Files
GS13NG/code/modules/projectiles/guns/misc/grenade_launcher.dm
2018-09-11 07:51:01 -05:00

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/obj/item/gun/grenadelauncher
name = "grenade launcher"
desc = "A terrible, terrible thing. It's really awful!"
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "riotgun"
item_state = "riotgun"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 7
force = 5
var/list/grenades = new/list()
var/max_grenades = 3
materials = list(MAT_METAL=2000)
/obj/item/gun/grenadelauncher/examine(mob/user)
..()
to_chat(user, "[grenades.len] / [max_grenades] grenades loaded.")
/obj/item/gun/grenadelauncher/attackby(obj/item/I, mob/user, params)
if((istype(I, /obj/item/grenade)))
if(grenades.len < max_grenades)
if(!user.transferItemToLoc(I, src))
return
grenades += I
to_chat(user, "<span class='notice'>You put the grenade in the grenade launcher.</span>")
to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] Grenades.</span>")
else
to_chat(usr, "<span class='danger'>The grenade launcher cannot hold more grenades.</span>")
/obj/item/gun/grenadelauncher/can_shoot()
return grenades.len
/obj/item/gun/grenadelauncher/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
user.visible_message("<span class='danger'>[user] fired a grenade!</span>", \
"<span class='danger'>You fire the grenade launcher!</span>")
var/obj/item/grenade/F = grenades[1] //Now with less copypasta!
grenades -= F
F.forceMove(user.loc)
F.throw_at(target, 30, 2, user)
message_admins("[ADMIN_LOOKUPFLW(user)] fired a grenade ([F.name]) from a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].")
log_game("[key_name(user)] fired a grenade ([F.name]) with a grenade launcher ([src]) from [AREACOORD(user)] at [target] [AREACOORD(target)].")
F.active = 1
F.icon_state = initial(F.icon_state) + "_active"
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
addtimer(CALLBACK(F, /obj/item/grenade.proc/prime), 15)