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GS13NG/html/changelogs/archive/2015-06.yml
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2022-02-02 02:01:04 -03:00

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2015-06-04:
Cuboos:
- rscadd: Added casting and firing sounds for wizard spells and staves.
- rscadd: A new title theme has been added.
Gun Hog:
- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
in the autolathe.
Palpatine213:
- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
2015-06-05:
CandyClown:
- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
CorruptComputer:
- bugfix: Security lockers no longer spawn in front of each other on Box.
- bugfix: Hooked up the scrubbers in QM's office on Box.
- bugfix: Fixed bar disposals on Box
- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
doors to Turbine on Box.
Ikarrus:
- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
their gang for 5 influence a message.
- tweak: Conversion pens now use a flat 60sec cooldown rate.
KorPhaeron:
- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
2015-06-06:
Incoming5643:
- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
so long as they are also antagonists.
- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
shuttle provided they are locked in the brig.
- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
way to escape the station.
Jordie0608:
- rscadd: Admin-delaying the round now works once it has finished.
2015-06-07:
Aranclanos:
- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
Iamgoofball:
- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
have been re-added.
RemieRichards:
- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
kingofkosmos:
- tweak: Mops can now be wet from normal buckets and sinks.
2015-06-08:
AnturK:
- imageadd: Improved the interface of Spellbooks.
Cheridan:
- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
objects are less prone to being pushed.
- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
Firecage:
- rscadd: Protolathes can now build Experimental Welding Tools.
2015-06-09:
Aranclanos:
- wip: Structures and machines can now be built on shuttles.
Iamgoofball:
- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
parts and can be used to upgrade machines at range without needing to open their
maintenance panel.'
- rscadd: A new tier of stock parts have been added, they're very expensive to produce
but provide ample improvements.
- experiment: Many machines can now also be upgraded.
- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
time, at high level can gib creatures with clothes.'
- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
seed production.'
- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
chance to yield materials, at high level there is a chance for rarer materials.'
- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
- tweak: 'Smartfridge: Matter Bins increase storage.'
- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
time.'
- tweak: 'Microwave: Matter Bins increase storage.'
- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
points per ore and Manipulators speed up operation time.'
- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
- tweak: 'Biogenerator: Matter Bins increase storage.'
bananacreampie:
- rscadd: Added several new options to the ghostform sprites
2015-06-11:
Cheridan:
- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
2015-06-12:
Ikarrus:
- experiment: <B>Gang Updates</b>
- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
and defend it for a varying time frame.<br>* The location of the dominator is
broadcasted to the entire station the moment it is activated<br>* The more territories
the gang controls, the less time it will take<br>* Gangs no longer win by capturing
territories'
- rscadd: A choice of gang outfits are now purchasable for 1 influence each
- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
- rscadd: Bulletproof armor vests are now purchasable for 10 influence
- tweak: Gang messages are now free to send
- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
to regular ones, now.
- rscdel: Gangs will no longer be notified how much territory the enemy controls
Incoming5643:
- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
sactioned the dark path of lichdom. Beware of the powerful lich who hides his
phylactery well, for he is immortal!
- rscadd: The trick to defeating liches is to destroy either their body or their
phylactery item before they can ressurect to it. The more a lich is slain the
longer it will take him to make use of his phylactery and the more likely the
crew is to catch him during a vunerable moment.
- rscremove: Due to the addition of proper liching, skeletons as a choosable race
from magic mirrors has been discontinued. My apologies to the powergamers. A
special admin version of the mirror that allows for skeletons has also been
added to the code.
Miauw:
- tweak: 'AIs have received several minor nerfs in order to increase antagonist
counterplay:'
- tweak: AI tracking is no longer instant, it takes an amount of time that increases
with distance from the AI eye, up to 4 seconds. The AI detector item will light
up when an AI begins tracking.
- tweak: A random camera failure event has been added, which will break one or two
random cameras.
- tweak: You can no longer keep tracking people that are outside of your camera
vision.
- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
then use wirecutters to disable it or a multitool to change the focus.
- tweak: You can now hit cameras with items to break them. To repair a camera, simply
open the panel and use wirecutters on it.
- tweak: Camera alerts now only happen after a camera is reactivated.
RemieRichards:
- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
that are affected by Walls and Doors
2015-06-14:
Ikarrus:
- rscadd: White suits added to gang outfits
- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
over time)
- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
the takeover timer will be reduced by how many territories they control.
- tweak: Spraycan cost reduced to 5 influence.
- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
enemy gang has more members than yours.
- tweak: Tommy guns no longer deal stamina damage.
- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
War
2015-06-15:
Incoming5643:
- rscadd: Lizards can now choose from a wide varity of physical appearances in character
creation! Sprites made by WJohn. Hiss Responsibly.
Kor:
- rscadd: A terrible new creature stalks the halls of SS13.
- rscadd: The wizard has a new artefact related to said creature.
- rscadd: Added a new sepia slime plasma reaction. Try it out!
spasticVerbalizer:
- bugfix: Drones can now properly quick-equip.
2015-06-18:
AnturK:
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
your next message!
Ikarrus:
- rscadd: Department Management consoles have been added to Head of Staff offices.
These will enable heads to modify ID's access to their department, as well as
preform demotions.
Miauw:
- tweak: Bullets can now damage cameras.
- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
of when all EMP pulses run out.
- tweak: Makes the force required to damage cameras greater than or equal to ten
instead of greater than ten.
- tweak: Camera alarms now trigger when cameras are disabled with brute force or
bullets.
Xhuis:
- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
shard combining with a gravitational singularity is an extremely bad idea. They
advise keeping the two as far apart as possible.
phil235:
- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
2015-06-20:
Dorsisdwarf:
- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
Ikarrus:
- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
time faster.
- rscadd: Added several more options for gang outfits
- rscadd: Pinpointers will now point at active dominators.
- tweak: Gang outfits are now slightly armored
- tweak: Gang tags are now named 'graffiti' to make them harder to detect
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
if your game_options.txt is up to date.'
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
longer deconvert gangsters, but it can still prevent recruitments.
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
Unlike tommy guns gangs will be able to purchase ammo for uzis.
Jordie0608:
- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
(FLW).'
- rscadd: Message and Follow links added to many notifications.
- rscadd: New buttons to toggle nuke and set security level.
- spellcheck: Flamethrowers are logged in attack_log.
Thunder12345:
- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
after firing.
- tweak: Combat shotgun capacity has been reduced to six shells.
Xhuis:
- rscadd: You will now trip over securitrons if you run over them whilst they are
chasing a target.
- rscadd: An admin-spawnable drone dispenser has been added that will automatically
create drone shells when supplied with materials.
- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
on the next person to open the door.
- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
filled with lethal poison-filled darts.
- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
begin flashing red.
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
rejoice!
- rscadd: More suicide messages have been added for a few items.
2015-06-21:
GunHog:
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
lasers instead of simply shooting faster.
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
of exosuit technology, from the Ripley APLU design to even experimental Phazon
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
device. Per safety regulations, the exosuit must have maintenance protocols
enabled in order to remove an AI from it.
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
shunt to an APC.
Iamgoofball:
- rscdel: Blobs can no longer have Morphine as their chemical.
duncathan:
- tweak: Heat exchangers now update their color to match that of the pipe connected
to them.
- tweak: Heat exchangers are on longer dense.
2015-06-22:
Iamgoofball:
- rscdel: Removed failure chance and delay when emagging an APC.
KorPhaeron:
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
laser damage reduction of all armor suits.
LaharlMontogmmery:
- rscadd: You can now click and drag a storage container to empty it's contents
into another container, disposal bin or floor tile.
Xhuis:
- experiment: Revenants have received a considerable overhaul.
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
in locations like the morgue and prisoner transfer center.
- rscadd: Revenants can no longer cross tiles covered in holy water.
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
to malfunction, holy water over tiles to evaporate, and a few other effects.
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
away and leaving behind glimmering residue as evidence of their demise.
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
it may reform into a new revenant. Simply scattering it is enough to stop this,
but it also has high research levels.
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
- tweak: Revenanants will be revealed for longer when using abilities and also receive
feedback on this revealing.
- tweak: Revenants can now only spawn via random event with a specific amount of
dead mobs on the station. The default for this is 10.
- bugfix: Revenants can no longer use abilities from inside walls.
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
they can no longer harvest unconscious people, only the dead.
2015-06-23:
Fayrik:
- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
interfaces are read only at a distance.
- tweak: Refactored all NanoUI interfaces to use a more universal proc.
- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
update less, but register mouse clicks faster.
- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
them respond to button clicks much faster.
- bugfix: Atmos alarm reset buttons work now. Probably.
Iamgoofball:
- rscadd: Adds a progress bar when performing actions.
Ikarrus:
- rscadd: New gang names with tags created by Joan
- rscadd: C4 explosive can be purchased by gangs for 10 influence.
- tweak: Recruitment pen cost increased to 50.
- rscadd: Lieutenants recieve one free recruitment pen.
- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
- tweak: Increased chance of deconversion with head trauma
- tweak: Recalling the shuttle now takes about a minute to work, during which you
won't be able to use your gangtool.
- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
while active.
- rscadd: Added puffer jackets and vests.
- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
- rscdel: Removed bulletproof vests from gangtool menu.
Jordie0608:
- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
MrStonedOne:
- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
construct a useful adminhelp and give them back their adminhelp verb
RemieRichards:
- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
always take at bare minimum, 10% of the incoming damage.
- rscadd: Added a system for Armour Penetration to items, it works by temporarily
(It does NOT damage the armour or anything) reducing the armour values by the
AP value during the attack instance.
- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
15 AP = 65 Melee).'
- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
10.
- tweak: You can now unwrench pipes who's internal pressures are greater than that
of their environment...
- rscadd: However it will throw you away from the pipe at extreme speed! (You are
warned beforehand if the pipe will do this, allowing you to cancel)
Vekter:
- bugfix: Finally fixed immovable rods! They will now properly bisect the station
(and crit anyone unlucky enough to be in their path).
- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
that many storms may be more violent than they once were.
- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
Take care while scanning them.
- rscadd: Flux anomalies explode much more violently now. Get there and destroy
them, or risk losing half a department.
xxalpha:
- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
rather than death.'
- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
Ops uplink.
- bugfix: Fixed Nutriment pump implant printing.
- tweak: Health Analyzers now have the ability to detect cybernetic implants.
- tweak: X-Ray implants are now much harder to unlock.
2015-06-24:
Ikarrus:
- rscadd: Request Console message sent to major departments will now be broadcasted
on that department's radio.
- rscadd: Request Consoles can be used to quicly declare a security, medical, or
engineering emergency.
2015-06-25:
Iamgoofball:
- rscadd: Changes up how Explosive Implants work.
- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
you inject increases the size of the explosion. You gib on usage, regardless
of explosion size.
- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
20 microbombs.
- rscadd: Nuke Ops start with microbomb implants again.
2015-06-26:
Ikarrus:
- imageadd: Added a couple of new gang tag resprites by Joan.
Kor:
- tweak: Summon Guns has returned to its former glory. The spell will once again
create antagonists, now with the objective to steal as many guns as possible.
- tweak: Summon Guns once again costs a spell point, rather than granting one.
phil235:
- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
stuns/knockdowns.
pudl:
- rscadd: You can now play games of mastermind to unlock abandoned crates found
throughout space.
2015-06-27:
Ikarrus:
- rscadd: Some objects can be burned now.
- rscadd: Bombs will shred your clothes, with respect to their layering and armor
values. Exterior clothing will shield clothing underneath. Storage items will
drop their contents when bombed this way.
Laharl Montogmmery:
- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
tiles.'
MrStonedOne:
- tweak: Admins will now receive a notification when one of them starts to reply
to an adminhelp to cut down on multiple responses to adminhelps and let admins
know when an adminhelp isn't getting replied to.
- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
in the text of adminhelps) has been added for all player to admin pms, as well
as admin say.
NullQuery:
- wip: Introduces html_interface, a module to streamline the management of browser
windows.
- rscadd: Adds playing cards that utilize a new HTML window management system.
Vekter:
- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
2015-06-28:
Ikarrus:
- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
original boss
- rscadd: Gang leaders can register additional gangtools to themselves for use as
spares.
- tweak: Number of maximum lieutenants lowered to 2
- tweak: Pistol cost increased to 25 influence
- tweak: Uzi cost increased to 50 influence
- tweak: Uzi Ammo decreased to 20 influence
- rscadd: Overcoats added to items the biogenerator can produce.
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
phil235:
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
amount of clouds in a smoke now depends on the amount of smoke created. Acid
no longer melts items on a mob at low volume, and the chances to melt them increases
with the amount applied on the mob. Sprays can now contain acid again.
2015-06-29:
Ikarrus:
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
reduce clutter.
Incoming5643:
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
this rare blob you must breed a slime with a 100% mutation chance!
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
colors. You can get any color slime this way, pray to the RNG!
Xhuis:
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
Some gangs will name themselves after this group and practice martial arts rather
than using traditional gang weaponry. These shadowboxers are not to be taken
lightly.
oranges:
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
jetpacks have been greatly improved in speed and handling