Files
GS13NG/code/modules/lighting/lighting_area.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/area
luminosity = TRUE
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
if (new_dynamic_lighting == dynamic_lighting)
return FALSE
dynamic_lighting = new_dynamic_lighting
if (IS_DYNAMIC_LIGHTING(src))
cut_overlay(/obj/effect/fullbright)
for (var/turf/T in area_contents(src))
if (IS_DYNAMIC_LIGHTING(T))
T.lighting_build_overlay()
else
add_overlay(/obj/effect/fullbright)
for (var/turf/T in area_contents(src))
if (T.lighting_object)
T.lighting_clear_overlay()
return TRUE
/area/vv_edit_var(var_name, var_value)
switch(var_name)
if("dynamic_lighting")
set_dynamic_lighting(var_value)
return TRUE
return ..()