Files
GS13NG/code/game/machinery/ai_slipper.dm
T
2024-08-24 21:28:55 -03:00

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/obj/machinery/ai_slipper
name = "foam dispenser"
desc = "A remotely-activatable dispenser for crowd-controlling foam."
icon = 'icons/obj/device.dmi'
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
plane = FLOOR_PLANE
max_integrity = 200
armor = list(MELEE = 50, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
var/uses = 20
var/cooldown = 0
var/cooldown_time = 100
req_access = list(ACCESS_AI_UPLOAD)
/obj/machinery/ai_slipper/Initialize(mapload)
. = ..()
register_context()
/obj/machinery/ai_slipper/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
if(issilicon(user))
LAZYSET(context[SCREENTIP_CONTEXT_LMB], INTENT_ANY, "Dispense foam")
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/ai_slipper/examine(mob/user)
. = ..()
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
/obj/machinery/ai_slipper/power_change()
if(machine_stat & BROKEN)
return
else
if(powered())
machine_stat &= ~NOPOWER
else
machine_stat |= NOPOWER
if((machine_stat & (NOPOWER|BROKEN)) || cooldown_time > world.time || !uses)
icon_state = "ai-slipper0"
else
icon_state = "ai-slipper1"
/obj/machinery/ai_slipper/interact(mob/user)
if(!allowed(user))
to_chat(user, "<span class='danger'>Access denied.</span>")
return
if(!uses)
to_chat(user, "<span class='danger'>[src] is out of foam and cannot be activated.</span>")
return
if(cooldown_time > world.time)
to_chat(user, "<span class='danger'>[src] cannot be activated for <b>[DisplayTimeText(world.time - cooldown_time)]</b>.</span>")
return
new /obj/effect/particle_effect/foam(loc)
uses--
to_chat(user, "<span class='notice'>You activate [src]. It now has <b>[uses]</b> uses of foam remaining.</span>")
cooldown = world.time + cooldown_time
power_change()
addtimer(CALLBACK(src, PROC_REF(power_change)), cooldown_time)