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GS13NG/code/game/machinery/telecomms/telecomunications.dm
T

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/*
Hello, friends, this is Doohl from sexylands. You may be wondering what this
monstrous code file is. Sit down, boys and girls, while I tell you the tale.
The telecom machines were designed to be compatible with any radio
signals, provided they use subspace transmission. Currently they are only used for
headsets, but they can eventually be outfitted for real COMPUTER networks. This
is just a skeleton, ladies and gentlemen.
Look at radio.dm for the prequel to this code.
*/
GLOBAL_LIST_EMPTY(telecomms_list)
/obj/machinery/telecomms
icon = 'icons/obj/machines/telecomms.dmi'
var/list/links = list() // list of machines this machine is linked to
var/traffic = 0 // value increases as traffic increases
var/netspeed = 5 // how much traffic to lose per tick (50 gigabytes/second * netspeed)
var/list/autolinkers = list() // list of text/number values to link with
var/id = "NULL" // identification string
var/network = "NULL" // the network of the machinery
var/list/freq_listening = list() // list of frequencies to tune into: if none, will listen to all
var/machinetype = 0 // just a hacky way of preventing alike machines from pairing
var/toggled = TRUE // Is it toggled on
var/on = TRUE
var/long_range_link = 0 // Can you link it across Z levels or on the otherside of the map? (Relay & Hub)
var/hide = 0 // Is it a hidden machine?
var/listening_level = 0 // 0 = auto set in New() - this is the z level that the machine is listening to.
critical_machine = TRUE
/obj/machinery/telecomms/proc/relay_information(datum/signal/signal, filter, copysig, amount = 20)
// relay signal to all linked machinery that are of type [filter]. If signal has been sent [amount] times, stop sending
if(!on)
return
var/send_count = 0
// Apply some lag based on traffic rates
var/netlag = round(traffic / 50)
if(netlag > signal.data["slow"])
signal.data["slow"] = netlag
// Loop through all linked machines and send the signal or copy.
for(var/obj/machinery/telecomms/machine in links)
if(filter && !istype( machine, text2path(filter) ))
continue
if(!machine.on)
continue
if(amount && send_count >= amount)
break
if(machine.loc.z != listening_level)
if(long_range_link == 0 && machine.long_range_link == 0)
continue
// If we're sending a copy, be sure to create the copy for EACH machine and paste the data
var/datum/signal/copy = new
if(copysig)
copy.transmission_method = 2
copy.frequency = signal.frequency
// Copy the main data contents! Workaround for some nasty bug where the actual array memory is copied and not its contents.
copy.data = list(
"mob" = signal.data["mob"],
"mobtype" = signal.data["mobtype"],
"realname" = signal.data["realname"],
"name" = signal.data["name"],
"job" = signal.data["job"],
"key" = signal.data["key"],
"vmask" = signal.data["vmask"],
"compression" = signal.data["compression"],
"message" = signal.data["message"],
"radio" = signal.data["radio"],
"slow" = signal.data["slow"],
"traffic" = signal.data["traffic"],
"type" = signal.data["type"],
"server" = signal.data["server"],
"reject" = signal.data["reject"],
"level" = signal.data["level"],
"spans" = signal.data["spans"],
"verb_say" = signal.data["verb_say"],
"verb_ask" = signal.data["verb_ask"],
"verb_exclaim" = signal.data["verb_exclaim"],
"verb_yell" = signal.data["verb_yell"],
"language" = signal.data["language"]
)
// Keep the "original" signal constant
if(!signal.data["original"])
copy.data["original"] = signal
else
copy.data["original"] = signal.data["original"]
else
copy = null
send_count++
if(machine.is_freq_listening(signal))
machine.traffic++
if(copysig && copy)
machine.receive_information(copy, src)
else
machine.receive_information(signal, src)
if(send_count > 0 && is_freq_listening(signal))
traffic++
return send_count
/obj/machinery/telecomms/proc/relay_direct_information(datum/signal/signal, obj/machinery/telecomms/machine)
// send signal directly to a machine
machine.receive_information(signal, src)
/obj/machinery/telecomms/proc/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
// receive information from linked machinery
..()
/obj/machinery/telecomms/proc/is_freq_listening(datum/signal/signal)
// return TRUE if found, FALSE if not found
if(!signal)
return FALSE
if((signal.frequency in freq_listening) || (!freq_listening.len))
return TRUE
else
return FALSE
/obj/machinery/telecomms/New()
GLOB.telecomms_list += src
..()
//Set the listening_level if there's none.
if(!listening_level)
//Defaults to our Z level!
var/turf/position = get_turf(src)
listening_level = position.z
/obj/machinery/telecomms/Initialize(mapload)
..()
if(mapload && autolinkers.len)
// Links nearby machines
if(!long_range_link)
for(var/obj/machinery/telecomms/T in urange(20, src, 1))
add_link(T)
else
for(var/obj/machinery/telecomms/T in GLOB.telecomms_list)
add_link(T)
/obj/machinery/telecomms/Destroy()
GLOB.telecomms_list -= src
for(var/obj/machinery/telecomms/comm in GLOB.telecomms_list)
comm.links -= src
links = list()
return ..()
// Used in auto linking
/obj/machinery/telecomms/proc/add_link(obj/machinery/telecomms/T)
var/turf/position = get_turf(src)
var/turf/T_position = get_turf(T)
if((position.z == T_position.z) || (long_range_link && T.long_range_link))
if(src != T)
for(var/x in autolinkers)
if(x in T.autolinkers)
links |= T
/obj/machinery/telecomms/update_icon()
if(on)
if(panel_open)
icon_state = "[initial(icon_state)]_o"
else
icon_state = initial(icon_state)
else
if(panel_open)
icon_state = "[initial(icon_state)]_o_off"
else
icon_state = "[initial(icon_state)]_off"
/obj/machinery/telecomms/proc/update_power()
if(toggled)
if(stat & (BROKEN|NOPOWER|EMPED)) // if powered, on. if not powered, off. if too damaged, off
on = FALSE
else
on = TRUE
else
on = FALSE
/obj/machinery/telecomms/process()
update_power()
// Update the icon
update_icon()
if(traffic > 0)
traffic -= netspeed
/obj/machinery/telecomms/emp_act(severity)
if(prob(100/severity))
if(!(stat & EMPED))
stat |= EMPED
var/duration = (300 * 10)/severity
spawn(rand(duration - 20, duration + 20)) // Takes a long time for the machines to reboot.
stat &= ~EMPED
..()