* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
45 lines
2.1 KiB
Plaintext
45 lines
2.1 KiB
Plaintext
/datum/surgery/cavity_implant
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name = "cavity implant"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/handle_cavity, /datum/surgery_step/close)
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species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list("chest")
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//handle cavity
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/datum/surgery_step/handle_cavity
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name = "implant item"
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accept_hand = 1
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accept_any_item = 1
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time = 32
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var/obj/item/IC = null
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/datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/bodypart/chest/CH = target.get_bodypart("chest")
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IC = CH.cavity_item
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if(tool)
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user.visible_message("[user] begins to insert [tool] into [target]'s [target_zone].", "<span class='notice'>You begin to insert [tool] into [target]'s [target_zone]...</span>")
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else
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user.visible_message("[user] checks for items in [target]'s [target_zone].", "<span class='notice'>You check for items in [target]'s [target_zone]...</span>")
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/datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/bodypart/chest/CH = target.get_bodypart("chest")
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if(tool)
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if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || (NODROP in tool.flags) || istype(tool, /obj/item/organ))
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to_chat(user, "<span class='warning'>You can't seem to fit [tool] in [target]'s [target_zone]!</span>")
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return 0
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else
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user.visible_message("[user] stuffs [tool] into [target]'s [target_zone]!", "<span class='notice'>You stuff [tool] into [target]'s [target_zone].</span>")
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user.drop_item()
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CH.cavity_item = tool
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tool.loc = target
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return 1
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else
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if(IC)
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user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
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user.put_in_hands(IC)
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CH.cavity_item = null
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return 1
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else
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to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone].</span>")
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return 0
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