Files
GS13NG/code/game/machinery/dna_scanner.dm
2018-06-01 11:28:19 -05:00

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/obj/machinery/dna_scannernew
name = "\improper DNA scanner"
desc = "It scans DNA structures."
icon = 'icons/obj/machines/cloning.dmi'
icon_state = "scanner"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 50
active_power_usage = 300
occupant_typecache = list(/mob/living, /obj/item/bodypart/head, /obj/item/organ/brain)
circuit = /obj/item/circuitboard/machine/clonescanner
var/locked = FALSE
var/damage_coeff
var/scan_level
var/precision_coeff
var/message_cooldown
var/breakout_time = 1200
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
damage_coeff = 0
precision_coeff = 0
for(var/obj/item/stock_parts/scanning_module/P in component_parts)
scan_level += P.rating
for(var/obj/item/stock_parts/manipulator/P in component_parts)
precision_coeff = P.rating
for(var/obj/item/stock_parts/micro_laser/P in component_parts)
damage_coeff = P.rating
/obj/machinery/dna_scannernew/update_icon()
//no power or maintenance
if(stat & (NOPOWER|BROKEN))
icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_unpowered"
return
if((stat & MAINT) || panel_open)
icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_maintenance"
return
//running and someone in there
if(occupant)
icon_state = initial(icon_state)+ "_occupied"
return
//running
icon_state = initial(icon_state)+ (state_open ? "_open" : "")
/obj/machinery/dna_scannernew/power_change()
..()
update_icon()
/obj/machinery/dna_scannernew/proc/toggle_open(mob/user)
if(panel_open)
to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
return
if(state_open)
close_machine()
return
else if(locked)
to_chat(user, "<span class='notice'>The bolts are locked down, securing the door shut.</span>")
return
open_machine()
/obj/machinery/dna_scannernew/container_resist(mob/living/user)
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/dna_scannernew/proc/locate_computer(type_)
for(var/direction in GLOB.cardinals)
var/C = locate(type_, get_step(src, direction))
if(C)
return C
return null
/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
if(!state_open)
return FALSE
..(user)
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
if(istype(mob_occupant))
if(locate_computer(/obj/machinery/computer/cloning))
if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
// DNA manipulators cannot operate on severed heads or brains
if(isliving(occupant))
var/obj/machinery/computer/scan_consolenew/console = locate_computer(/obj/machinery/computer/scan_consolenew)
if(console)
console.on_scanner_close()
return TRUE
/obj/machinery/dna_scannernew/open_machine()
if(state_open)
return FALSE
..()
return TRUE
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if(user.stat || locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
return
if(default_pry_open(I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/dna_scannernew/interact(mob/user)
toggle_open(user)
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
return
close_machine(target)