Files
GS13NG/code/modules/projectiles/projectile/magic.dm
ExcessiveUseOfCobblestone a627418e78 Change-Projectile cleanup (and now you can be ANY* species) (#35710)
cl Cobby
experiment: Being hit by a bolt of change now opens up previously-barred races. Hopefully you don't roll plasmaman!
/cl

    If the subtype for the species was added hehe

I was going to brag about how there wasn't any balance change but this does allow for more of the "fun" races within humans to come up.

Webbit so probably some dumb typo somewhere
2018-02-19 22:08:26 -06:00

379 lines
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/obj/item/projectile/magic
name = "bolt of nothing"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
armour_penetration = 100
flag = "magic"
/obj/item/projectile/magic/death
name = "bolt of death"
icon_state = "pulse1_bl"
/obj/item/projectile/magic/death/on_hit(target)
. = ..()
if(ismob(target))
var/mob/M = target
M.death(0)
/obj/item/projectile/magic/resurrection
name = "bolt of resurrection"
icon_state = "ion"
damage = 0
damage_type = OXY
nodamage = 1
/obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
. = ..()
if(isliving(target))
if(target.hellbound)
return
if(iscarbon(target))
var/mob/living/carbon/C = target
C.regenerate_limbs()
C.regenerate_organs()
if(target.revive(full_heal = 1))
target.grab_ghost(force = TRUE) // even suicides
to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
else if(target.stat != DEAD)
to_chat(target, "<span class='notice'>You feel great!</span>")
/obj/item/projectile/magic/teleport
name = "bolt of teleportation"
icon_state = "bluespace"
damage = 0
damage_type = OXY
nodamage = 1
var/inner_tele_radius = 0
var/outer_tele_radius = 6
/obj/item/projectile/magic/teleport/on_hit(mob/target)
. = ..()
var/teleammount = 0
var/teleloc = target
if(!isturf(target))
teleloc = target.loc
for(var/atom/movable/stuff in teleloc)
if(!stuff.anchored && stuff.loc)
if(do_teleport(stuff, stuff, 10))
teleammount++
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()
/obj/item/projectile/magic/door
name = "bolt of door creation"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
var/list/door_types = list(/obj/structure/mineral_door/wood, /obj/structure/mineral_door/iron, /obj/structure/mineral_door/silver, /obj/structure/mineral_door/gold, /obj/structure/mineral_door/uranium, /obj/structure/mineral_door/sandstone, /obj/structure/mineral_door/transparent/plasma, /obj/structure/mineral_door/transparent/diamond)
/obj/item/projectile/magic/door/on_hit(atom/target)
. = ..()
if(istype(target, /obj/machinery/door))
OpenDoor(target)
else
var/turf/T = get_turf(target)
if(isclosedturf(T) && !isindestructiblewall(T))
CreateDoor(T)
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
var/obj/structure/mineral_door/D = new door_type(T)
T.ChangeTurf(/turf/open/floor/plating)
D.Open()
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
if(istype(D, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = D
A.locked = FALSE
D.open()
/obj/item/projectile/magic/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
/obj/item/projectile/magic/change/on_hit(atom/change)
. = ..()
wabbajack(change)
qdel(src)
/proc/wabbajack(mob/living/M)
if(!istype(M) || M.stat == DEAD || M.notransform || (GODMODE & M.status_flags))
return
M.notransform = 1
M.canmove = 0
M.icon = null
M.cut_overlays()
M.invisibility = INVISIBILITY_ABSTRACT
var/list/contents = M.contents.Copy()
if(iscyborg(M))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
Robot.notify_ai(NEW_BORG)
else
for(var/obj/item/W in contents)
if(!M.dropItemToGround(W))
qdel(W)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","humanoid","animal")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
if("robot")
var/robot = pick(200;/mob/living/silicon/robot,
/mob/living/silicon/robot/modules/syndicate,
/mob/living/silicon/robot/modules/syndicate/medical,
200;/mob/living/simple_animal/drone/polymorphed)
new_mob = new robot(M.loc)
if(issilicon(new_mob))
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
Robot.clear_inherent_laws(0)
Robot.clear_zeroth_law(0, 0)
Robot.connected_ai = null
if("slime")
new_mob = new /mob/living/simple_animal/slime/random(M.loc)
if("xeno")
var/Xe
if(M.ckey)
Xe = pick(/mob/living/carbon/alien/humanoid/hunter,/mob/living/carbon/alien/humanoid/sentinel)
else
Xe = pick(/mob/living/carbon/alien/humanoid/hunter,/mob/living/simple_animal/hostile/alien/sentinel)
new_mob = new Xe(M.loc)
if("animal")
var/path = pick(/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/mushroom,
/mob/living/simple_animal/hostile/statue,
/mob/living/simple_animal/hostile/retaliate/bat,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/hostile/killertomato,
/mob/living/simple_animal/hostile/poison/giant_spider,
/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
/mob/living/simple_animal/hostile/blob/blobbernaut/independent,
/mob/living/simple_animal/hostile/carp/ranged,
/mob/living/simple_animal/hostile/carp/ranged/chaos,
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher,
/mob/living/simple_animal/hostile/asteroid/goliath/beast,
/mob/living/simple_animal/hostile/headcrab,
/mob/living/simple_animal/hostile/morph,
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/dog,
/mob/living/simple_animal/hostile/megafauna/dragon/lesser,
/mob/living/simple_animal/hostile/gorilla,
/mob/living/simple_animal/parrot,
/mob/living/simple_animal/pet/dog/corgi,
/mob/living/simple_animal/crab,
/mob/living/simple_animal/pet/dog/pug,
/mob/living/simple_animal/pet/cat,
/mob/living/simple_animal/mouse,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/lizard,
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/pet/cat/cak,
/mob/living/simple_animal/chick)
new_mob = new path(M.loc)
if("humanoid")
if(prob(50))
new_mob = new /mob/living/carbon/human(M.loc)
else
var/hooman = pick(subtypesof(/mob/living/carbon/human/species))
new_mob =new hooman(M.loc)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob, icon_updates=0)
var/mob/living/carbon/human/H = new_mob
H.update_body()
H.update_hair()
H.update_body_parts()
H.dna.update_dna_identity()
if(!new_mob)
return
new_mob.grant_language(/datum/language/common)
new_mob.flags_2 |= OMNITONGUE_2
new_mob.logging = M.logging
// Some forms can still wear some items
for(var/obj/item/W in contents)
new_mob.equip_to_appropriate_slot(W)
M.log_message("<font color='orange'>became [new_mob.real_name].</font>", INDIVIDUAL_ATTACK_LOG)
new_mob.a_intent = INTENT_HARM
M.wabbajack_act(new_mob)
to_chat(new_mob, "<span class='warning'>Your form morphs into that of a [randomize].</span>")
var/poly_msg = CONFIG_GET(keyed_string_list/policy)["polymorph"]
if(poly_msg)
to_chat(new_mob, poly_msg)
M.transfer_observers_to(new_mob)
qdel(M)
return new_mob
/obj/item/projectile/magic/animate
name = "bolt of animation"
icon_state = "red_1"
damage = 0
damage_type = BURN
nodamage = 1
/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = FALSE)
target.animate_atom_living(firer)
..()
/atom/proc/animate_atom_living(var/mob/living/owner = null)
if((isitem(src) || isstructure(src)) && !is_type_in_list(src, GLOB.protected_objects))
if(istype(src, /obj/structure/statue/petrified))
var/obj/structure/statue/petrified/P = src
if(P.petrified_mob)
var/mob/living/L = P.petrified_mob
var/mob/living/simple_animal/hostile/statue/S = new(P.loc, owner)
S.name = "statue of [L.name]"
if(owner)
S.faction = list("[REF(owner)]")
S.icon = P.icon
S.icon_state = P.icon_state
S.copy_overlays(P, TRUE)
S.color = P.color
S.atom_colours = P.atom_colours.Copy()
if(L.mind)
L.mind.transfer_to(S)
if(owner)
to_chat(S, "<span class='userdanger'>You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [owner], your creator.</span>")
P.forceMove(S)
return
else
var/obj/O = src
if(istype(O, /obj/item/gun))
new /mob/living/simple_animal/hostile/mimic/copy/ranged(loc, src, owner)
else
new /mob/living/simple_animal/hostile/mimic/copy(loc, src, owner)
else if(istype(src, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = src
if(owner)
C.ChangeOwner(owner)
/obj/item/projectile/magic/spellblade
name = "blade energy"
icon_state = "lavastaff"
damage = 15
damage_type = BURN
flag = "magic"
dismemberment = 50
nodamage = 0
/obj/item/projectile/magic/arcane_barrage
name = "arcane bolt"
icon_state = "arcane_barrage"
damage = 20
damage_type = BURN
nodamage = 0
armour_penetration = 0
flag = "magic"
/obj/item/projectile/magic/aoe
name = "Area Bolt"
desc = "What the fuck does this do?!"
damage = 0
var/proxdet = TRUE
/obj/item/projectile/magic/aoe/Range()
if(proxdet)
for(var/mob/living/L in range(1, get_turf(src)))
if(L.stat != DEAD && L != firer)
return Collide(L)
..()
/obj/item/projectile/magic/aoe/lightning
name = "lightning bolt"
icon_state = "tesla_projectile" //Better sprites are REALLY needed and appreciated!~
damage = 15
damage_type = BURN
nodamage = 0
speed = 0.3
flag = "magic"
var/tesla_power = 20000
var/tesla_range = 15
var/tesla_boom = FALSE
var/chain
var/mob/living/caster
/obj/item/projectile/magic/aoe/lightning/fire(setAngle)
if(caster)
chain = caster.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
..()
/obj/item/projectile/magic/aoe/lightning/on_hit(target)
. = ..()
tesla_zap(src, tesla_range, tesla_power, tesla_boom)
qdel(src)
/obj/item/projectile/magic/aoe/lightning/Destroy()
qdel(chain)
. = ..()
/obj/item/projectile/magic/aoe/fireball
name = "bolt of fireball"
icon_state = "fireball"
damage = 10
damage_type = BRUTE
nodamage = 0
//explosion values
var/exp_heavy = 0
var/exp_light = 2
var/exp_flash = 3
var/exp_fire = 2
/obj/item/projectile/magic/aoe/fireball/on_hit(target)
. = ..()
var/turf/T = get_turf(target)
explosion(T, -1, exp_heavy, exp_light, exp_flash, 0, flame_range = exp_fire)
if(ismob(target)) //multiple flavors of pain
var/mob/living/M = target
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
/obj/item/projectile/magic/aoe/fireball/infernal
name = "infernal fireball"
exp_heavy = -1
exp_light = -1
exp_flash = 4
exp_fire= 5
/obj/item/projectile/magic/aoe/fireball/infernal/on_hit(target)
. = ..()
var/turf/T = get_turf(target)
for(var/i=0, i<50, i+=10)
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, T, -1, exp_heavy, exp_light, exp_flash, FALSE, FALSE, exp_fire), i)