393 lines
14 KiB
Plaintext
393 lines
14 KiB
Plaintext
///////////////////////////////
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///////Weapons & Ammo//////////
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///////////////////////////////
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//////////////
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//Ammo Boxes//
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//////////////
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/datum/design/c38/sec
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id = "sec_38"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/c38/sec/lethal
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name = "Speed Loader (.38)"
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id = "sec_38lethal"
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build_path = /obj/item/ammo_box/c38/lethal
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/datum/design/c38_trac
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name = "Speed Loader (.38 TRAC)"
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desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body."
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id = "c38_trac"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 20000, MAT_SILVER = 5000, MAT_GOLD = 1000)
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build_path = /obj/item/ammo_box/c38/trac
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/c38_hotshot
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name = "Speed Loader (.38 Hot Shot)"
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desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload."
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id = "c38_hotshot"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000)
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build_path = /obj/item/ammo_box/c38/hotshot
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/c38_iceblox
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name = "Speed Loader (.38 Iceblox)"
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desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload."
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id = "c38_iceblox"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000)
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build_path = /obj/item/ammo_box/c38/iceblox
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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//////////////
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//WT550 Mags//
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//////////////
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/datum/design/mag_oldsmg
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name = "WT-550 Semi-Auto SMG Magazine (4.6x30mm)"
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desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG."
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id = "mag_oldsmg"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_box/magazine/wt550m9
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mag_oldsmg/ap_mag
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name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)"
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desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
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id = "mag_oldsmg_ap"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mag_oldsmg/ic_mag
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name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)"
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desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
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id = "mag_oldsmg_ic"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mag_oldsmg/tx_mag
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name = "WT-550 Semi-Auto SMG Uranium Magazine (4.6x30mm TX)"
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desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Semi-Auto SMG."
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id = "mag_oldsmg_tx"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mag_oldsmg/rubber_mag
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name = "WT-550 Semi-Auto SMG rubberbullets Magazine (4.6x30mm rubber)"
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desc = "A 20 round rubber shots magazine for the out of date security WT-550 Semi-Auto SMG"
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id = "mag_oldsmg_rubber"
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materials = list(MAT_METAL = 6000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/wtrubber
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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//////////////
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//Ammo Shells/
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//////////////
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/datum/design/beanbag_slug/sec
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id = "sec_beanbag"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/rubbershot/sec
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id = "sec_rshot"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/shotgun_slug/sec
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id = "sec_slug"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/buckshot_shell/sec
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id = "sec_bshot"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/shotgun_dart/sec
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id = "sec_dart"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/incendiary_slug/sec
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id = "sec_Islug"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/stunshell
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name = "Stun Shell"
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 200)
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build_path = /obj/item/ammo_casing/shotgun/stunslug
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/techshell
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name = "Unloaded Technological Shotshell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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id = "techshotshell"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
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build_path = /obj/item/ammo_casing/shotgun/techshell
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/cryostatis_shotgun_dart
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name = "Cryostasis Shotgun Dart"
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desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
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id = "shotgundartcryostatis"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3500)
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build_path = /obj/item/ammo_casing/shotgun/dart/noreact
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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//////////////
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//Firing Pins/
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//////////////
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/datum/design/pin_testing
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name = "Test-Range Firing Pin"
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desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
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id = "pin_testing"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 300)
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build_path = /obj/item/firing_pin/test_range
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category = list("Firing Pins")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/pin_mindshield
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name = "Mindshield Firing Pin"
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desc = "This is a security firing pin which only authorizes users who are mindshield-implanted."
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id = "pin_loyalty"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200)
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build_path = /obj/item/firing_pin/implant/mindshield
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category = list("Firing Pins")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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//////////////
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//Guns////////
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//////////////
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/datum/design/lasercarbine
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name = "Laser Carbine"
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desc = "Beefed up version of a standard laser gun."
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id = "lasercarbine"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 15000, MAT_GLASS = 10000, MAT_GOLD = 2500, MAT_SILVER = 2500)
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build_path = /obj/item/gun/energy/laser/carbine/nopin
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/stunrevolver
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name = "Tesla Revolver"
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desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
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id = "stunrevolver"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
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build_path = /obj/item/gun/energy/tesla_revolver
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/nuclear_gun
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name = "Advanced Energy Gun"
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desc = "An energy gun with an experimental miniaturized reactor."
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id = "nuclear_gun"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
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build_path = /obj/item/gun/energy/e_gun/nuclear
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/beamrifle
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name = "Beam Marksman Rifle"
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desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
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id = "beamrifle"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
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build_path = /obj/item/gun/energy/beam_rifle
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/decloner
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name = "Decloner"
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desc = "Your opponent will bubble into a messy pile of goop."
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id = "decloner"
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
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reagents_list = list(/datum/reagent/toxin/mutagen = 40)
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build_path = /obj/item/gun/energy/decloner
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/rapidsyringe
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name = "Rapid Syringe Gun"
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desc = "A gun that fires many syringes."
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id = "rapidsyringe"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
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build_path = /obj/item/gun/syringe/rapidsyringe
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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/datum/design/temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature beam like projectiles to change temperature."
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id = "temp_gun"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
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build_path = /obj/item/gun/energy/temperature
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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id = "flora_gun"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
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reagents_list = list(/datum/reagent/radium = 20)
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build_path = /obj/item/gun/energy/floragun
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/xray
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name = "X-ray Laser Gun"
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desc = "Not quite as menacing as it sounds"
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id = "xray_laser"
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/gun/energy/xray
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/ioncarbine
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name = "Ion Carbine"
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desc = "How to dismantle a cyborg : The gun."
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id = "ioncarbine"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
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build_path = /obj/item/gun/energy/ionrifle/carbine
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/wormhole_projector
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name = "Bluespace Wormhole Projector"
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desc = "A projector that emits high density quantum-coupled bluespace beams."
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id = "wormholeprojector"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
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build_path = /obj/item/gun/energy/wormhole_projector
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/gravitygun
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name = "One-point Bluespace-gravitational Manipulator"
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desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
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id = "gravitygun"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000)
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build_path = /obj/item/gun/energy/gravity_gun
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/largecrossbow
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name = "Energy Crossbow"
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desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
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id = "largecrossbow"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
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build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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///////////
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//Grenades/
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///////////
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/datum/design/large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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id = "large_Grenade"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000)
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build_path = /obj/item/grenade/chem_grenade/large
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/pyro_grenade
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name = "Pyro Grenade"
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desc = "An advanced grenade that is able to self ignite its mixture."
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id = "pyro_Grenade"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
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build_path = /obj/item/grenade/chem_grenade/pyro
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/cryo_grenade
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name = "Cryo Grenade"
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desc = "An advanced grenade that rapidly cools its contents upon detonation."
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id = "cryo_Grenade"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/grenade/chem_grenade/cryo
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/adv_grenade
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name = "Advanced Release Grenade"
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desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
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id = "adv_Grenade"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
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build_path = /obj/item/grenade/chem_grenade/adv_release
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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//////////
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//MISC////
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//////////
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/datum/design/tele_shield
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name = "Telescopic Riot Shield"
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desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
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id = "tele_shield"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
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build_path = /obj/item/shield/riot/tele
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/suppressor
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name = "Suppressor"
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desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
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id = "suppressor"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/suppressor
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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