194 lines
7.7 KiB
Plaintext
194 lines
7.7 KiB
Plaintext
/datum/martial_art/krav_maga
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name = "Krav Maga"
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var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
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var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
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var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
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/datum/action/neck_chop
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name = "Neck Chop - Injures the neck, stopping the victim from speaking for a while."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "neckchop"
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/datum/action/neck_chop/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
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return
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var/mob/living/carbon/human/H = owner
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if (H.mind.martial_art.streak == "neck_chop")
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owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
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H.mind.martial_art.streak = ""
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else
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owner.visible_message("<span class='danger'>[owner] assumes the Neck Chop stance!</span>", "<b><i>Your next attack will be a Neck Chop.</i></b>")
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H.mind.martial_art.streak = "neck_chop"
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/datum/action/leg_sweep
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name = "Leg Sweep - Trips the victim, knocking them down for a brief moment."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "legsweep"
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/datum/action/leg_sweep/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
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return
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var/mob/living/carbon/human/H = owner
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if (H.mind.martial_art.streak == "leg_sweep")
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owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
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H.mind.martial_art.streak = ""
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else
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owner.visible_message("<span class='danger'>[owner] assumes the Leg Sweep stance!</span>", "<b><i>Your next attack will be a Leg Sweep.</i></b>")
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H.mind.martial_art.streak = "leg_sweep"
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/datum/action/lung_punch//referred to internally as 'quick choke'
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name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "lungpunch"
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/datum/action/lung_punch/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
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return
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var/mob/living/carbon/human/H = owner
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if (H.mind.martial_art.streak == "quick_choke")
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owner.visible_message("<span class='danger'>[owner] assumes a neutral stance.</span>", "<b><i>Your next attack is cleared.</i></b>")
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H.mind.martial_art.streak = ""
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else
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owner.visible_message("<span class='danger'>[owner] assumes the Lung Punch stance!</span>", "<b><i>Your next attack will be a Lung Punch.</i></b>")
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H.mind.martial_art.streak = "quick_choke"//internal name for lung punch
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/datum/martial_art/krav_maga/teach(mob/living/carbon/human/H,make_temporary=0)
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if(..())
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to_chat(H, "<span class = 'userdanger'>You know the arts of [name]!</span>")
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to_chat(H, "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>")
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neckchop.Grant(H)
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legsweep.Grant(H)
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lungpunch.Grant(H)
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/datum/martial_art/krav_maga/on_remove(mob/living/carbon/human/H)
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to_chat(H, "<span class = 'userdanger'>You suddenly forget the arts of [name]...</span>")
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neckchop.Remove(H)
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legsweep.Remove(H)
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lungpunch.Remove(H)
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/datum/martial_art/krav_maga/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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switch(streak)
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if("neck_chop")
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streak = ""
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neck_chop(A,D)
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return 1
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if("leg_sweep")
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streak = ""
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leg_sweep(A,D)
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return 1
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if("quick_choke")//is actually lung punch
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streak = ""
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quick_choke(A,D)
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return 1
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return 0
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/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(D.stat || D.IsKnockdown())
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return 0
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D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
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"<span class='userdanger'>[A] leg sweeps you!</span>")
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE)
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D.Knockdown(40)
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log_combat(A, D, "leg sweeped")
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return 1
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/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
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D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
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"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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if(D.losebreath <= 10)
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D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
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D.adjustOxyLoss(10)
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log_combat(A, D, "quickchoked")
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return 1
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/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
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"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE)
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if(D.silent <= 10)
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D.silent = CLAMP(D.silent + 10, 0, 10)
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log_combat(A, D, "neck chopped")
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return 1
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/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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log_combat(A, D, "grabbed (Krav Maga)")
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..()
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/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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log_combat(A, D, "punched")
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var/picked_hit_type = pick("punches", "kicks")
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var/bonus_damage = 10
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if(D.IsKnockdown() || D.resting || D.lying)
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bonus_damage += 5
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picked_hit_type = "stomps on"
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D.apply_damage(bonus_damage, BRUTE)
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if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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else
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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playsound(get_turf(D), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
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"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
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log_combat(A, D, "[picked_hit_type] with [name]")
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return 1
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/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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var/obj/item/I = null
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if(prob(60))
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I = D.get_active_held_item()
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if(I)
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if(D.temporarilyRemoveItemFromInventory(I))
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A.put_in_hands(I)
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D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
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"<span class='userdanger'>[A] has disarmed [D]!</span>")
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playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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else
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D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
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"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
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playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
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return 1
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//Krav Maga Gloves
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/obj/item/clothing/gloves/krav_maga
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var/datum/martial_art/krav_maga/style = new
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/obj/item/clothing/gloves/krav_maga/equipped(mob/user, slot)
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if(!ishuman(user))
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return
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if(slot == SLOT_GLOVES)
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var/mob/living/carbon/human/H = user
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style.teach(H,1)
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/obj/item/clothing/gloves/krav_maga/dropped(mob/user)
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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if(H.get_item_by_slot(SLOT_GLOVES) == src)
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style.remove(H)
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/obj/item/clothing/gloves/krav_maga/sec//more obviously named, given to sec
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name = "krav maga gloves"
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desc = "These gloves can teach you to perform Krav Maga using nanochips."
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icon_state = "fightgloves"
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item_state = "fightgloves"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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