Files
GS13NG/code/game/machinery/recharger.dm
T
2021-02-18 15:05:39 -03:00

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/obj/machinery/recharger
name = "recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
desc = "A charging dock for energy based weaponry."
use_power = IDLE_POWER_USE
idle_power_usage = 4
active_power_usage = 250
circuit = /obj/item/circuitboard/machine/recharger
pass_flags = PASSTABLE
var/obj/item/charging = null
var/recharge_coeff = 1
var/using_power = FALSE //Did we put power into "charging" last process()?
var/static/list/allowed_devices = typecacheof(list(
/obj/item/gun/energy,
/obj/item/melee/baton,
/obj/item/ammo_box/magazine/recharge,
/obj/item/modular_computer,
/obj/item/ammo_casing/mws_batt,
/obj/item/ammo_box/magazine/mws_mag,
/obj/item/electrostaff,
/obj/item/gun/ballistic/automatic/magrifle))
/obj/machinery/recharger/RefreshParts()
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_coeff = C.rating
/obj/machinery/recharger/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
. += "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>"
return
if(charging)
. += {"<span class='notice'>\The [src] contains:</span>
<span class='notice'>- \A [charging].</span>"}
if(!(stat & (NOPOWER|BROKEN)))
. += "<span class='notice'>The status display reads:</span>"
. += "<span class='notice'>- Recharging <b>[recharge_coeff*10]%</b> cell charge per cycle.</span>"
if(charging)
var/obj/item/stock_parts/cell/C = charging.get_cell()
. += "<span class='notice'>- \The [charging]'s cell is at <b>[C.percent()]%</b>.</span>"
/obj/machinery/recharger/proc/setCharging(new_charging)
charging = new_charging
if (new_charging)
START_PROCESSING(SSmachines, src)
use_power = ACTIVE_POWER_USE
using_power = TRUE
update_icon()
else
use_power = IDLE_POWER_USE
using_power = FALSE
update_icon()
/obj/machinery/recharger/Exited(atom/movable/M, atom/newloc)
. = ..()
if(charging == M)
setCharging()
/obj/machinery/recharger/attackby(obj/item/G, mob/user, params)
if(G.tool_behaviour == TOOL_WRENCH)
if(charging)
to_chat(user, "<span class='notice'>Remove the charging item first!</span>")
return
setAnchored(!anchored)
power_change()
to_chat(user, "<span class='notice'>You [anchored ? "attached" : "detached"] [src].</span>")
G.play_tool_sound(src)
return
var/allowed = is_type_in_typecache(G, allowed_devices)
if(allowed)
if(anchored)
if(charging || panel_open)
return 1
//Checks to make sure he's not in space doing it, and that the area got proper power.
var/area/a = get_area(src)
if(!a || !a.powered(EQUIP))
to_chat(user, "<span class='notice'>[src] blinks red as you try to insert [G].</span>")
return 1
if (istype(G, /obj/item/gun/energy))
var/obj/item/gun/energy/E = G
if(!E.can_charge)
to_chat(user, "<span class='notice'>Your gun has no external power connector.</span>")
return 1
if(!user.transferItemToLoc(G, src))
return 1
setCharging(G)
else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1
if(anchored && !charging)
if(default_deconstruction_screwdriver(user, "rechargeropen", "recharger0", G))
return
if(panel_open && G.tool_behaviour == TOOL_CROWBAR)
default_deconstruction_crowbar(G)
return
return ..()
/obj/machinery/recharger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
if(charging)
charging.update_icon()
user.put_in_hands(charging)
/obj/machinery/recharger/attack_tk(mob/user)
if(charging)
charging.update_icon()
charging.forceMove(drop_location())
/obj/machinery/recharger/process()
if(stat & (NOPOWER|BROKEN) || !anchored)
return PROCESS_KILL
using_power = FALSE
if(charging)
var/obj/item/stock_parts/cell/C = charging.get_cell()
if(C)
if(C.charge < C.maxcharge)
C.give(C.chargerate * recharge_coeff)
use_power(250 * recharge_coeff)
using_power = TRUE
update_icon()
if(istype(charging, /obj/item/ammo_box/magazine/recharge))
var/obj/item/ammo_box/magazine/recharge/R = charging
if(R.stored_ammo.len < R.max_ammo)
R.stored_ammo += new R.ammo_type(R)
use_power(200 * recharge_coeff)
using_power = TRUE
update_icon()
return
if(istype(charging, /obj/item/ammo_casing/mws_batt))
var/obj/item/ammo_casing/mws_batt/R = charging
if(R.cell.charge < R.cell.maxcharge)
R.cell.give(R.cell.chargerate * recharge_coeff)
use_power(250 * recharge_coeff)
using_power = 1
if(R.BB == null)
R.chargeshot()
update_icon(using_power)
if(istype(charging, /obj/item/ammo_box/magazine/mws_mag))
var/obj/item/ammo_box/magazine/mws_mag/R = charging
for(var/B in R.stored_ammo)
var/obj/item/ammo_casing/mws_batt/batt = B
if(batt.cell.charge < batt.cell.maxcharge)
batt.cell.give(batt.cell.chargerate * recharge_coeff)
use_power(250 * recharge_coeff)
using_power = 1
if(batt.BB == null)
batt.chargeshot()
update_icon(using_power)
else
return PROCESS_KILL
/obj/machinery/recharger/power_change()
..()
update_icon()
/obj/machinery/recharger/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_CONTENTS)
return
if(!(stat & (NOPOWER|BROKEN)) && anchored)
if(istype(charging, /obj/item/gun/energy))
var/obj/item/gun/energy/E = charging
if(E.cell)
E.cell.emp_act(severity)
else if(istype(charging, /obj/item/melee/baton))
var/obj/item/melee/baton/B = charging
if(B.cell)
B.cell.charge = 0
/obj/machinery/recharger/update_icon_state()
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
else if(panel_open)
icon_state = "rechargeropen"
else if(charging)
if(using_power)
icon_state = "recharger1"
else
icon_state = "recharger2"
else
icon_state = "recharger0"