* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
/obj/item/organ/cyberimp/eyes/hud
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name = "cybernetic hud"
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desc = "artificial photoreceptors with specialized functionality"
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icon_state = "eye_implant"
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implant_overlay = "eye_implant_overlay"
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slot = "eye_sight"
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zone = "eyes"
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w_class = WEIGHT_CLASS_TINY
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// HUD implants
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/obj/item/organ/cyberimp/eyes/hud
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name = "HUD implant"
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desc = "These cybernetic eyes will display a HUD over everything you see. Maybe."
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slot = "eye_hud"
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var/HUD_type = 0
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/obj/item/organ/cyberimp/eyes/hud/Insert(var/mob/living/carbon/M, var/special = 0)
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..()
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if(HUD_type)
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var/datum/atom_hud/H = GLOB.huds[HUD_type]
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H.add_hud_to(M)
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M.permanent_huds |= H
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/obj/item/organ/cyberimp/eyes/hud/Remove(var/mob/living/carbon/M, var/special = 0)
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if(HUD_type)
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var/datum/atom_hud/H = GLOB.huds[HUD_type]
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M.permanent_huds ^= H
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H.remove_hud_from(M)
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..()
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/obj/item/organ/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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origin_tech = "materials=4;programming=4;biotech=4"
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HUD_type = DATA_HUD_MEDICAL_ADVANCED
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/obj/item/organ/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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