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GS13NG/code/datums/skills/_skill.dm
kevinz000 3625d88b47 fixes
2020-04-25 03:41:15 -07:00

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GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
/proc/init_skill_datums()
. = list()
for(var/path in subtypesof(/datum/skill))
var/datum/skill/S = path
if(initial(S.abstract_type) == path)
continue
S = new path
.[S.type] = S
/proc/get_skill_datum(path)
return GLOB.skill_datums[path]
/proc/sanitize_skill_value(path, value)
var/datum/skill/S = get_skill_datum(path)
// don't check, if we runtime let it happen.
return S.sanitize_value(value)
/proc/is_skill_value_greater(path, existing, new_value)
var/datum/skill/S = get_skill_datum(path)
// don't check, if we runtime let it happen.
return S.is_value_greater(existing, new_value)
/**
* Skill datums
*/
/datum/skill
/// Our name
var/name
/// Our description
var/desc
/// Our progression type
var/progression_type
/// Abstract type
var/abstract_type = /datum/skill
/**
* Ensures what someone's setting as a value for this skill is valid.
*/
/datum/skill/proc/sanitize_value(new_value)
return new_value
/**
* Checks if a value is greater
*/
/datum/skill/proc/is_value_greater(existing, new_value)
if(!existing)
return TRUE
return new_value > existing
/**
* Standard value "render"
*/
/datum/skill/proc/standard_render_value(value)
return value
// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
// Aka: So people don't forget to change checks if they change a skill's progression type.
/datum/skill/binary
abstract_type = /datum/skill/binary
progression_type = SKILL_PROGRESSION_BINARY
/datum/skill/binary/sanitize_value(new_value)
return new_value? TRUE : FALSE
/datum/skill/binary/standard_render_value(value)
return value? "Yes" : "No"
/datum/skill/numerical
abstract_type = /datum/skill/numerical
progression_type = SKILL_PROGRESSION_NUMERICAL
/// Max value of this skill
var/max_value = 100
/// Min value of this skill
var/min_value = 0
/// Display as a percent in standard_render_value?
var/display_as_percent = FALSE
/datum/skill/numerical/sanitize_value(new_value)
return clamp(new_value, min_value, max_value)
/datum/skill/numerical/standard_render_value(value)
return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]"
/datum/skill/enum
abstract_type = /datum/skill/enum
progression_type = SKILL_PROGRESSION_ENUM
/// Valid values for the skill
var/list/valid_values = list()
/datum/skill/enum/sanitize_value(new_value)
if(new_value in valid_values)
return new_value