "mech_carbine"
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build_type = MECHFAB
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req_tech = list("combat" = 5, "materials" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_ion
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name = "Exosuit Weapon (MKIV Ion Heavy Cannon)"
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desc = "Allows for the construction of MKIV Ion Heavy Cannon."
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id = "mech_ion"
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build_type = MECHFAB
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req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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materials = list(MAT_METAL=20000,MAT_SILVER=6000,MAT_URANIUM=2000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_tesla
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name = "Exosuit Weapon (MKI Tesla Cannon)"
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desc = "Allows for the construction of MKI Tesla Cannon."
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id = "mech_tesla"
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build_type = MECHFAB
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req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
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materials = list(MAT_METAL=20000,MAT_SILVER=8000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_laser
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name = "Exosuit Weapon (CH-PS \"Immolator\" Laser)"
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desc = "Allows for the construction of CH-PS Laser."
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id = "mech_laser"
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build_type = MECHFAB
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req_tech = list("combat" = 3, "magnets" = 3, "engineering" = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_laser_heavy
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name = "Exosuit Weapon (CH-LC \"Solaris\" Laser Cannon)"
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desc = "Allows for the construction of CH-LC Laser Cannon."
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id = "mech_laser_heavy"
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build_type = MECHFAB
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req_tech = list("combat" = 4, "magnets" = 4, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_grenade_launcher
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name = "Exosuit Weapon (SGL-6 Grenade Launcher)"
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desc = "Allows for the construction of SGL-6 Grenade Launcher."
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id = "mech_grenade_launcher"
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build_type = MECHFAB
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req_tech = list("combat" = 4, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
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materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_missile_rack
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name = "Exosuit Weapon (SRM-8 Missile Rack)"
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desc = "Allows for the construction of SRM-8 Missile Rack."
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id = "mech_missile_rack"
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build_type = MECHFAB
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req_tech = list("combat" = 6, "materials" = 5, "engineering" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
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materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/clusterbang_launcher
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name = "Exosuit Module (SOB-3 Clusterbang Launcher)"
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desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
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id = "clusterbang_launcher"
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build_type = MECHFAB
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req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang
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materials = list(MAT_METAL=20000,MAT_GOLD=10000,MAT_URANIUM=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_wormhole_gen
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name = "Exosuit Module (Localized Wormhole Generator)"
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desc = "An exosuit module that allows generating of small quasi-stable wormholes."
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id = "mech_wormhole_gen"
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build_type = MECHFAB
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req_tech = list("bluespace" = 4, "magnets" = 4, "plasmatech" = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_teleporter
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name = "Exosuit Module (Teleporter Module)"
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desc = "An exosuit module that allows exosuits to teleport to any position in view."
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id = "mech_teleporter"
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build_type = MECHFAB
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req_tech = list("bluespace" = 8, "magnets" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
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materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_rcd
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name = "Exosuit Module (RCD Module)"
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desc = "An exosuit-mounted Rapid Construction Device."
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id = "mech_rcd"
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build_type = MECHFAB
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req_tech = list("materials" = 5, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/rcd
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materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
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construction_time = 1200
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category = list("Exosuit Equipment")
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/datum/design/mech_gravcatapult
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name = "Exosuit Module (Gravitational Catapult Module)"
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desc = "An exosuit mounted Gravitational Catapult."
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id = "mech_gravcatapult"
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build_type = MECHFAB
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req_tech = list("bluespace" = 4, "magnets" = 3, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_repair_droid
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name = "Exosuit Module (Repair Droid Module)"
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desc = "Automated Repair Droid. BEEP BOOP"
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id = "mech_repair_droid"
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build_type = MECHFAB
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req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
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materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_energy_relay
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name = "Exosuit Module (Tesla Energy Relay)"
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desc = "Tesla Energy Relay"
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id = "mech_energy_relay"
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build_type = MECHFAB
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req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_ccw_armor
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name = "Exosuit Module (Reactive Armor Booster Module)"
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desc = "Exosuit-mounted armor booster."
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id = "mech_ccw_armor"
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build_type = MECHFAB
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req_tech = list("materials" = 5, "combat" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
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materials = list(MAT_METAL=20000,MAT_SILVER=5000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_proj_armor
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name = "Exosuit Module (Reflective Armor Booster Module)"
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desc = "Exosuit-mounted armor booster."
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id = "mech_proj_armor"
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build_type = MECHFAB
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req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
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build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
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materials = list(MAT_METAL=20000,MAT_GOLD=5000)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_diamond_drill
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name = "Exosuit Module (Diamond Mining Drill)"
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desc = "An upgraded version of the standard drill."
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id = "mech_diamond_drill"
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build_type = MECHFAB
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req_tech = list("materials" = 5, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
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materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_generator_nuclear
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name = "Exosuit Module (ExoNuclear Reactor)"
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desc = "Compact nuclear reactor module."
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id = "mech_generator_nuclear"
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build_type = MECHFAB
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req_tech = list("powerstorage"= 5, "engineering" = 4, "materials" = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
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materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
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construction_time = 100
|
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category = list("Exosuit Equipment")
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|
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/datum/design/mech_plasma_cutter
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name = "Exosuit Module Design (217-D Heavy Plasma Cutter)"
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desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
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id = "mech_plasma_cutter"
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build_type = MECHFAB
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req_tech = list("engineering" = 3, "materials" = 3, "plasmatech" = 4)
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|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
|
|
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
|
|
construction_time = 100
|
|
category = list("Exosuit Equipment")
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|
|
|
/datum/design/mech_taser
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|
name = "Exosuit Weapon (PBT \"Pacifier\" Mounted Taser)"
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|
desc = "A weapon for combat exosuits. Shoots non-lethal stunning electrodes."
|
|
id = "mech_taser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
|
materials = list(MAT_METAL=10000)
|
|
construction_time = 100
|
|
category = list("Exosuit Equipment")
|
|
|
|
/datum/design/mech_lmg
|
|
name = "Exosuit Weapon (\"Ultra AC 2\" LMG)"
|
|
desc = "A weapon for combat exosuits. Shoots a rapid, three shot burst."
|
|
id = "mech_lmg"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
|
materials = list(MAT_METAL=10000)
|
|
construction_time = 100
|
|
category = list("Exosuit Equipment")
|
|
|
|
/datum/design/mech_sleeper
|
|
name = "Exosuit Medical Equipment (Mounted Sleeper)"
|
|
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
|
|
id = "mech_sleeper"
|
|
build_type = MECHFAB
|
|
req_tech = list("biotech" = 3, "engineering" = 3, "plasmatech" = 2)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
|
|
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
|
|
construction_time = 100
|
|
category = list("Exosuit Equipment")
|
|
|
|
/datum/design/mech_syringe_gun
|
|
name = "Exosuit Medical Equipment (Syringe Gun)"
|
|
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
|
|
id = "mech_syringe_gun"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 4,"biotech" = 4, "combat" = 3, "materials" = 4)
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
|
|
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
|
|
construction_time = 200
|
|
category = list("Exosuit Equipment")
|
|
|
|
/datum/design/mech_medical_beamgun
|
|
name = "Exosuit Medical Equipment (Medical Beamgun)"
|
|
desc = "Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam."
|
|
id = "mech_medi_beam"
|
|
req_tech = list("engineering" = 6, "materials" = 7, "powerstorage" = 5, "biotech" = 6)
|
|
build_type = MECHFAB
|
|
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
|
|
construction_time = 250
|
|
build_path = /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
|
|
category = list("Exosuit Equipment")
|