* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
/datum/export/large/crate
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cost = 500
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k_elasticity = 0
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unit_name = "crate"
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export_types = list(/obj/structure/closet/crate)
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exclude_types = list(/obj/structure/closet/crate/large, /obj/structure/closet/crate/wooden)
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/datum/export/large/crate/total_printout() // That's why a goddamn metal crate costs that much.
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. = ..()
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if(.)
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. += " Thanks for participating in Nanotrasen Crates Recycling Program."
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/datum/export/large/crate/wooden
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cost = 100
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unit_name = "large wooden crate"
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export_types = list(/obj/structure/closet/crate/large)
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exclude_types = list()
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/datum/export/large/crate/wooden/ore
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unit_name = "ore box"
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export_types = list(/obj/structure/ore_box)
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/datum/export/large/crate/wood
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cost = 240
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unit_name = "wooden crate"
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export_types = list(/obj/structure/closet/crate/wooden)
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exclude_types = list()
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/datum/export/large/crate/coffin
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cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
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unit_name = "coffin"
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export_types = list(/obj/structure/closet/crate/coffin)
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/datum/export/large/reagent_dispenser
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cost = 100 // +0-400 depending on amount of reagents left
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var/contents_cost = 400
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/datum/export/large/reagent_dispenser/get_cost(obj/O)
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var/obj/structure/reagent_dispensers/D = O
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var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
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return ..() + round(contents_cost * ratio)
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/datum/export/large/reagent_dispenser/water
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unit_name = "watertank"
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export_types = list(/obj/structure/reagent_dispensers/watertank)
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contents_cost = 200
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/datum/export/large/reagent_dispenser/fuel
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unit_name = "fueltank"
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export_types = list(/obj/structure/reagent_dispensers/fueltank)
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/datum/export/large/reagent_dispenser/beer
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unit_name = "beer keg"
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contents_cost = 700
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export_types = list(/obj/structure/reagent_dispensers/beerkeg)
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/datum/export/large/emitter
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cost = 200
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unit_name = "emitter"
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export_types = list(/obj/machinery/power/emitter)
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/datum/export/large/field_generator
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cost = 200
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unit_name = "field generator"
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export_types = list(/obj/machinery/field/generator)
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/datum/export/large/collector
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cost = 200
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unit_name = "collector"
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export_types = list(/obj/machinery/power/rad_collector)
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/datum/export/large/collector/pa
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cost = 300
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unit_name = "particle accelerator part"
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export_types = list(/obj/structure/particle_accelerator)
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/datum/export/large/collector/pa/controls
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cost = 500
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unit_name = "particle accelerator control console"
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export_types = list(/obj/machinery/particle_accelerator/control_box)
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/datum/export/large/pipedispenser
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cost = 500
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unit_name = "pipe dispenser"
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export_types = list(/obj/machinery/pipedispenser)
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/datum/export/large/supermatter
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cost = 9000
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unit_name = "supermatter shard"
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export_types = list(/obj/machinery/power/supermatter_crystal/shard)
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/datum/export/large/iv
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cost = 50
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unit_name = "iv drip"
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export_types = list(/obj/machinery/iv_drip)
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/datum/export/large/barrier
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cost = 25
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unit_name = "security barrier"
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export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
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