422 lines
22 KiB
YAML
422 lines
22 KiB
YAML
2015-06-04:
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Cuboos:
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- rscadd: Added casting and firing sounds for wizard spells and staves.
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- rscadd: A new title theme has been added.
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Gun Hog:
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- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
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in the autolathe.
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Palpatine213:
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- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
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2015-06-05:
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CandyClown:
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- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
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CorruptComputer:
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- bugfix: Security lockers no longer spawn in front of each other on Box.
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- bugfix: Hooked up the scrubbers in QM's office on Box.
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- bugfix: Fixed bar disposals on Box
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- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
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- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
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doors to Turbine on Box.
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Ikarrus:
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- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
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their gang for 5 influence a message.
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- tweak: Conversion pens now use a flat 60sec cooldown rate.
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KorPhaeron:
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- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
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2015-06-06:
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Incoming5643:
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- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
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so long as they are also antagonists.
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- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
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shuttle provided they are locked in the brig.
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- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
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way to escape the station.
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Jordie0608:
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- rscadd: Admin-delaying the round now works once it has finished.
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2015-06-07:
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Aranclanos:
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- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
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Iamgoofball:
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- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
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have been re-added.
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RemieRichards:
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- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
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kingofkosmos:
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- tweak: Mops can now be wet from normal buckets and sinks.
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2015-06-08:
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AnturK:
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- imageadd: Improved the interface of Spellbooks.
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Cheridan:
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- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
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objects are less prone to being pushed.
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- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
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Firecage:
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- rscadd: Protolathes can now build Experimental Welding Tools.
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2015-06-09:
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Aranclanos:
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- wip: Structures and machines can now be built on shuttles.
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Iamgoofball:
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- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
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parts and can be used to upgrade machines at range without needing to open their
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maintenance panel.'
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- rscadd: A new tier of stock parts have been added, they're very expensive to produce
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but provide ample improvements.
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- experiment: Many machines can now also be upgraded.
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- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
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- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
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time, at high level can gib creatures with clothes.'
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- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
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seed production.'
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- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
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and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
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- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
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chance to yield materials, at high level there is a chance for rarer materials.'
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- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
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- tweak: 'Smartfridge: Matter Bins increase storage.'
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- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
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time.'
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- tweak: 'Microwave: Matter Bins increase storage.'
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- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
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points per ore and Manipulators speed up operation time.'
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- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
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- tweak: 'Biogenerator: Matter Bins increase storage.'
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bananacreampie:
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- rscadd: Added several new options to the ghostform sprites
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2015-06-11:
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Cheridan:
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- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
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2015-06-12:
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Ikarrus:
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- experiment: <B>Gang Updates</b>
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- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
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and defend it for a varying time frame.<br>* The location of the dominator is
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broadcasted to the entire station the moment it is activated<br>* The more territories
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the gang controls, the less time it will take<br>* Gangs no longer win by capturing
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territories'
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- rscadd: A choice of gang outfits are now purchasable for 1 influence each
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- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
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- rscadd: Bulletproof armor vests are now purchasable for 10 influence
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- tweak: Gang messages are now free to send
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- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
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- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
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to regular ones, now.
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- rscdel: Gangs will no longer be notified how much territory the enemy controls
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Incoming5643:
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- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
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sactioned the dark path of lichdom. Beware of the powerful lich who hides his
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phylactery well, for he is immortal!
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- rscadd: The trick to defeating liches is to destroy either their body or their
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phylactery item before they can ressurect to it. The more a lich is slain the
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longer it will take him to make use of his phylactery and the more likely the
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crew is to catch him during a vunerable moment.
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- rscremove: Due to the addition of proper liching, skeletons as a choosable race
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from magic mirrors has been discontinued. My apologies to the powergamers. A
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special admin version of the mirror that allows for skeletons has also been
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added to the code.
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Miauw:
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- tweak: 'AIs have received several minor nerfs in order to increase antagonist
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counterplay:'
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- tweak: AI tracking is no longer instant, it takes an amount of time that increases
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with distance from the AI eye, up to 4 seconds. The AI detector item will light
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up when an AI begins tracking.
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- tweak: A random camera failure event has been added, which will break one or two
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random cameras.
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- tweak: You can no longer keep tracking people that are outside of your camera
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vision.
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- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
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then use wirecutters to disable it or a multitool to change the focus.
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- tweak: You can now hit cameras with items to break them. To repair a camera, simply
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open the panel and use wirecutters on it.
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- tweak: Camera alerts now only happen after a camera is reactivated.
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RemieRichards:
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- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
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that are affected by Walls and Doors
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2015-06-14:
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Ikarrus:
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- rscadd: White suits added to gang outfits
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- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
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over time)
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- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
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the takeover timer will be reduced by how many territories they control.
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- tweak: Spraycan cost reduced to 5 influence.
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- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
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enemy gang has more members than yours.
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- tweak: Tommy guns no longer deal stamina damage.
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- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
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War
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2015-06-15:
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Incoming5643:
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- rscadd: Lizards can now choose from a wide varity of physical appearances in character
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creation! Sprites made by WJohn. Hiss Responsibly.
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Kor:
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- rscadd: A terrible new creature stalks the halls of SS13.
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- rscadd: The wizard has a new artefact related to said creature.
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- rscadd: Added a new sepia slime plasma reaction. Try it out!
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spasticVerbalizer:
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- bugfix: Drones can now properly quick-equip.
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2015-06-18:
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AnturK:
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- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
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your next message!
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Ikarrus:
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- rscadd: Department Management consoles have been added to Head of Staff offices.
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These will enable heads to modify ID's access to their department, as well as
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preform demotions.
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Miauw:
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- tweak: Bullets can now damage cameras.
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- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
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of when all EMP pulses run out.
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- tweak: Makes the force required to damage cameras greater than or equal to ten
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instead of greater than ten.
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- tweak: Camera alarms now trigger when cameras are disabled with brute force or
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bullets.
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Xhuis:
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- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
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shard combining with a gravitational singularity is an extremely bad idea. They
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advise keeping the two as far apart as possible.
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phil235:
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- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
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2015-06-20:
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Dorsisdwarf:
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- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
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- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
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Ikarrus:
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- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
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time faster.
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- rscadd: Added several more options for gang outfits
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- rscadd: Pinpointers will now point at active dominators.
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- tweak: Gang outfits are now slightly armored
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- tweak: Gang tags are now named 'graffiti' to make them harder to detect
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- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
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- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
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if your game_options.txt is up to date.'
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- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
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longer deconvert gangsters, but it can still prevent recruitments.
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- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
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Unlike tommy guns gangs will be able to purchase ammo for uzis.
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Jordie0608:
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- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
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(FLW).'
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- rscadd: Message and Follow links added to many notifications.
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- rscadd: New buttons to toggle nuke and set security level.
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- spellcheck: Flamethrowers are logged in attack_log.
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Thunder12345:
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- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
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after firing.
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- tweak: Combat shotgun capacity has been reduced to six shells.
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Xhuis:
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- rscadd: You will now trip over securitrons if you run over them whilst they are
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chasing a target.
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- rscadd: An admin-spawnable drone dispenser has been added that will automatically
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create drone shells when supplied with materials.
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- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
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on the next person to open the door.
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- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
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filled with lethal poison-filled darts.
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- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
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begin flashing red.
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- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
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rejoice!
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- rscadd: More suicide messages have been added for a few items.
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2015-06-21:
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GunHog:
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- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
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now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
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- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
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lasers instead of simply shooting faster.
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- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
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the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
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of exosuit technology, from the Ripley APLU design to even experimental Phazon
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units. Simply upload your AI to the exosuit's internal computer via the InteliCard
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device. Per safety regulations, the exosuit must have maintenance protocols
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enabled in order to remove an AI from it.
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- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
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For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
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pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
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be gibbed if the mech is destroyed - they cannot be carded out of the mech or
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shunt to an APC.
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Iamgoofball:
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- rscdel: Blobs can no longer have Morphine as their chemical.
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duncathan:
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- tweak: Heat exchangers now update their color to match that of the pipe connected
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to them.
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- tweak: Heat exchangers are on longer dense.
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2015-06-22:
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Iamgoofball:
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- rscdel: Removed failure chance and delay when emagging an APC.
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KorPhaeron:
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- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
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laser damage reduction of all armor suits.
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LaharlMontogmmery:
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- rscadd: You can now click and drag a storage container to empty it's contents
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into another container, disposal bin or floor tile.
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Xhuis:
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- experiment: Revenants have received a considerable overhaul.
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- rscadd: Revenants will no longer share spawn points with space carp and will spawn
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in locations like the morgue and prisoner transfer center.
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- rscadd: Revenants can no longer cross tiles covered in holy water.
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- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
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to malfunction, holy water over tiles to evaporate, and a few other effects.
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- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
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away and leaving behind glimmering residue as evidence of their demise.
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- rscadd: This residue lingers with the essence of the revenant. If left unattended,
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it may reform into a new revenant. Simply scattering it is enough to stop this,
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but it also has high research levels.
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- rscadd: Revenants now have fluff objectives as well as a set essence goal.
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- tweak: Revenanants will be revealed for longer when using abilities and also receive
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feedback on this revealing.
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- tweak: Revenants can now only spawn via random event with a specific amount of
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dead mobs on the station. The default for this is 10.
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- bugfix: Revenants can no longer use abilities from inside walls.
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- rscdel: Directly lethal abilities have been removed from revenants. In addition,
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they can no longer harvest unconscious people, only the dead.
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2015-06-23:
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Fayrik:
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- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
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interfaces are read only at a distance.
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- tweak: Refactored all NanoUI interfaces to use a more universal proc.
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- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
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update less, but register mouse clicks faster.
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- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
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them respond to button clicks much faster.
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- bugfix: Atmos alarm reset buttons work now. Probably.
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Iamgoofball:
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- rscadd: Adds a progress bar when performing actions.
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Ikarrus:
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- rscadd: New gang names with tags created by Joan
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- rscadd: C4 explosive can be purchased by gangs for 10 influence.
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- tweak: Recruitment pen cost increased to 50.
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- rscadd: Lieutenants recieve one free recruitment pen.
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- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
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- tweak: Increased chance of deconversion with head trauma
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- tweak: Recalling the shuttle now takes about a minute to work, during which you
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won't be able to use your gangtool.
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- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
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while active.
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- rscadd: Added puffer jackets and vests.
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- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
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- rscdel: Removed bulletproof vests from gangtool menu.
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Jordie0608:
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- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
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MrStonedOne:
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- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
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construct a useful adminhelp and give them back their adminhelp verb
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RemieRichards:
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- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
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always take at bare minimum, 10% of the incoming damage.
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- rscadd: Added a system for Armour Penetration to items, it works by temporarily
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(It does NOT damage the armour or anything) reducing the armour values by the
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AP value during the attack instance.
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- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
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is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
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15 AP = 65 Melee).'
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- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
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10.
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- tweak: You can now unwrench pipes who's internal pressures are greater than that
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of their environment...
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- rscadd: However it will throw you away from the pipe at extreme speed! (You are
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warned beforehand if the pipe will do this, allowing you to cancel)
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Vekter:
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- bugfix: Finally fixed immovable rods! They will now properly bisect the station
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(and crit anyone unlucky enough to be in their path).
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- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
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that many storms may be more violent than they once were.
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- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
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Take care while scanning them.
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- rscadd: Flux anomalies explode much more violently now. Get there and destroy
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them, or risk losing half a department.
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xxalpha:
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- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
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rather than death.'
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- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
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Ops uplink.
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- bugfix: Fixed Nutriment pump implant printing.
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- tweak: Health Analyzers now have the ability to detect cybernetic implants.
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- tweak: X-Ray implants are now much harder to unlock.
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2015-06-24:
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Ikarrus:
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- rscadd: Request Console message sent to major departments will now be broadcasted
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on that department's radio.
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- rscadd: Request Consoles can be used to quicly declare a security, medical, or
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engineering emergency.
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2015-06-25:
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Iamgoofball:
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- rscadd: Changes up how Explosive Implants work.
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- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
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you inject increases the size of the explosion. You gib on usage, regardless
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of explosion size.
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- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
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20 microbombs.
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- rscadd: Nuke Ops start with microbomb implants again.
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2015-06-26:
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Ikarrus:
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- imageadd: Added a couple of new gang tag resprites by Joan.
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Kor:
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- tweak: Summon Guns has returned to its former glory. The spell will once again
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create antagonists, now with the objective to steal as many guns as possible.
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- tweak: Summon Guns once again costs a spell point, rather than granting one.
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phil235:
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- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
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stuns/knockdowns.
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pudl:
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- rscadd: You can now play games of mastermind to unlock abandoned crates found
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throughout space.
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2015-06-27:
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Ikarrus:
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- rscadd: Some objects can be burned now.
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- rscadd: Bombs will shred your clothes, with respect to their layering and armor
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values. Exterior clothing will shield clothing underneath. Storage items will
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drop their contents when bombed this way.
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Laharl Montogmmery:
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- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
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content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
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tiles.'
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MrStonedOne:
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- tweak: Admins will now receive a notification when one of them starts to reply
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to an adminhelp to cut down on multiple responses to adminhelps and let admins
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know when an adminhelp isn't getting replied to.
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- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
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in the text of adminhelps) has been added for all player to admin pms, as well
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as admin say.
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NullQuery:
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- wip: Introduces html_interface, a module to streamline the management of browser
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windows.
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- rscadd: Adds playing cards that utilize a new HTML window management system.
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Vekter:
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- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
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2015-06-28:
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Ikarrus:
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- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
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original boss
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- rscadd: Gang leaders can register additional gangtools to themselves for use as
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spares.
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- tweak: Number of maximum lieutenants lowered to 2
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- tweak: Pistol cost increased to 25 influence
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|
- tweak: Uzi cost increased to 50 influence
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- tweak: Uzi Ammo decreased to 20 influence
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|
- rscadd: Overcoats added to items the biogenerator can produce.
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|
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
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|
phil235:
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|
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
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|
amount of clouds in a smoke now depends on the amount of smoke created. Acid
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|
no longer melts items on a mob at low volume, and the chances to melt them increases
|
|
with the amount applied on the mob. Sprays can now contain acid again.
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|
2015-06-29:
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Ikarrus:
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|
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
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|
reduce clutter.
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|
Incoming5643:
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|
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
|
|
this rare blob you must breed a slime with a 100% mutation chance!
|
|
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
|
|
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
|
|
colors. You can get any color slime this way, pray to the RNG!
|
|
Xhuis:
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|
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
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|
Some gangs will name themselves after this group and practice martial arts rather
|
|
than using traditional gang weaponry. These shadowboxers are not to be taken
|
|
lightly.
|
|
oranges:
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|
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
|
|
jetpacks have been greatly improved in speed and handling
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