311 lines
12 KiB
Plaintext
311 lines
12 KiB
Plaintext
//Programs that are generally useful for population control and non-harmful suppression.
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/datum/nanite_program/sleepy
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name = "Sleep Induction"
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desc = "The nanites cause rapid narcolepsy when triggered."
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can_trigger = TRUE
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trigger_cost = 15
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trigger_cooldown = 1200
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rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
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/datum/nanite_program/sleepy/on_trigger(comm_message)
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to_chat(host_mob, "<span class='warning'>You start to feel very sleepy...</span>")
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host_mob.drowsyness += 20
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addtimer(CALLBACK(host_mob, /mob/living.proc/Sleeping, 200), rand(60,200))
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/datum/nanite_program/paralyzing
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name = "Paralysis"
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desc = "The nanites force muscle contraction, effectively paralyzing the host."
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use_rate = 3
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rogue_types = list(/datum/nanite_program/nerve_decay)
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/datum/nanite_program/paralyzing/active_effect()
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host_mob.Stun(40)
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/datum/nanite_program/paralyzing/enable_passive_effect()
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. = ..()
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to_chat(host_mob, "<span class='warning'>Your muscles seize! You can't move!</span>")
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/datum/nanite_program/paralyzing/disable_passive_effect()
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. = ..()
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to_chat(host_mob, "<span class='notice'>Your muscles relax, and you can move again.</span>")
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/datum/nanite_program/shocking
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name = "Electric Shock"
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desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!"
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can_trigger = TRUE
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trigger_cost = 10
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trigger_cooldown = 300
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program_flags = NANITE_SHOCK_IMMUNE
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rogue_types = list(/datum/nanite_program/toxic)
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/datum/nanite_program/shocking/on_trigger(comm_message)
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host_mob.electrocute_act(rand(5,10), "shock nanites", 1, SHOCK_NOGLOVES)
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/datum/nanite_program/stun
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name = "Neural Shock"
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desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period."
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can_trigger = TRUE
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trigger_cost = 4
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trigger_cooldown = 300
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rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay)
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/datum/nanite_program/triggered/stun/trigger(delayed)
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if(!..())
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return
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host_mob.DefaultCombatKnockdown(80)
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playsound(host_mob, "sparks", 75, TRUE, -1)
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/datum/nanite_program/pacifying
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name = "Pacification"
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desc = "The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others."
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use_rate = 1
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rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
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/datum/nanite_program/pacifying/enable_passive_effect()
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. = ..()
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ADD_TRAIT(host_mob, TRAIT_PACIFISM, "nanites")
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/datum/nanite_program/pacifying/disable_passive_effect()
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. = ..()
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REMOVE_TRAIT(host_mob, TRAIT_PACIFISM, "nanites")
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/datum/nanite_program/blinding
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name = "Blindness"
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desc = "The nanites suppress the host's ocular nerves, blinding them while they're active."
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use_rate = 1.5
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rogue_types = list(/datum/nanite_program/nerve_decay)
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/datum/nanite_program/blinding/enable_passive_effect()
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. = ..()
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host_mob.become_blind("nanites")
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/datum/nanite_program/blinding/disable_passive_effect()
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. = ..()
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host_mob.cure_blind("nanites")
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/datum/nanite_program/mute
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name = "Mute"
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desc = "The nanites suppress the host's speech, making them mute while they're active."
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use_rate = 0.75
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rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
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/datum/nanite_program/mute/enable_passive_effect()
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. = ..()
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ADD_TRAIT(host_mob, TRAIT_MUTE, "nanites")
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/datum/nanite_program/mute/disable_passive_effect()
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. = ..()
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REMOVE_TRAIT(host_mob, TRAIT_MUTE, "nanites")
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/datum/nanite_program/fake_death
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name = "Death Simulation"
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desc = "The nanites induce a death-like coma into the host, able to fool most medical scans."
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use_rate = 3.5
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rogue_types = list(/datum/nanite_program/nerve_decay, /datum/nanite_program/necrotic, /datum/nanite_program/brain_decay)
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/datum/nanite_program/fake_death/enable_passive_effect()
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. = ..()
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host_mob.emote("deathgasp")
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host_mob.fakedeath("nanites", TRUE)
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/datum/nanite_program/fake_death/disable_passive_effect()
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. = ..()
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host_mob.cure_fakedeath("nanites")
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//Can receive transmissions from a nanite communication remote for customized messages
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/datum/nanite_program/comm
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can_trigger = TRUE
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var/comm_code = 0
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var/comm_message = ""
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/datum/nanite_program/comm/register_extra_settings()
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extra_settings[NES_COMM_CODE] = new /datum/nanite_extra_setting/number(0, 0, 9999)
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/datum/nanite_program/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source)
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if(!activated || !comm_code)
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return
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if(signal_comm_code == comm_code)
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host_mob.investigate_log("'s [name] nanite program was messaged by [comm_source] with comm code [signal_comm_code] and message '[comm_message]'.", INVESTIGATE_NANITES)
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trigger(comm_message)
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/datum/nanite_program/comm/speech
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name = "Forced Speech"
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desc = "The nanites force the host to say a pre-programmed sentence when triggered."
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unique = FALSE
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trigger_cost = 3
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trigger_cooldown = 20
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rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
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var/static/list/blacklist = list(
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"*surrender",
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"*collapse"
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)
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/datum/nanite_program/comm/speech/register_extra_settings()
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. = ..()
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extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("")
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/datum/nanite_program/comm/speech/on_trigger(comm_message)
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var/sent_message = comm_message
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if(!comm_message)
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var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE]
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sent_message = sentence.get_value()
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if(sent_message in blacklist)
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return
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if(host_mob.stat == DEAD)
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return
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to_chat(host_mob, "<span class='warning'>You feel compelled to speak...</span>")
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host_mob.say(sent_message, forced = "nanite speech")
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/datum/nanite_program/comm/voice
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name = "Skull Echo"
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desc = "The nanites echo a synthesized message inside the host's skull."
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unique = FALSE
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trigger_cost = 1
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trigger_cooldown = 20
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rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
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/datum/nanite_program/comm/voice/register_extra_settings()
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. = ..()
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extra_settings[NES_MESSAGE] = new /datum/nanite_extra_setting/text("")
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/datum/nanite_program/comm/voice/on_trigger(comm_message)
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var/sent_message = comm_message
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if(!comm_message)
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var/datum/nanite_extra_setting/message_setting = extra_settings[NES_MESSAGE]
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sent_message = message_setting.get_value()
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if(host_mob.stat == DEAD)
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return
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to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[sent_message]</span>\"")
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/datum/nanite_program/comm/hallucination
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name = "Hallucination"
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desc = "The nanites make the host hallucinate something when triggered."
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trigger_cost = 4
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trigger_cooldown = 80
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unique = FALSE
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rogue_types = list(/datum/nanite_program/brain_misfire)
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/datum/nanite_program/comm/hallucination/register_extra_settings()
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. = ..()
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var/list/options = list(
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"Message",
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"Battle",
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"Sound",
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"Weird Sound",
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"Station Message",
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"Health",
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"Alert",
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"Fire",
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"Shock",
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"Plasma Flood",
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"Random"
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)
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extra_settings[NES_HALLUCINATION_TYPE] = new /datum/nanite_extra_setting/type("Message", options)
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
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/datum/nanite_program/comm/hallucination/on_trigger(comm_message)
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var/datum/nanite_extra_setting/hal_setting = extra_settings[NES_HALLUCINATION_TYPE]
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var/hal_type = hal_setting.get_value()
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var/datum/nanite_extra_setting/hal_detail_setting = extra_settings[NES_HALLUCINATION_DETAIL]
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var/hal_details = hal_detail_setting.get_value()
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if(comm_message && (hal_type != "Message")) //Triggered via comm remote, but not set to a message hallucination
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return
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var/sent_message = comm_message //Comm remotes can send custom hallucination messages for the chat hallucination
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if(!sent_message)
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sent_message = hal_details
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if(!iscarbon(host_mob))
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return
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var/mob/living/carbon/C = host_mob
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if(hal_details == "random")
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hal_details = null
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if(hal_type == "Random")
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C.hallucination += 15
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else
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switch(hal_type)
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if("Message")
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new /datum/hallucination/chat(C, TRUE, null, sent_message)
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if("Battle")
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new /datum/hallucination/battle(C, TRUE, hal_details)
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if("Sound")
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new /datum/hallucination/sounds(C, TRUE, hal_details)
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if("Weird Sound")
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new /datum/hallucination/weird_sounds(C, TRUE, hal_details)
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if("Station Message")
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new /datum/hallucination/stationmessage(C, TRUE, hal_details)
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if("Health")
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switch(hal_details)
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if("critical")
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hal_details = SCREWYHUD_CRIT
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if("dead")
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hal_details = SCREWYHUD_DEAD
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if("healthy")
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hal_details = SCREWYHUD_HEALTHY
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new /datum/hallucination/hudscrew(C, TRUE, hal_details)
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if("Alert")
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new /datum/hallucination/fake_alert(C, TRUE, hal_details)
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if("Fire")
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new /datum/hallucination/fire(C, TRUE)
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if("Shock")
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new /datum/hallucination/shock(C, TRUE)
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if("Plasma Flood")
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new /datum/hallucination/fake_flood(C, TRUE)
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/datum/nanite_program/comm/hallucination/set_extra_setting(setting, value)
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. = ..()
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if(setting == NES_HALLUCINATION_TYPE)
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switch(value)
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if("Message")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
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if("Battle")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb"))
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if("Sound")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack"))
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if("Weird Sound")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla"))
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if("Station Message")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter"))
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if("Health")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","critical","dead","healthy"))
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if("Alert")
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extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure"))
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else
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extra_settings.Remove(NES_HALLUCINATION_DETAIL)
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/datum/nanite_program/good_mood
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name = "Happiness Enhancer"
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desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
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use_rate = 0.1
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rogue_types = list(/datum/nanite_program/brain_decay)
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/datum/nanite_program/good_mood/register_extra_settings()
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. = ..()
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extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS ENHANCEMENT")
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/datum/nanite_program/good_mood/enable_passive_effect()
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. = ..()
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SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_happy", /datum/mood_event/nanite_happiness, get_extra_setting_value(NES_MOOD_MESSAGE))
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/datum/nanite_program/good_mood/disable_passive_effect()
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. = ..()
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SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_happy")
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/datum/nanite_program/bad_mood
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name = "Happiness Suppressor"
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desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
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use_rate = 0.1
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rogue_types = list(/datum/nanite_program/brain_decay)
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/datum/nanite_program/bad_mood/register_extra_settings()
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. = ..()
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extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS SUPPRESSION")
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/datum/nanite_program/bad_mood/enable_passive_effect()
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. = ..()
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SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_sadness", /datum/mood_event/nanite_sadness, get_extra_setting_value(NES_MOOD_MESSAGE))
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/datum/nanite_program/bad_mood/disable_passive_effect()
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. = ..()
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SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_sadness")
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