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GS13NG/code/game/machinery/quantum_pad.dm
2019-11-19 03:28:06 +01:00

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/obj/machinery/quantumpad
name = "quantum pad"
desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads."
icon = 'icons/obj/telescience.dmi'
icon_state = "qpad-idle"
use_power = IDLE_POWER_USE
idle_power_usage = 200
active_power_usage = 5000
obj_flags = CAN_BE_HIT | UNIQUE_RENAME
circuit = /obj/item/circuitboard/machine/quantumpad
var/teleport_cooldown = 400 //30 seconds base due to base parts
var/teleport_speed = 50
var/last_teleport //to handle the cooldown
var/teleporting = FALSE //if it's in the process of teleporting
var/power_efficiency = 1
var/obj/machinery/quantumpad/linked_pad
//mapping
var/static/list/mapped_quantum_pads = list()
var/map_pad_id = "" as text //what's my name
var/map_pad_link_id = "" as text //who's my friend
/obj/machinery/quantumpad/Initialize()
. = ..()
if(map_pad_id)
mapped_quantum_pads[map_pad_id] = src
/obj/machinery/quantumpad/Destroy()
mapped_quantum_pads -= map_pad_id
return ..()
/obj/machinery/quantumpad/examine(mob/user)
. = ..()
. += "<span class='notice'>It is [ linked_pad ? "currently" : "not"] linked to another pad.</span>"
if(!panel_open)
. += "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>"
else
. += "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>"
/obj/machinery/quantumpad/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
E += C.rating
power_efficiency = E
E = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
teleport_speed = initial(teleport_speed)
teleport_speed -= (E*10)
teleport_cooldown = initial(teleport_cooldown)
teleport_cooldown -= (E * 100)
/obj/machinery/quantumpad/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "pad-idle-o", "qpad-idle", I))
return
if(panel_open)
if(istype(I, /obj/item/multitool))
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You save the data in [I]'s buffer. It can now be saved to pads with closed panels.</span>")
return TRUE
else if(istype(I, /obj/item/multitool))
var/obj/item/multitool/M = I
if(istype(M.buffer, /obj/machinery/quantumpad))
if(M.buffer == src)
to_chat(user, "<span class='warning'>You cannot link a pad to itself!</span>")
return TRUE
else
linked_pad = M.buffer
to_chat(user, "<span class='notice'>You link [src] to the one in [I]'s buffer.</span>")
return TRUE
else
to_chat(user, "<span class='warning'>There is no quantum pad data saved in [I]'s buffer!</span>")
return TRUE
else if(istype(I, /obj/item/quantum_keycard))
var/obj/item/quantum_keycard/K = I
if(K.qpad)
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, activating it.</span>")
interact(user, K.qpad)
else
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, initiating the link procedure.</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>You complete the link between [K] and [src].</span>")
K.qpad = src
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/quantumpad/interact(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(!target_pad || QDELETED(target_pad))
if(!map_pad_link_id || !initMappedLink())
to_chat(user, "<span class='warning'>Target pad not found!</span>")
return
if(world.time < last_teleport + teleport_cooldown)
to_chat(user, "<span class='warning'>[src] is recharging power. Please wait [DisplayTimeText(last_teleport + teleport_cooldown - world.time)].</span>")
return
if(teleporting)
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
return
if(target_pad.teleporting)
to_chat(user, "<span class='warning'>Target pad is busy. Please wait.</span>")
return
if(target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Target pad is not responding to ping.</span>")
return
add_fingerprint(user)
doteleport(user, target_pad)
/obj/machinery/quantumpad/proc/sparks()
var/datum/effect_system/spark_spread/quantum/s = new
s.set_up(5, 1, get_turf(src))
s.start()
/obj/machinery/quantumpad/attack_ghost(mob/dead/observer/ghost)
. = ..()
if(.)
return
if(!linked_pad && map_pad_link_id)
initMappedLink()
if(linked_pad)
ghost.forceMove(get_turf(linked_pad))
/obj/machinery/quantumpad/proc/doteleport(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(target_pad)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
teleporting = TRUE
spawn(teleport_speed)
if(!src || QDELETED(src))
teleporting = FALSE
return
if(stat & NOPOWER)
to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
teleporting = FALSE
return
if(!target_pad || QDELETED(target_pad) || target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
teleporting = FALSE
return
teleporting = FALSE
last_teleport = world.time
// use a lot of power
use_power(10000 / power_efficiency)
sparks()
target_pad.sparks()
flick("qpad-beam", src)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam", target_pad)
playsound(get_turf(target_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
for(var/atom/movable/ROI in get_turf(src))
if(QDELETED(ROI))
continue //sleeps in CHECK_TICK
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
//only TP living mobs buckled to non anchored items
if(!L.buckled || L.buckled.anchored)
continue
else
continue
//Don't TP camera mobs
else if(!isobserver(ROI))
continue
do_teleport(ROI, get_turf(target_pad),null,TRUE,null,null,null,null,TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
CHECK_TICK
/obj/machinery/quantumpad/proc/initMappedLink()
. = FALSE
var/obj/machinery/quantumpad/link = mapped_quantum_pads[map_pad_link_id]
if(link)
linked_pad = link
. = TRUE
/obj/item/paper/guides/quantumpad
name = "Quantum Pad For Dummies"
info = "<center><b>Dummies Guide To Quantum Pads</b></center><br><br><center>Do you hate the concept of having to use your legs, let alone <i>walk</i> to places? Well, with the Quantum Pad (tm), never again will the fear of cardio keep you from going places!<br><br><c><b>How to set up your Quantum Pad(tm)</b></center><br><br>1.Unscrew the Quantum Pad(tm) you wish to link.<br>2. Use your multi-tool to cache the buffer of the Quantum Pad(tm) you wish to link.<br>3. Apply the multi-tool to the secondary Quantum Pad(tm) you wish to link to the first Quantum Pad(tm)<br><br><center>If you followed these instructions carefully, your Quantum Pad(tm) should now be properly linked together for near-instant movement across the station! Bear in mind that this is technically a one-way teleport, so you'll need to do the same process with the secondary pad to the first one if you wish to travel between both.</center>"