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GS13NG/code/modules/clothing/suits/miscellaneous.dm

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/*
* Contains:
* Lasertag
* Costume
* Misc
*/
/*
* Lasertag
*/
/obj/item/clothing/suit/bluetag
name = "blue laser tag armor"
desc = "A piece of plastic armor. It has sensors that react to red light." //Lasers are concentrated light
icon_state = "bluetag"
item_state = "bluetag"
blood_overlay_type = "armor"
body_parts_covered = CHEST
allowed = list (/obj/item/gun/energy/laser/bluetag)
resistance_flags = NONE
/obj/item/clothing/suit/redtag
name = "red laser tag armor"
desc = "A piece of plastic armor. It has sensors that react to blue light."
icon_state = "redtag"
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = CHEST
allowed = list (/obj/item/gun/energy/laser/redtag)
resistance_flags = NONE
/*
* Costume
*/
/obj/item/clothing/suit/hooded/flashsuit
name = "flashy costume"
desc = "What did you expect?"
icon_state = "flashsuit"
item_state = "armor"
body_parts_covered = CHEST|GROIN
hoodtype = /obj/item/clothing/head/hooded/flashsuit
/obj/item/clothing/head/hooded/flashsuit
name = "flash button"
desc = "You will learn to fear the flash."
icon_state = "flashsuit"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK
/obj/item/clothing/suit/pirate
name = "pirate coat"
desc = "Yarr."
icon_state = "pirate"
item_state = "pirate"
allowed = list(/obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum)
/obj/item/clothing/suit/pirate/captain
name = "pirate captain coat"
desc = "Yarr."
icon_state = "hgpirate"
item_state = "hgpirate"
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
icon_state = "death"
item_state = "death"
flags_1 = CONDUCT_1
fire_resist = T0C+5200
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "this pretty much looks ridiculous" //Needs no fixing
icon_state = "justice"
item_state = "justice"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/judgerobe
name = "judge's robe"
desc = "This robe commands authority."
icon_state = "judge"
item_state = "judge"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/storage/fancy/cigarettes, /obj/item/stack/spacecash)
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/apron/overalls
name = "coveralls"
desc = "A set of denim overalls."
icon_state = "overalls"
item_state = "overalls"
body_parts_covered = CHEST|GROIN|LEGS
/obj/item/clothing/suit/apron/purple_bartender
name = "purple bartender apron"
desc = "A fancy purple apron for a stylish person."
icon_state = "purplebartenderapron"
item_state = "purplebartenderapron"
body_parts_covered = CHEST
/obj/item/clothing/suit/syndicatefake
name = "black and red space suit replica"
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
resistance_flags = NONE
/obj/item/clothing/suit/hastur
name = "\improper Hastur's robe"
desc = "Robes not meant to be worn by man."
icon_state = "hastur"
item_state = "hastur"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "\improper Imperium monk suit"
desc = "Have YOU killed a xeno today?"
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
/obj/item/clothing/suit/chickensuit
name = "chicken suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/monkeysuit
name = "monkey suit"
desc = "A suit that looks like a primate."
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/toggle/owlwings
name = "owl cloak"
desc = "A soft brown cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive the ladies mad."
icon_state = "owl_wings"
item_state = "owl_wings"
togglename = "wings"
body_parts_covered = ARMS
actions_types = list(/datum/action/item_action/toggle_wings)
/obj/item/clothing/suit/toggle/owlwings/Initialize()
. = ..()
allowed = GLOB.security_vest_allowed
/obj/item/clothing/suit/toggle/owlwings/griffinwings
name = "griffon cloak"
desc = "A plush white cloak made of synthetic feathers. Soft to the touch, stylish, and a 2 meter wing span that will drive your captives mad."
icon_state = "griffin_wings"
item_state = "griffin_wings"
/obj/item/clothing/suit/cardborg
name = "cardborg suit"
desc = "An ordinary cardboard box with holes cut in the sides."
icon_state = "cardborg"
item_state = "cardborg"
body_parts_covered = CHEST|GROIN
flags_inv = HIDEJUMPSUIT
dog_fashion = /datum/dog_fashion/back
/obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot)
..()
if(slot == SLOT_WEAR_SUIT)
disguise(user)
/obj/item/clothing/suit/cardborg/dropped(mob/living/user)
..()
user.remove_alt_appearance("standard_borg_disguise")
/obj/item/clothing/suit/cardborg/proc/disguise(mob/living/carbon/human/H, obj/item/clothing/head/cardborg/borghead)
if(istype(H))
if(!borghead)
borghead = H.head
if(istype(borghead, /obj/item/clothing/head/cardborg)) //why is this done this way? because equipped() is called BEFORE THE ITEM IS IN THE SLOT WHYYYY
var/image/I = image(icon = 'icons/mob/robots.dmi' , icon_state = "robot", loc = H)
I.override = 1
I.add_overlay(mutable_appearance('icons/mob/robots.dmi', "robot_e")) //gotta look realistic
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "standard_borg_disguise", I) //you look like a robot to robots! (including yourself because you're totally a robot)
/obj/item/clothing/suit/snowman
name = "snowman outfit"
desc = "Two white spheres covered in white glitter. 'Tis the season."
icon_state = "snowman"
item_state = "snowman"
body_parts_covered = CHEST|GROIN
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/poncho
name = "poncho"
desc = "Your classic, non-racist poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/poncho/green
name = "green poncho"
desc = "Your classic, non-racist poncho. This one is green."
icon_state = "greenponcho"
item_state = "greenponcho"
/obj/item/clothing/suit/poncho/red
name = "red poncho"
desc = "Your classic, non-racist poncho. This one is red."
icon_state = "redponcho"
item_state = "redponcho"
/obj/item/clothing/suit/poncho/ponchoshame
name = "poncho of shame"
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/suit/whitedress
name = "white dress"
desc = "A fancy white dress."
icon_state = "white_dress"
item_state = "w_suit"
body_parts_covered = CHEST|GROIN|LEGS|FEET
flags_inv = HIDEJUMPSUIT|HIDESHOES
/obj/item/clothing/suit/hooded/carp_costume
name = "carp costume"
desc = "A costume made from 'synthetic' carp scales, it smells."
icon_state = "carp_casual"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
hoodtype = /obj/item/clothing/head/hooded/carp_hood
/obj/item/clothing/head/hooded/carp_hood
name = "carp hood"
desc = "A hood attached to a carp costume."
icon_state = "carp_casual"
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
name = "corgi costume"
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
icon_state = "ian"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
allowed = list()
hoodtype = /obj/item/clothing/head/hooded/ian_hood
dog_fashion = /datum/dog_fashion/back
/obj/item/clothing/head/hooded/ian_hood
name = "corgi hood"
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
icon_state = "ian"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
name = "bee costume"
desc = "Bee the true Queen!"
icon_state = "bee"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS
clothing_flags = THICKMATERIAL
hoodtype = /obj/item/clothing/head/hooded/bee_hood
/obj/item/clothing/head/hooded/bee_hood
name = "bee hood"
desc = "A hood attached to a bee costume."
icon_state = "bee"
body_parts_covered = HEAD
clothing_flags = THICKMATERIAL
flags_inv = HIDEHAIR|HIDEEARS
dynamic_hair_suffix = ""
/obj/item/clothing/suit/hooded/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
name = "bloated human suit"
desc = "A horribly bloated suit made from human skins."
icon_state = "lingspacesuit"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET|HANDS
allowed = list()
actions_types = list(/datum/action/item_action/toggle_human_head)
hoodtype = /obj/item/clothing/head/hooded/human_head
/obj/item/clothing/head/hooded/human_head
name = "bloated human head"
desc = "A horribly bloated and mismatched human head."
icon_state = "lingspacehelmet"
body_parts_covered = HEAD
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/security/officer/russian
name = "\improper Russian officer's jacket"
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
icon_state = "officertanjacket"
item_state = "officertanjacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/ran
name = "Shikigami costume"
desc = "A costume that looks like a certain shikigami, is super fluffy."
icon_state = "ran_suit"
item_state = "ran_suit"
body_parts_covered = CHEST|GROIN|LEGS
flags_inv = HIDEJUMPSUIT|HIDETAUR
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
//2061
/obj/item/clothing/head/ran
name = "Shikigami hat"
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
icon_state = "ran_hat"
item_state = "ran_hat"
flags_inv = HIDEEARS
/*
* Misc
*/
/obj/item/clothing/suit/straight_jacket
name = "straight jacket"
desc = "A suit that completely restrains the wearer. Manufactured by Antyphun Corp." //Straight jacket is antifun
icon_state = "straight_jacket"
item_state = "straight_jacket"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
equip_delay_self = 50
strip_delay = 60
breakouttime = 3000
/obj/item/clothing/suit/ianshirt
name = "worn shirt"
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "ianshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/nerdshirt
name = "gamer shirt"
desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
icon_state = "nerdshirt"
item_state = "nerdshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
name = "Vape Naysh shirt"
desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
icon_state = "vapeshirt"
item_state = "vapeshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/jacket
name = "bomber jacket"
desc = "Aviators not included."
icon_state = "bomberjacket"
item_state = "brownjsuit"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
body_parts_covered = CHEST|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/suit/jacket/leather
name = "leather jacket"
desc = "Pompadour not included."
icon_state = "leatherjacket"
item_state = "hostrench"
resistance_flags = NONE
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
/obj/item/clothing/suit/jacket/leather/overcoat
name = "leather overcoat"
desc = "That's a damn fine coat."
icon_state = "leathercoat"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
cold_protection = CHEST|GROIN|ARMS|LEGS
/obj/item/clothing/suit/jacket/puffer
name = "puffer jacket"
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
item_state = "hostrench"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/jacket/puffer/vest
name = "puffer vest"
desc = "A thick vest with a rubbery, water-resistant shell."
icon_state = "puffervest"
item_state = "armor"
body_parts_covered = CHEST|GROIN
cold_protection = CHEST|GROIN
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/jacket/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket"
item_state = "militaryjacket"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
/obj/item/clothing/suit/jacket/letterman
name = "letterman jacket"
desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
icon_state = "letterman"
item_state = "letterman"
/obj/item/clothing/suit/jacket/letterman_red
name = "red letterman jacket"
desc = "A letterman jacket in a sick red color. Radical."
icon_state = "letterman_red"
item_state = "letterman_red"
/obj/item/clothing/suit/jacket/letterman_syndie
name = "blood-red letterman jacket"
desc = "Oddly, this jacket seems to have a large S on the back..."
icon_state = "letterman_s"
item_state = "letterman_s"
/obj/item/clothing/suit/jacket/letterman_nanotrasen
name = "blue letterman jacket"
desc = "A blue letterman jacket with a proud Nanotrasen N on the back. The tag says that it was made in Space China."
icon_state = "letterman_n"
item_state = "letterman_n"
/obj/item/clothing/suit/dracula
name = "dracula coat"
desc = "Looks like this belongs in a very old movie set."
icon_state = "draculacoat"
item_state = "draculacoat"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/drfreeze_coat
name = "doctor freeze's labcoat"
desc = "A labcoat imbued with the power of features and freezes."
icon_state = "drfreeze_coat"
item_state = "drfreeze_coat"
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/suit/gothcoat
name = "gothic coat"
desc = "Perfect for those who want stalk in a corner of a bar."
icon_state = "gothcoat"
item_state = "gothcoat"
body_parts_covered = CHEST|ARMS|HAND_LEFT //peculiar
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
icon_state = "xenos"
item_state = "xenos_helm"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/clothing/mask/facehugger/toy)
// WINTER COATS
/obj/item/clothing/suit/hooded/wintercoat
name = "winter coat"
desc = "A heavy jacket made from 'synthetic' animal furs."
icon_state = "coatwinter"
item_state = "coatwinter"
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
/obj/item/clothing/head/hooded/winterhood
name = "winter hood"
desc = "A hood attached to a heavy winter jacket."
icon_state = "winterhood"
body_parts_covered = HEAD
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/wintercoat/centcom
name = "centcom winter coat"
icon_state = "coatcentcom"
item_state = "coatcentcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/centcom
icon_state = "winterhood_centcom"
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
/obj/item/clothing/suit/hooded/wintercoat/captain
name = "captain's winter coat"
icon_state = "coatcaptain"
item_state = "coatcaptain"
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/captain
icon_state = "winterhood_captain"
/obj/item/clothing/suit/hooded/wintercoat/hop
name = "head of personnel's winter coat"
icon_state = "coathop"
item_state = "coathop"
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 5, "rad" = 0, "fire" = 0, "acid" = 5)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hop
/obj/item/clothing/head/hooded/winterhood/hop
icon_state = "winterhood_hop"
/obj/item/clothing/suit/hooded/wintercoat/security
name = "security winter coat"
icon_state = "coatsecurity"
item_state = "coatsecurity"
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/security
icon_state = "winterhood_security"
/obj/item/clothing/suit/hooded/wintercoat/hos
name = "head of security's winter coat"
icon_state = "coathos"
item_state = "coathos"
armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 55)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hos
/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/head/hooded/winterhood/hos
icon_state = "winterhood_hos"
/obj/item/clothing/suit/hooded/wintercoat/medical
name = "medical winter coat"
icon_state = "coatmedical"
item_state = "coatmedical"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/medical
/obj/item/clothing/head/hooded/winterhood/medical
icon_state = "winterhood_medical"
/obj/item/clothing/suit/hooded/wintercoat/cmo
name = "chief medical officer's winter coat"
icon_state = "coatcmo"
item_state = "coatcmo"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/cmo
/obj/item/clothing/head/hooded/winterhood/cmo
icon_state = "winterhood_cmo"
/obj/item/clothing/suit/hooded/wintercoat/chemistry
name = "chemistry winter coat"
icon_state = "coatchemistry"
item_state = "coatchemistry"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 30, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry
/obj/item/clothing/head/hooded/winterhood/chemistry
icon_state = "winterhood_chemistry"
/obj/item/clothing/suit/hooded/wintercoat/viro
name = "virology winter coat"
icon_state = "coatviro"
item_state = "coatviro"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/viro
/obj/item/clothing/head/hooded/winterhood/viro
icon_state = "winterhood_viro"
/obj/item/clothing/suit/hooded/wintercoat/science
name = "science winter coat"
icon_state = "coatscience"
item_state = "coatscience"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/science
/obj/item/clothing/head/hooded/winterhood/science
icon_state = "winterhood_science"
/obj/item/clothing/suit/hooded/wintercoat/robotics
name = "robotics winter coat"
icon_state = "coatrobotics"
item_state = "coatrobotics"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/screwdriver, /obj/item/crowbar, /obj/item/wrench, /obj/item/stack/cable_coil, /obj/item/weldingtool, /obj/item/multitool)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/robotics
/obj/item/clothing/head/hooded/winterhood/robotics
icon_state = "winterhood_robotics"
/obj/item/clothing/suit/hooded/wintercoat/genetics
name = "genetics winter coat"
icon_state = "coatgenetics"
item_state = "coatgenetics"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
hoodtype = /obj/item/clothing/head/hooded/winterhood/genetics
/obj/item/clothing/head/hooded/winterhood/genetics
icon_state = "winterhood_genetics"
/obj/item/clothing/suit/hooded/wintercoat/rd
name = "research director's winter coat"
icon_state = "coatrd"
item_state = "coatrd"
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 5,"energy" = 0, "bomb" = 15, "bio" = 5, "rad" = 5, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/rd
/obj/item/clothing/head/hooded/winterhood/rd
icon_state = "winterhood_rd"
/obj/item/clothing/suit/hooded/wintercoat/ce
name = "chief engineer's winter coat"
icon_state = "coatce"
item_state = "coatce"
armor = list("melee" = 0, "bullet" = 0, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 30, "fire" = 35, "acid" = 45)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
hoodtype = /obj/item/clothing/head/hooded/winterhood/ce
/obj/item/clothing/head/hooded/winterhood/ce
icon_state = "winterhood_ce"
/obj/item/clothing/suit/hooded/wintercoat/engineering
name = "engineering winter coat"
icon_state = "coatengineer"
item_state = "coatengineer"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering
/obj/item/clothing/head/hooded/winterhood/engineering
icon_state = "winterhood_engineer"
/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
icon_state = "coatatmos"
item_state = "coatatmos"
hoodtype = /obj/item/clothing/head/hooded/winterhood/engineering/atmos
/obj/item/clothing/head/hooded/winterhood/engineering/atmos
icon_state = "winterhood_atmos"
/obj/item/clothing/suit/hooded/wintercoat/hydro
name = "hydroponics winter coat"
icon_state = "coathydro"
item_state = "coathydro"
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants, /obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hydro
/obj/item/clothing/head/hooded/winterhood/hydro
icon_state = "winterhood_hydro"
/obj/item/clothing/suit/hooded/wintercoat/cosmic
name = "cosmic winter coat"
icon_state = "coatcosmic"
item_state = "coatcosmic"
allowed = list(/obj/item/flashlight)
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
/obj/item/clothing/head/hooded/winterhood/cosmic
icon_state = "winterhood_cosmic"
/obj/item/clothing/suit/hooded/wintercoat/janitor
name = "janitors winter coat"
icon_state = "coatjanitor"
item_state = "coatjanitor"
allowed = list(/obj/item/toy, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/grenade/chem_grenade,/obj/item/lightreplacer,/obj/item/flashlight,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/spray,/obj/item/soap,/obj/item/holosign_creator,/obj/item/key/janitor,/obj/item/melee/flyswatter,/obj/item/paint/paint_remover,/obj/item/storage/bag/trash,/obj/item/reagent_containers/glass/bucket)
hoodtype = /obj/item/clothing/head/hooded/winterhood/janitor
/obj/item/clothing/head/hooded/winterhood/janitor
icon_state = "winterhood_janitor"
/obj/item/clothing/suit/hooded/wintercoat/cargo
name = "cargo winter coat"
icon_state = "coatcargo"
item_state = "coatcargo"
hoodtype = /obj/item/clothing/head/hooded/winterhood/cargo
/obj/item/clothing/head/hooded/winterhood/cargo
icon_state = "winterhood_cargo"
/obj/item/clothing/suit/hooded/wintercoat/qm
name = "quartermaster's winter coat"
icon_state = "coatqm"
item_state = "coatqm"
hoodtype = /obj/item/clothing/head/hooded/winterhood/qm
/obj/item/clothing/head/hooded/winterhood/qm
icon_state = "winterhood_qm"
/obj/item/clothing/suit/hooded/wintercoat/aformal
name = "assistant's formal winter coat"
icon_state = "coataformal"
item_state = "coataformal"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
/obj/item/clothing/head/hooded/winterhood/aformal
icon_state = "winterhood_aformal"
/obj/item/clothing/suit/hooded/wintercoat/miner
name = "mining winter coat"
icon_state = "coatminer"
item_state = "coatminer"
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
/obj/item/clothing/head/hooded/winterhood/miner
icon_state = "winterhood_miner"
/obj/item/clothing/suit/hooded/wintercoat/ratvar
name = "ratvarian winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
var/real = TRUE
/obj/item/clothing/head/hooded/winterhood/ratvar
icon_state = "winterhood_ratvar"
light_range = 3
light_power = 1
light_color = "#B18B25" //clockwork slab background top color
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
..()
if (slot != SLOT_WEAR_SUIT || !real)
return
if (is_servant_of_ratvar(user))
return
else
user.dropItemToGround(src)
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
user.adjustFireLoss(rand(10,16))
/obj/item/clothing/suit/hooded/wintercoat/narsie
name = "narsian winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
var/real = TRUE
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
..()
if (slot != SLOT_WEAR_SUIT || !real)
return
if (iscultist(user))
return
else
user.dropItemToGround(src)
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
user.adjustBruteLoss(rand(10,16))
/obj/item/clothing/head/hooded/winterhood/narsie
icon_state = "winterhood_narsie"
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
name = "brass winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
real = FALSE
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
name = "runed winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
real = FALSE
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
icon_state = "bedsheet"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
/obj/item/clothing/suit/bronze
name = "bronze suit"
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_cuirass_old"
body_parts_covered = CHEST|GROIN|LEGS
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
/obj/item/clothing/suit/ghost_sheet
name = "ghost sheet"
desc = "The hands float by themselves, so it's extra spooky."
icon_state = "ghost_sheet"
item_state = "ghost_sheet"
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
alternate_worn_layer = UNDER_HEAD_LAYER
/obj/item/clothing/suit/flakjack
name = "flak jacket"
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
icon_state = "flakjack"
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = CHEST
resistance_flags = NONE
mutantrace_variation = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
/obj/item/clothing/suit/assu_suit
name = "DAB suit"
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
icon_state = "assu_suit"
item_state = "assu_suit"
blood_overlay_type = "armor"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
flags_inv = HIDEJUMPSUIT
resistance_flags = NONE
/obj/item/clothing/suit/hooded/wintercoat/christmascoatr
name = "red christmas coat"
desc = "A festive red Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatr"
item_state = "christmascoatr"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodr
/obj/item/clothing/head/hooded/winterhood/christmashoodr
icon_state = "christmashoodr"
/obj/item/clothing/suit/hooded/wintercoat/christmascoatg
name = "green christmas coat"
desc = "A festive green Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatg"
item_state = "christmascoatg"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodg
/obj/item/clothing/head/hooded/winterhood/christmashoodg
icon_state = "christmashoodg"
/obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
name = "red and green christmas coat"
desc = "A festive red and green Christmas coat! Smells like Candy Cane!"
icon_state = "christmascoatrg"
item_state = "christmascoatrg"
hoodtype = /obj/item/clothing/head/hooded/winterhood/christmashoodrg
/obj/item/clothing/head/hooded/winterhood/christmashoodrg
icon_state = "christmashoodrg"