862 lines
49 KiB
YAML
862 lines
49 KiB
YAML
2019-12-07:
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AffectedArc07:
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- code_imp: Fixes a LOT of code edge cases
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Anonymous:
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- rscadd: Added NEET-- I mean, DAB Suit and Helmet into loadout. Exclusive to Assistants,
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for obvious reasons, and don't provide any armor. Goes well with balaclava,
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finger-less gloves and jackboots for that true tactic~~f~~ool experience.
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- tweak: Renamed loadout name appropriately (ASSU -> DAB)
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Arturlang:
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- tweak: PDA catridges cant be irradiated anymore.
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Bhijn:
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- code_imp: Item mousedrop() now provides a return value indicating whether or not
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behavior has been overridden somehow.
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- bugfix: Defibs now properly check that their loc is the same as the user for mousedrop()
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calls, meaning ghosts can no longer make you equip defibs. Plus extra sanity
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checks.
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- bugfix: Pet carriers no longer attack turfs while trying to unload their contents.
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- bugfix: Decks of cards now function as they originally intended when attempting
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to use their drag and drop behavior.
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- bugfix: Paper bins and papercutters no longer act wonky when you're trying to
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pull a piece of paper from them.
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- bugfix: Adds clothing drag n drop sanity checks.
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- bugfix: Sythetic hats now have extra sanity checks
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Coconutwarrior97:
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- bugfix: Can only wrench down two transit tubes per turf.
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Commandersand:
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- rscadd: Added more stuff to loadout,check uniforms mask and backpack
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DeltaFire15:
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- rscadd: Adds eight new plushies
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- imageadd: Adds icons for the new plushies and adds a new icon for the skylar plush
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- imagedel: Deleted a old, no-longer used icon for the skylar plush
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- spellcheck: Fixed a typo in the trilby plush
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Fermis:
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- tweak: tweaks botany reagent pHes
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- tweak: Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.
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- bugfix: Eigen and purity.
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- refactor: refactored sleepers!
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- rscadd: Organ fridges to all maps near surgery with a random sensible organ, steralizine
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and synthtissue.
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- tweak: the med hand scanner to be less of a mishmash of random things
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- rscadd: a little icon to the HUD if someone's heart has failed.
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- tweak: Lets neurine's brain splash attack work via syringe.
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- rscadd: a new surgery; Emergency Cardioversion Induction for use on the recently
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deceased
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- tweak: Synthtissue to be less demanding on growth size for organ regeneration
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and improves clarify of it's growth gated effects.
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- tweak: Synthtissue now is more useful than synthflesh on the dead
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Fox McCloud:
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- bugfix: Fixes a very longstanding LINDA bug where turfs adjacent to a hotspot
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would be less prone to igniting
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Fox McCloud, Ghommie:
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- bugfix: Fixes being able to mech-punch other mobs, as a pacifist
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- bugfix: Fixes being able to hurt people, as a pacifist, by throwing them into
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a wall or other mob, or by using most martial arts (save for the unpredictable
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psychotic brawl, and the stamina-damage-only boxing).
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- balance: Buffs boxing to outdamage natural stamina regeneration. Made the chance
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of outright missing your opponent actually possible.
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- tweak: Pacifists can now engage in the (laughably not harmful) sweet sweet art
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of boxing now.
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Ghommie:
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- bugfix: Fixing implant cases being lost inside implant pads when trying to eject
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them with your active hand full.
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- tweak: Moved the implant pad's case ejection from attack_hand() to AltClick(),
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added examination infos about it.
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- bugfix: Fixed holodeck sleepers leaving sleeper buffers behind when deleted.
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- bugfix: Fixed traitor codewords highlight and some other hear signal hooks spans
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highlight (phobias, split personality, hypnosis) or modifiers (mind echo)
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- bugfix: Fixed traitor codewords highlight not passing down with the mind datum
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and stickying to the first mob.
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- spellcheck: Fixed the incongruent bone satchel description.
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- bugfix: Fixed sofa overlays doing nothing, because their layer wasn't properly
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set.
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- tweak: Suicide and cryo now prevents ghost/midround roles for a definite duration
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of 30 minutes (and more if that was done before 30 minutes in the game passed),
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down from the rest of the round.
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- bugfix: fixed several midround roles bypassing and nulling the aforementioned
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prevention measures.
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- bugfix: Fixed the little issue of PDA skins not updating on job equip.
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- tweak: Anomaly Crystals of the clowning type will now rename the victim to their
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clown name preference when triggered, instead of giving them a random clown
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name.
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- balance: Lowered blob event earliest start from 1 hour to 40 minutes (ergo one
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third), and the required player population from 40 to 35.
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- bugfix: Several fixes and QoL for dullahans. They can see and hear visible and
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audible messages now, don't need a space helmet they can't wear anyway to be
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space/temperature proof, can examine things through shiftclick, and, most of
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all, fixed their head being unpickable. Fixed dullahans gibbing when revived
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or had their limbs regenerated.
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- bugfix: humans should now drop gibs when gibbed again.
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- rscadd: synths (not to be confused with IPCs), android and corporate species,
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as well as robotic simple mobs, will now spawn robotic giblets instead of organic
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ones.
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- bugfix: You can't wear dakimakuras in any other inappropriate slots save for the
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back slot anymore, degenerates.
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- bugfix: Insert snarky remark about clock welders actually displaying the welder
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flame overlay when turned on now here.
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- balance: Minor ninja tweaks and stealth nerfs. The stealth penalty for the many
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combat-related actions, bumping and now teleporting/dashing or firing guns has
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been increased a by a third. There is now a cooldown of 5 seconds on toggling
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stealth as well as a slighty slowed stealth in/out animation.
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- imageadd: Ported slighty better matchbox sprites from CEV-Eris, also resprited
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cigar boxes myself.
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- bugfix: Fixed abductors/abductees objectives by porting an objective code.
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- bugfix: Riding component fix
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- bugfix: fixing a few runtimes on lightgeists, libido trait, rcd, one admin transformation
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topic, chem dispensers, glowing robotic eyes...
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- imageadd: Porting CEV-eris delivery packages sprites and dunking the old syndie
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cybernetics box sprite.
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- bugfix: Certain objects shouldn't be able to become radioactive because of a bitflag
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that previously was checked nowhere in the code anymore.
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- rscadd: Added a new PDA reskin, sprites from CEV-Eris
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- rscadd: Clock cult starts with some spare vitality matrix charge scaled of the
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number of starter servants.
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- balance: Made the vitality matrix sigil slighty more visible, also allowed conversion
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runes to heal fresh converts at the cost of some vitality charge.
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- bugfix: 'Crawling won''t save you from the wrath of ocular wardens and pressure
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sensors anymore, heretics. fix: Pressure sensors are no more triggered by floating/flying
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mobs.'
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- bugfix: Strawberry milk and tea have sprites now.
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- bugfix: Fixed the Aux base camera door settings and toggle window type actions.
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Also enabling the user to modify both door access and type.
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- imageadd: Improved the two grayscale towel item sprites a little.
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- bugfix: Fixed towels onmob suit overlays. Again.
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- spellcheck: Fixed some reagents taste descriptions.
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- bugfix: Fixed hidden random event reports only priting a paper message without
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sending the message to the consoles' message list.
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- bugfix: Rosary beads prayer now works on non-carbon mobs too, and won't break
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when performed on a monkey or other humanoids.
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- tweak: You can flagellate people with rosary beads on harm intent. It's even mediocrer
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than the sord though.
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- tweak: Moved the `Stealth and Camouflage Items` uplink category next to `Devices
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and Tools`.
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- bugfix: Deleted a duplicate phatom thief mask entry from the uplink.
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- bugfix: Fixed missing delivery packages sprites
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- bugfix: fixed a few minor issues with console frames building.
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- bugfix: Wizards can use the teleport spell from their den once again.
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- tweak: Wizards will now receive feedback messages when attempting to cast teleport
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or use the warp whistle while in a no-teleport area.
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- rscadd: New clockwork cultist, gondola, monkey and securitron cardboard cutouts.
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- bugfix: Fixed aliens gasping randomly once in a while.
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- bugfix: fixed superlube waterflower, my bad.
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- bugfix: Fixed closing the aux base construction RCD's door access settings window
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throwing you out of camera mode when closed.
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- rscdel: Removed not functional aux base RCD's door type menu. Use airlock painters,
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maybe.
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- rscadd: Honkbot oil spills are of the slippery kind now. Honk.
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- imageadd: local code scavenger finds forgotten slighty improved apc sprites left
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buried in old dusty folders.
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- bugfix: Seven old and otherwordly pAI holochassis icons have crawled their way
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out of the modular citadel catacombs.
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- bugfix: chem dispenser beakers end up in your hand yet again.
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- bugfix: Bikehorns squeak yet again, the world is safe.
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- bugfix: Cyborgs can now actually use cameras from a distance.
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- bugfix: Suicides are yet again painful and instant and won't throw people in deep
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crit from full health.
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- bugfix: fixed rogue pixels on the energy gu- ahem blaster carbine... and a few
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apc lights states being neigh-indistinguishable.
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- bugfix: Fixed several "behind" layer tail sprites skipping areas normally covered
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by bodyparts.
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- bugfix: Morgues' original alert beeping sound has been restored, they no longer
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go "ammunition depleted"
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- bugfix: Fixed missing hypereutactic left inhand sprites.
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- bugfix: Dying, ghosting, having your mind / ckey transferred to another mob, going
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softcrit or otherwise unconscious now properly turn off combat mode.
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- bugfix: combat mode can't be toggled on while non fully conscious anymore.
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- bugfix: Fixed limbs' set_disabled NOT dropping your held items, updating your
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hand slot inventory screen image, prompting chat messages and making your character
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scream like a sissy.
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- bugfix: Lusty xenomoprh maids will now actually clean tiles they travel onto yet
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again.
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- bugfix: Fixed double whitespace gap in human and AI examine. Fixed single whitespace
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in carbon examine.
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- rscdel: 'Removed a few useless supply packs: "Siezed" power cells, means of production
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and promiscous organs.'
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- tweak: Merged the synthetic blood supply pack into the standard blood supply pack,
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effectively removing a random type blood pack in favor of two synthetic ones.
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- tweak: "Merged together premium carpet pack n\xB01 and n\xB02 to hold one of each\
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\ standard pattern."
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- tweak: You can no longer estimate the amount of reagents found inside a damp rag.
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- tweak: You can now squeeze a rag's reagents into another open container, as long
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as the other one is not full.
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- bugfix: Fixed ED-209 being unbuildable past the welding step.
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- bugfix: Fixed ai displays status being reset to "Neutral" on login, regardless
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of choice.
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- bugfix: Fixed tinfoil hats giving random traumas.
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Ghommie (original PR by Denton):
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- rscadd: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant
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inside the target's body. The implant only lasts for five minutes and doesn't
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work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets
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drastically lower the target's body temperature. They are available after researching
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the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
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- tweak: Renamed the Technological Shells research node to Exotic Ammunition.
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- code_imp: The "lifespan_postmortem" var now determines how long tracking implants
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work after death.
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- rscadd: .357 AP speedloaders can now be ordered from syndicate uplinks.
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- balance: lowered the cost of uplink's .357 speedloaderd from 4 to 3.
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Ghommie (original PR by nicbn and Menshin):
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- bugfix: You can click on things that are under flaps or holo barriers.
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Ghommie (original PRs by ShizCalev, CRTXBacon and Niknakflak):
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- rscadd: Adds the intelliLantern, a big ol' spooky intelliCard skin
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- rscadd: crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard,
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5 cables and a wirecutter as a tool)
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- tweak: changed the intelliTater crafting recipe to match the intelliLantern recipe
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(but with a potato for obvious reasons) add:cute pai gameboy face :3
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Ghommie, porting lot of PRs by MrDoomBringer, AnturK, nemvar and coiax.:
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- admin: Admins can now launch supplypods the old, slightly quicker way as well
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- bugfix: Centcom-launched supplypods will now properly delimb you (if they are
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designated to do so) instead of touching you then literally yeeting all of your
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internal organs out of your body.
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- admin: Centcom can now specify if they want to yeet all of your organs out of
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your body with a supplypod
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- soundadd: Supplypods sound a bit nicer as the land now.
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- admin: admins can now adjust the animation duration for centcom-launched supplypods
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- admin: admins can adjust any sounds that are played as the supplypod lands
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- bugfix: Reverse-Supplypods (the admin-launched ones) no longer stay behind after
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rising up, and also auto-delete from centcom.
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- admin: The centcom podlauncher now has better logging
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- tweak: Admins can now allow ghosts to follow the delivery of Centcom-launched
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supply pods
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- admin: Admins can now use the Centcom Podlauncher to launch things without the
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things looking like they're being sent inside a pod.
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- admin: sparks will not generate if the quietLanding effect is on, for the centcom
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podlauncher
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- admin: makes input text clearer for the centcom podlauncher
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- admin: New 'Podspawn' verb, which functions like 'Spawn', except any atoms movable
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spawned will be dropped in via a no-damage, no-explosion Centcom supply pod.
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- bugfix: Removed an oversight that made many obj/effect subtypes accidentally bombproof.
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GrayRachnid:
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- rscadd: Added saboteur syndicate engiborg
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- tweak: changed cyborg tool icons and the secborg taser/laser icons.
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- bugfix: Fixes golden toolbox missing inhand sprite
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- rscadd: Added traumas
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- rscadd: Added science powergame tool
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- tweak: a few hearing args
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- bugfix: fixed my mistakes
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- tweak: tweaked the number of ingredients/pancakes you can stack.
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Hatterhat:
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- tweak: The Big Red Button now sets bomb timers to 2 seconds, instead of 5.
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- tweak: Gloves of the North Star (not Hugs of the North Star) now use all their
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intents very, very fast. This does not apply to grabs' click cooldown, nor shoving
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people.
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- rscadd: The seedvault/alien plant DNA manipulator can now be printed off with
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Alien Biotechnology.
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Iroquois-Pliskin:
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- rscdel: Removed Clockwork Cult Surgical facility from Reebe
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Jerry Derpington, baldest of the balds, and nemvar.:
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- rscdel: Nanotrasen has lost communication to two away mission sites that contained
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a beach for Nanotrasen employees.
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- rscadd: Nanotrasen has been able to locate a new away mission site that ALSO has
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a beach. Nanotrasen employees will be able to enjoy the beach after all!
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- rscadd: Seashells have been added to the game.
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KathrinBailey:
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- rscadd: Two extra 'luxury' dorms rooms!
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- rscadd: Gas miners to atmos.
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- rscadd: Posters around the station.
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- rscadd: Vacant room added to the Starboard Bow with it's own APC, above electrical
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maintenance.
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- rscadd: New trendy clothes to the locker room, giving variety and bringing fashion
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back onto Nanotrasen stations.
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- rscadd: Coloured bedsheet and towel bin.
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- rscadd: Maid uniforms for the janitor.
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- tweak: Completely reworked bar. Milk kegs added in bar office. The bar has been
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changed for a homey restaurant feel just in time for Christmas! You can now
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run it as an actual restaurant! Local Bartender Icktsie III loved it so much
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he rolled around on the new floor smiling happily.
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- tweak: Dorms rework. Fitness room now has lots of costumes and outfits.
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- tweak: Junk removed from engineering, welding goggles added.
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- tweak: Welding tools in engineering replaced with industrial welding tools.
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- tweak: Package wrappers and hand labellers now in major departments.
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- tweak: Cell charger moved from engineering lobby to the protolathe room, just
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like how it is in all of the other maps and just where the cell charger is actually
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needed.
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- tweak: Library redesigned to have a private room and a 3x3 private study that
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is cleaned up.
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- tweak: Paper bins have gone big or gone home, with premium stationery scattered
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around. Engineering and security now have a labeller and packaging supplies.
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- bugfix: Dark spot top left of Botany fixed.
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- bugfix: Huge galactic-sized dark spot in bar fixed.
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- bugfix: Light replacers now are less horrifically overpowered and PTSD-inducing
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for the server.
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- bugfix: 'Fixes issue 9706: https://github.com/Citadel-Station-13/Citadel-Station-13/issues/9706
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Part of maint getting hit by radstorms.
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_Kathrin''s Box Beautification:_'
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- rscadd: Ports TG's pews https://github.com/tgstation/tgstation/pull/42712
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- rscadd: The first step of a corporate incursion of Space IKEA into Nanotrasen.
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Kevinz000, Cruix, MrStonedOne, Denton, Kmc2000, Anturk, MrDoomBringer, Dennok, TheChosenEvilOne, Ghommie:
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- rscadd: Added support for Multi-Z power, atmospherics and disposals
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- bugfix: 'massive service department nerf: space can no longer be extra crispy.'
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Knouli:
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- rscadd: attack_self proc for the legion core which triggers a self-heal al la
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the previous 'afterattack' proc, as if clicking on the character's own sprite
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to self-heal
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- rscadd: admin logging for all three use cases of legion core healing - afterattack,
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attack_self, and implanted ui_action_click
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Krysonism, Ghommie:
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- rscadd: NT has made breakthroughs in ice cream science, ice creams can now be
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flavoured with any reagent!
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- tweak: The ice cream vat now accepts beakers.
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- bugfix: Grape and Peach icecreams have scoop overlays yet again.
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Linzolle:
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- code_imp: butchering component update
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- tweak: hat tossing can no longer knock hats off
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- bugfix: strange reagent being unable to revive simplemobs
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- rscadd: jitter animation and more clear text to strange reagent revival
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Mickyy5:
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- rscadd: Nanotrasen are now issuing Plasmamen with plasma in their survival boxes
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MrJWhit:
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- tweak: tweaked brain damage line
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Naksu, ShizCalev:
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- refactor: Refactored examine-code
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- bugfix: Examining a human with a burned prosthetic limb will no longer tell you
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that the limb is blistered.
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- tweak: Items will now inform you if they are resistant to frost, fire, acid, and
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lava when examined.
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Owai-Seek:
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- rscadd: '"silly" bounties'
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- rscadd: '"gardenchef" bounties'
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- rscdel: several bounties that require seriously good RNG to pull off.
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- tweak: moved several chef and assistant bounties to silly and gardenchef
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- balance: modified several bounty point rewards
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- server: added new files "silly.dm" and "gardenchef.dm"
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- rscadd: 15+ new crates for cargo
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- tweak: organizes crates and moving them to proper categories
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- rscdel: some dumb stuff like toner crates re
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- rscadd: leg wraps and sweaters to clothesmate
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- rscadd: screwdriver and cable coil to janidrobe
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- rscadd: screwdriver and cable coil to janibelt whitelist (for fixing/placing light
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fixtures)
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- rscadd: monkey cube, syringe, enzyme, soy sauce, and cryoxadone to chef's vendor
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(contraband and premium)
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- rscadd: add cracker, beans, honey bars, lollipops, chocolate coin, and spider
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lollipop to snack vendors (contraband and premium)
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- rscadd: newspaper to loadout menu for bapping purposes
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- rscdel: removed poppy pretzels from snack vendor premium
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- rscadd: maid uniform (janimaid alt) to kinkmate.
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- tweak: moves gear harness from premium to normal stock in kinkmate
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- balance: re-balanced metal shield bounty
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- rscadd: cryoxadone bottle (for use in chef vendor)
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PersianXerxes:
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- tweak: Reduces the grace period for meteors from a minimum of 5 and maximum of
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10 to 3 and 6 minutes respectively.
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- rscadd: Adds a pair of VR sleepers to Box Station's permabrig
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- rscadd: Adds a pair of VR sleepers to Delta Station's permabrig
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- rscadd: Adds a pair of VR sleepers to Pubby Station's permabrig
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- rscadd: Adds a pair of VR sleepers to Meta Station's permabrig
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Putnam:
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- bugfix: From-ghosts dynamic rulesets now actually listen to "required candidates"
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- bugfix: Every dynamic-triggered event is now blacklisted from being triggered
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by the random events system when dynamic can trigger them.
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- rscadd: Dynamic voting now features extended, if recent rounds have been chaotic.
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- tweak: Roundstart rulesets now scale on population ready rather than total population.
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- bugfix: Threat log now accurately represents what actually used the threat.
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- tweak: Verbose threat log (admin-only) now shows ALL threat level changes.
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- bugfix: VR mobs can no longer be dynamic midround antags.
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- bugfix: Personal closets can use anything that holds an ID card now.
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Putnam3145:
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- bugfix: traitors work now
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- balance: Gas filters now push gas the same way volume pumps do.
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- balance: Gas filters now won't clog if only one output is clogged.
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- tweak: Glowsticks can no longer be radioactively contaminated (one more supermatter
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contam exploit gone)
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- bugfix: traitor removal is no longer borked
|
|
- rscadd: Dynamic voting
|
|
- config: Added DYNAMIC_VOTING to game_options
|
|
- tweak: SDGF now copies memories as well as antag data and factions.
|
|
- bugfix: Summon events now properly costs threat.
|
|
- bugfix: Refunded spells refund threat, too.
|
|
- refactor: Made wizard spells inherently have a requirement and cost.
|
|
- tweak: Meteor wave is no longer repeatable in dynamic.
|
|
- tweak: tweaked nuke ops
|
|
- bugfix: Organs can no longer be radioactively contaminated.
|
|
Robustin, Subject217:
|
|
- balance: The NukeOp Shuttle hull has been dramatically hardened. The walls are
|
|
now "R-Walls" with far greater explosion resistance.
|
|
- balance: The NukeOp Shuttle guns have been significantly buffed. They now rapidly
|
|
fire a new type of penetrator round, at a greater range, and have far greater
|
|
explosion resistance.
|
|
- balance: The nuclear device on the NukeOp Shuttle is now in an anchored state
|
|
by default, the Nuke can only be unanchored by inserting the disk and entering
|
|
the proper code.
|
|
- balance: Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.
|
|
- bugfix: You can now unanchor Nukes even when the floor under them has been destroyed
|
|
Seris02:
|
|
- rscadd: added sleeping carp hallucination
|
|
- rscadd: Centcom + Assistant's formal winter coat + loadout + narsian + ratvarian
|
|
winter coats
|
|
- rscadd: GPS location on examine
|
|
- bugfix: fixed the meteor hallucination
|
|
- tweak: tweaked the way the tapered penis looks
|
|
- rscadd: Added nine winter coats
|
|
- imageadd: added images for the winter coats
|
|
- tweak: adds the mining winter coat to mining wardrobes and mining lockers
|
|
ShizCalev:
|
|
- tweak: Ghosts can now see active AI cameras.
|
|
- bugfix: Fixed a couple of laser / energy guns never switching to the empty icon
|
|
despite being unable to fire.
|
|
Swindly:
|
|
- bugfix: Fixed MMIs not being able to use mecha equipment
|
|
- bugfix: Fixed MMIs not getting mecha mouse pointers
|
|
- bugfix: Fixed MMIs not getting medical HUDs in Odysseuses
|
|
- tweak: Brains can now switch to harm intent
|
|
Tetr4:
|
|
- bugfix: Turning a tile with gas effects into space now gets rid of the effects.
|
|
Trilbyspaceclone:
|
|
- rscadd: plastic trash cart crafting with plastic
|
|
- rscadd: wallets are known for now holding more items
|
|
- tweak: shades and clowns HP
|
|
- rscadd: six more crates, A barrel, A Loom, 40 cotton sheets, two sets of fruit
|
|
crates, raw lumber crate
|
|
- rscadd: All fermi chems, Boozes, Medical, food chems now sell
|
|
- rscadd: Loads more to sell - Mech gear, Cooking and more!
|
|
- tweak: Moved around the vaule of some things and removed elastic of most items
|
|
- balance: Rebreather implants will now loss vaule, Do to being just metal and glass
|
|
- balance: lowered how many chems are in lewd chem kegs to be around 150-100 as
|
|
well as the fancy booze kegs
|
|
- bugfix: bad returns and tools used
|
|
- rscadd: 8 new cargo crates!
|
|
- tweak: tablet cargo crate by -3k
|
|
- admin: Closes a bunch of issues
|
|
- server: updates changlogs and such
|
|
- bugfix: fixed a catnip not having sprites
|
|
- balance: Boh cant hold WEIGHT_CLASS_GIGANTIC, just Bulky. Makes katana, chainsaw
|
|
and base ball bat into bulky items so they may fit
|
|
- server: changes header to be more cit-like
|
|
- rscadd: new clothing for the hotel staff and a hat
|
|
Ty-the-Smonk:
|
|
- bugfix: You can now interact with self sustaining crossbreeds
|
|
Useroth:
|
|
- rscadd: Colored fairygrass variants.
|
|
- bugfix: Added a missing cherrybulb seedpack sprite
|
|
- bugfix: numbered storages now are sorted in a consistent way, instead of depending
|
|
on ordering of their contents var
|
|
- rscadd: strange seeds as a buyable traitor botanist item
|
|
- bugfix: resolves the issues revolving around blackpowder exploding where the reaction
|
|
happened, instead of where it actually is through making it explode instantly
|
|
- tweak: the explosion delay moved from blackpowder directly into bomb cherries,
|
|
to keep them functioning as intended
|
|
- rscadd: A bunch of newer tg plants
|
|
- rscadd: A bunch of newer tg plant traits
|
|
- rscadd: A couple of newer tg plant reagents
|
|
- bugfix: the new plants now properly get their reagents and reagent genes instead
|
|
of being empty with UNKNOWN reagents listed in the DNA machine
|
|
- rscadd: extradimensional oranges now contain haloperidol
|
|
- bugfix: extradimensional oranges now actually grow properly and give proper seeds.
|
|
Weblure:
|
|
- rscadd: Button added to slime console that prints out the hotkey commands to the
|
|
user. [Includes DMI update]
|
|
- rscadd: Shift-click a slime to pick it up, or the floor to drop all held slimes.
|
|
(Requires Basic Slime Console upgrade)
|
|
- rscadd: Ctrl-click a slime to scan it.
|
|
- rscadd: Alt-click a slime to feed it a potion. (Requires Advanced Slime Console
|
|
upgrade)
|
|
- rscadd: Ctrl-click on a dead monkey to recycle it, or the floor to place a new
|
|
monkey. (Requires Monkey Console upgrade)
|
|
- rscadd: If the console does not have the required upgrade, an error message will
|
|
print to the user.
|
|
- rscadd: You can now pick up a single slime from a pile, instead of all of them
|
|
at once.
|
|
- tweak: When recycling monkeys, the console will now report how many monkeys it
|
|
has (will not report decimal increases).
|
|
- tweak: Console now alerts you when you're out of monkeys and reports your current
|
|
decimal amount.
|
|
- tweak: Console messages are now styled consistently.
|
|
XDTM, ShizCalev, Naksu, Skoglol, cacogen, Rohesie (ported by Ghommie):
|
|
- tweak: Holding an ID in your hands uses it instead of your worn ID for authentication
|
|
purposes.
|
|
- tweak: If you don't have an ID in your id slot, the belt slot will be checked
|
|
as well.
|
|
- code_imp: small cleanup to id and bounty console html generation
|
|
- tweak: Hop console now hurts your eyes less. Red button text replaced with green.
|
|
- tweak: IDs with ID console access now go into the Confirm Identity slot by default
|
|
like they used to, similarly IDs without it go into the Target slot by default
|
|
again
|
|
- rscadd: Can easily swap out IDs by clicking the machine or the UI fields with
|
|
another ID
|
|
- rscadd: ID console now names which IDs are added/removed in its visible messages
|
|
- rscadd: Labels the ID slot fields when logged in so you know which is which
|
|
- tweak: Can use Job Management without an ID provided the console is logged in
|
|
(matches how the console now stays logged in even without an ID)
|
|
- tweak: Can log in without an ID in the Target field (matches how the machine now
|
|
stays logged in even after the ID is removed from the Target field)
|
|
- tweak: Cleans up UI slightly (had some duplicate/conflicting buttons)
|
|
- bugfix: Fixes ID console duping issues. Includes some ID containers, such as PDAs,
|
|
tablets and wallets, into the swapping behavior when an ID card is being removed
|
|
and the item is being held.
|
|
Xantholne:
|
|
- rscadd: New Berets for most heads and departments available in their autodrobes
|
|
or lockers
|
|
YakumoChen:
|
|
- imageadd: New AI Holograms and Displays! Ported from /vg/station.
|
|
actioninja:
|
|
- bugfix: med records no longer can eat id cards for no reason
|
|
- bugfix: Chat is properly sent to legacy window if goonchat fails to load again.
|
|
dapnee:
|
|
- bugfix: fixed closet initialisation being broken
|
|
- rscdel: emergency closets no longer have a 1% chance to delete themselves
|
|
- bugfix: Communications console window no longer updates, won't steal focus anymore.
|
|
- bugfix: Trimline neutral end exists now.
|
|
dzahlus:
|
|
- soundadd: added a new gun sounds
|
|
- sounddel: removed an old gun sounds
|
|
him:
|
|
- bugfix: hos and aeg guns now conform to le epic taser rework standards
|
|
kappa-sama:
|
|
- tweak: changed flavor text of alien tech on uplink
|
|
- imageadd: added TG's icons for traitor, russian, and golden revolver
|
|
kevinz000:
|
|
- rscadd: you can now choose never for this round for magical antags
|
|
- rscadd: Cargo has passive point generation again at 750 points/minute
|
|
- balance: Mindshield crate price increased from 3000 to 4000
|
|
- balance: Miasma sell price reduced from 15/mol to 4/mol
|
|
- balance: bluespace wizard apprentice now has blink instead of targeted area teleportation
|
|
- balance: Emagged medibots now charcoal toxinlovers.
|
|
- balance: disablers buffed 0.7 --> 0.6 speed 24 --> 28 damage
|
|
- balance: kinetic crushers no longer drop if you try to use it with one hand
|
|
- config: added multi_keyed_list, delimiter defaults to |.
|
|
- balance: Light pink extracts no longer speed you up. Instead, they give stamina
|
|
regeneration and free sprinting.
|
|
kiwedespars:
|
|
- rscdel: removed moth fluff coloring you like your wings
|
|
- balance: made insect not so bad.
|
|
nemvar:
|
|
- bugfix: You now get a message if your PDA explodes while you are holding it.
|
|
- tweak: The lavaland clown ruin has some new pranks ready.
|
|
- rscadd: Added a new loot item to the lavaland clown ruin.
|
|
- rscdel: Removed the slime core from said ruin.
|
|
- balance: The clown PDA now properly slips people on jogging move intent regardless
|
|
of fatigue. Honkmother's will.
|
|
nemvar, ShizCalev, Qustinnus/Floyd, Ghommie:
|
|
- rscadd: You can now unfasten the loom.
|
|
- tweak: it now takes 4 strands to make one piece of durathread cloth
|
|
- bugfix: Looms can now be attacked.
|
|
- rscadd: Durathread golem weaves his magic
|
|
- tweak: Supply ordered looms are unanchored. Bring a wrench.
|
|
r4d6:
|
|
- rscadd: Added Departements Winter Coats to the loadout list.
|
|
2019-12-30:
|
|
AnturK:
|
|
- bugfix: Fixed ranged syndicate mobs stormtrooper training.
|
|
Arturlang:
|
|
- rscadd: Adds Bloodsuckers, beware.
|
|
BlueWildrose:
|
|
- bugfix: Fixed stargazers being unable to link to themselves if mindshielded or
|
|
if holding psionic shielding devices (tinfoil hats) when the species is set.
|
|
- bugfix: Fixes non-roundstart slimes being unable to wag their tail.
|
|
Commandersand:
|
|
- tweak: added two words to clown filter
|
|
- rscadd: Added new things to loadouts, check em
|
|
DeltaFire15:
|
|
- balance: Clock cult kindle no longer cares about oxygen damage
|
|
- tweak: changed mecha internals access for some special mechs.
|
|
- tweak: no more mech maintenance access for engineers.
|
|
- tweak: All heads of staff can now message CC
|
|
- code_imp: Removes a magicnumber
|
|
- balance: Rebalanced cult vs cult stun effects to debuff instead of stun
|
|
Detective-Google:
|
|
- bugfix: short hair 80's is no longer jank
|
|
Fermis:
|
|
- tweak: tweaked how super bases/acids work but limiting them
|
|
Fikou:
|
|
- tweak: the windup toolbox now has some more "realistic" sounds
|
|
- bugfix: the windup toolbox now rumbles again
|
|
Ghommie:
|
|
- bugfix: Fixed hulks, sleeping carp users, pacifists and people with chunky fingers
|
|
being able to unrestrictly use gun and pneumatic cannon circuit assemblies.
|
|
- bugfix: Fixed gun circuit assemblies being only usable by human mobs.
|
|
- balance: Doubled the locomotion circuit external cooldown, thus halving the movable
|
|
assemblies' movespeed.
|
|
- tweak: Made wooden cabinet/closets... actually made of wood.
|
|
- tweak: Wooden cabinets are now deconstructable with a screwdriver.
|
|
- tweak: Deconstruction of large crates and other closet subtypes deconstructable
|
|
with tools other than the welder is no longer instant.
|
|
- tweak: You shouldn't be able to target objects you can't see (excluding darkness)
|
|
with the ARCD and RLD
|
|
- tweak: The admin RCD is ranged too, just like the ARCD.
|
|
- bugfix: Fixed welding, thirteen loko, welding and wraith spectacles not blinding
|
|
people as expected. Thank you all whomst reported this issue in the suggestions
|
|
box channel instead of the github repository's issues section, very smart!
|
|
- bugfix: Fixed on_mob eyes overlays not updating properly in certain cases.
|
|
- bugfix: Fixed deconversion from bloodshot eyes blood cult resetting your eyes'
|
|
color to pitch black instead of their previous color, more or less.
|
|
- balance: 'Spinfusor nerf: Upped the casing and ammo box size by one step, removed
|
|
the projectile''s dismemberment value (explosions can still rip a limb or two
|
|
off), halved the ammo box capacity, reduced the spinfusor ammo supply pack contents
|
|
from 32 to 8, removed the casing''s ability to explode when thrown.'
|
|
- bugfix: Fixes bubblegum's death not unlocking the arena shuttle buyment.
|
|
- bugfix: Fixed alien tech node not being unlockable with subtypes of the accepted
|
|
items.
|
|
- bugfix: Fixed reactive armor onmob overlays not updating when toggled and reactive
|
|
teleport armor still using forceMove() instead of do_teleport()
|
|
- bugfix: Fixed space hermit asteroid rocks unintendedly spawning airless asteroid
|
|
turf when mined, save for the perimeter.
|
|
- bugfix: Fixes reviver implant having been a crapshot ever since soft-crit was
|
|
introduced years ago.
|
|
- tweak: Added a "convalescence" time (about 15 seconds) after the user is out of
|
|
unconsciousbess/crit to ensure they are properly stabilized.
|
|
- tweak: Added a 15 minutes hardcap for accumulated revive cooldown (equivalent
|
|
to 150 points of brute or burn healed) above which the implant starts cooling
|
|
down regardless of user's conditions.
|
|
- bugfix: Fixed AI core displays I may have broken with my coding extravaganza.
|
|
- soundadd: Blue, Amber and Red security alert sounds should be half as loud now.
|
|
- balance: Buffed clown ops by removing their clumsiness and adding a new trait
|
|
to be used in place of several clown role checks.
|
|
- tweak: Clown ops too also suffer from not holding or wearing clown shoes now.
|
|
- bugfix: Fixed a few holo barriers lacking transparency.
|
|
- bugfix: Fixed character setup preview bodyparts not displaying correctly most
|
|
of times.
|
|
- bugfix: Fixed character appearance preview displaying the mannequin in job attire
|
|
instead of undergarments.
|
|
- bugfix: Fixed raven's shuttle computer not being of the emergency shuttle type.
|
|
- tweak: Blood bank generators can now be anchored and unanchored now.
|
|
- admin: Ghost mentors can now orbit around the target instead of setting their
|
|
view to theirs'.
|
|
- bugfix: Fixes a ghostchat eavesdropping exploit concerning VR.
|
|
- bugfix: Fixes VR deaths being broadcasted in deadchat.
|
|
- bugfix: Fixed a few pill bottle issues with the ChemMaster.
|
|
- bugfix: Fixes a few negative quirks not being properly removed when deleted.
|
|
- tweak: Phobia and mute quirks are no longer cheesed by brain surgery grade healing
|
|
or medicines.
|
|
- bugfix: Fixed double-flavour (and bland custom) ice creams.
|
|
- bugfix: Fixed Pubbystation's wall Nanomeds being inconsistent with other stations'.
|
|
- bugfix: dextrous simplemobs can now swap action intent with 1, 2, 3, 4 now. Just
|
|
like humies, ayys and monkys.
|
|
- bugfix: Stops humanoids whose skin_tone variable is set to "albino" from showing
|
|
up as pale when examined should their species not use skintones anyway.
|
|
- rscdel: Removed the old (almost) unused roboticist encryption key and headset.
|
|
- bugfix: Fixed goose meat.
|
|
- bugfix: Fixed a little door assembly glass dupe exploit
|
|
- bugfix: Fixed AI holopad speech text being small and whispers that in multiple
|
|
exclamation marks echo through multiple areas.
|
|
- rscdel: Removed literally atrocious polka dotted accessories. They were even more
|
|
atrocious than the yellow horrible tie.
|
|
Ghommie (also porting PRs by AnturK and Arkatos):
|
|
- bugfix: Fixed light eaters not burning out borg lamplights and flashes. fix Fixed
|
|
light eater not affecting open turfs emitting lights such as light tiles and
|
|
fairy grass.
|
|
- bugfix: Fixed an empty reference about light eater armblade disintegration after
|
|
Heart of Darkness removal.
|
|
Ghommie, Skogol:
|
|
- refactor: refactored altclick interaction to allow alt-click interactable objects
|
|
to parent call without forcing the turf contents stat menu open.
|
|
- tweak: Alt clicking will no longer show turf contents for items inside bags etc.
|
|
- tweak: Alt clicking the source of your turf contents stat menu will now close
|
|
said menu.
|
|
GrayRachnid:
|
|
- bugfix: fixes consistency
|
|
Hatterhat:
|
|
- rscadd: Regenerative nanites, a "chemical" used in the combat stimulant injector.
|
|
Actually quite stimulating, and not bad in a pinch for a nuclear operative.
|
|
Check the Combat Medic Kit!
|
|
- tweak: The Combat Medic Kit now has an advanced health analyzer and medisprays
|
|
instead of patches and a chloral syringe.
|
|
- balance: The Advanced Syndicate Surgery Duffelbag or whatever it was doesn't get
|
|
the better injector, because nobody uses it and so nobody's bothered to update
|
|
it.
|
|
- rscadd: .357 speedloaders can now be printed with the Advanced Illegal Ballistics
|
|
node on the tech tree!
|
|
- balance: okay so i may have given the .357 an extra speedloader at the same cost
|
|
but it comes in a box now
|
|
ItzGabby:
|
|
- bugfix: Fixed AltClick on polychromic collars so they actually work now.
|
|
KeRSedChaplain:
|
|
- soundadd: Extends the file "deltakalaxon.ogg" to a 38 second .ogg.
|
|
Linzolle:
|
|
- rscadd: neck slice. harm intent someone's head while they are unconscious or in
|
|
a neck grab to make them bleed uncontrollably.
|
|
- bugfix: officer's sabre now properly makes the unsheating and resheating noise
|
|
- bugfix: fireman failure has a different message depending on the circumstance
|
|
- rscadd: Abductor chem dispenser, and added it to the abductor console.
|
|
- rscadd: '"Superlingual matrix" to the abductor console. It''s the abductor''s
|
|
tongue. Can be used to link it to your abductor communication channel and then
|
|
implanted into a test subject.'
|
|
- rscadd: Shrink ray and added it to the abductor console.
|
|
- soundadd: Shrink ray sound effect (its the fucking mega man death sound)
|
|
- rscadd: special jumpsuit for abductors
|
|
- imageadd: abductor jumpsuit, including digi version if a digitigrade person somehow
|
|
manages to get their hands on it. sprites for the shrink ray and chem dispenser.
|
|
- rscadd: new glands to play with, including the all-access gland, the quantum gland,
|
|
and the blood type randomiser.
|
|
- code_imp: split every gland into its own file instead of all being in one file
|
|
- tweak: cosmic coat crafting recipe changed to coat + cosmic bedsheet
|
|
Mickyan, nemvar, RaveRadbury, AnturK, SpaceManiac:
|
|
- bugfix: Certain incompatible quirks can no longer be taken together.
|
|
- bugfix: If an admin sends a ghost back to the lobby, they can now choose a different
|
|
set of quirks.
|
|
- spellcheck: the quirk menu went through some minor formatting changes.
|
|
- bugfix: Podcloning now lets you keep your quirks.
|
|
- rscadd: Quirks have flavor text in medical records.
|
|
- spellcheck: All quirk medical records refer to "Patient", removing a few instances
|
|
of "Subject".
|
|
- tweak: Quirks no longer apply to off-station roundstart antagonists.
|
|
- code_imp: Mood quirks are now only processed by the quirk holders
|
|
Narcissisko (ported by Hatterhat):
|
|
- rscadd: Luxury Bar Capsule, at 10,000 points. Comes with no medical supplies,
|
|
a bar, and a bunch of cigars. Ported from tgstation/tgstation#45547.
|
|
Nervere and subject217, Militaires, py01, nemvar:
|
|
- balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
|
|
- spellcheck: corrected CQC help instructions
|
|
- bugfix: CQC and Sleeping Carp are properly logged.
|
|
- tweak: CQC can passively grab targets when not on grab intent. Passive grabs do
|
|
not count towards combos for CQC or Sleeping carp.
|
|
- code_imp: Martial Art and NOGUN cleanup.
|
|
PersianXerxes:
|
|
- rscdel: Removed night vision quirk
|
|
Putnam:
|
|
- bugfix: acute hepatic pharmacokinesis now works if you already have relevant genitals
|
|
- balance: Contamination is no longer an infinitely spreading deadly contagion causing
|
|
mass panic
|
|
- tweak: Dynamic rulesets have lower weight if a round recently featured them (except
|
|
traitor).
|
|
Putnam3145:
|
|
- balance: Buffed HE pipes by making them realistically radiate away heat.
|
|
- bugfix: Dynamic has a (totally unused for any relevant purpose) roundstart report
|
|
now.
|
|
- admin: A whole bunch of dynamic data is now available for statbus
|
|
- bugfix: Dynamic from-ghost antags no longer double dip on threat refunds when
|
|
the mode fails due to not enough applications.
|
|
- bugfix: whoops broke quirks
|
|
- bugfix: quirks work
|
|
- rscadd: 'New tab in preferences screen: "ERP preferences"'
|
|
- rscadd: New opt-outs for individual effects of incubus draught, succubus milk
|
|
- rscdel: Acute hepatic pharmacokinesis has been removed, replaced with above
|
|
- tweak: Renamed "Toggle Lewdchem" to "Toggle Lewd MKUltra", since that's what it
|
|
actually means, and made it toggle the "hypno" setting (rename it again if more
|
|
hypno mechanics are added).
|
|
- tweak: Made MKUltra's lewd messages require both people involved to have hypno
|
|
opted-in.
|
|
- config: Buncha dynamic config tweaks
|
|
- bugfix: Ghost cafe spawns are actual ghost roles by the game's reckoning now
|
|
- bugfix: a runtime in radioactive contamination
|
|
- balance: Bomb armor now acts like other armor types.
|
|
- balance: Devastation-level explosions on armorless people no longer destroys everything
|
|
in their bags.
|
|
Seris02:
|
|
- rscadd: the clowns headset
|
|
- bugfix: distance checks
|
|
- bugfix: the sprites
|
|
- rscadd: added the runed and brass winter coats (cosmetic ratvarian/narsian)
|
|
- tweak: how the narsian/ratvarian coats can be made
|
|
- bugfix: fixes some ghost roles from dying of stupid shit
|
|
- bugfix: pandoras attacking their owners
|
|
- rscadd: Added Rising Bass and the shifting scroll.
|
|
- tweak: Changes the martial arts scroll in the uplink to "Sleeping Carp Scroll"
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|
ShizCalev:
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- bugfix: Fixed floodlights not turning off properly when they're underpowered.
|
|
- bugfix: Fixed emitters not changing icons properly when they're underpowered.
|
|
Sishen1542:
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- rscadd: Clicking a pack of seeds with a pen allows you to set the plant's name,
|
|
description and the pack of seeds' description. Useful for differentiating genetically
|
|
modified plants. These changes will persist through different generations of
|
|
the plant.
|
|
- rscadd: Hydroponics trays update their name and description to reflect the plant
|
|
inside them. They revert to default when emptied.
|
|
Toriate:
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|
- rscadd: Polychromic shorts now have a digitigrade state
|
|
Trilbyspaceclone:
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|
- rscadd: ports all the new donuts, burgars, and chicken stuff from RG
|
|
- rscadd: ports new snowcone
|
|
- rscadd: ports grill
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|
- rscadd: ports beakfeast tag/mood lit as TG has it
|
|
- rscadd: ports all the amazing new sprites
|
|
- tweak: ports crafting for many things like snowcones needing water
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|
- balance: ports of many craftings
|
|
- soundadd: lowers fryers sound
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|
- imageadd: ported icons for new food/grill
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|
- imagedel: ports the deletion of some icons and images
|
|
- spellcheck: ports a spell check for the snowcones
|
|
- code_imp: ports fixes for stuff I didnt know were even broken with snowcones
|
|
- bugfix: coder cat failers to push the last commit from year(s) ago
|
|
- admin: Updates the changlogs
|
|
- tweak: meat hook from HUGE to bulky
|
|
- tweak: CE hardsuit is now more rad-proof
|
|
- bugfix: Wrong icon names, missing dog fashion with telegram hat
|
|
- rscadd: New softdrink that comes in its own vender!
|
|
- rscadd: Honey now has a reaction with plants
|
|
- tweak: Buzz fuzz now only has a 5% to give honey and will now give 1u of sugar
|
|
not 2
|
|
- rscadd: Blaster shotguns back into armory
|
|
- rscdel: Removed Lighters in thunderdomes
|
|
- rscadd: Silicons now know what a slime is saying!
|
|
- balance: honey now will not kill slimes. Honey slimepeople can be a thing now,
|
|
go sci.
|
|
- rscadd: Added insulin into many of the borg hypo's
|
|
Useroth:
|
|
- rscadd: bamboo which can be used to build punji sticks/ blowguns available as
|
|
a sugarcane mutation or in exotic seed crate
|
|
- tweak: changed the sugar cane growth stages because fuck if I know why, but it
|
|
was in the PR
|
|
- rscadd: 'New lavaland ruin: Pulsating tumor'
|
|
- rscadd: New class of lavaland mobs, a bit weaker than megafauna but still stronger
|
|
than most of what you normally see
|
|
- rscadd: Ghost cafe spawner. For letting people spawn as their own character in
|
|
the ninja holding facility. It bypasses the usual check, so people who have
|
|
suicided/ghosted/cryod may use it.
|
|
- rscadd: Dorms in the ninja holding facility.
|
|
Xantholne:
|
|
- rscadd: Santa Hats to Loadout and Clothesmate
|
|
- rscadd: Christmas Wintercoats to Loadout and Clothesmate
|
|
- rscadd: Christmas male and female uniforms to loadout and Clothesmate
|
|
- rscadd: Red, Green, and Traditional Santa boots to loadout and Clothesmate
|
|
- rscadd: Christmas Socks, Red candycane socks, Green candycane socks to sock selection
|
|
kappa-sama:
|
|
- balance: legion drops more crates now
|
|
- balance: .357 speedloaders in autolathes are now individual bullets instead, speedloaders
|
|
are now illegal tech, costs less total metal to make 7 bullets than a previous
|
|
speedloader. 7.62mm bullets in autolathe when hacked and costs more metal to
|
|
make 5 7.62mm bullets than getting a clip from the seclathe.
|
|
- tweak: mentions that you can refill speedloaders on .357 uplink description
|
|
- bugfix: you can now strip people while aggrograbbing or higher
|
|
- rscadd: plasmafist to wizard
|
|
- code_imp: modular is gone
|
|
- rscadd: martial apprentices for the local Chinese wizard
|
|
- bugfix: broodmother baby lag
|
|
- balance: you can no longer get 100k credits by spending 4k roundstart
|
|
- balance: cooking oil in sunflowers instead of corn oil
|
|
- bugfix: throats are no longer slit happy
|
|
keronshb:
|
|
- rscadd: Adds reflector blobs to shield blob upgrades
|
|
kevinz000:
|
|
- rscadd: Launchpads can now take number inputs for offsets rather than just buttons.
|
|
- balance: nanites no longer spread through air blocking objects
|
|
- rscadd: Night vision readded as a darkness dampening effect rather than darksight.
|
|
- rscdel: conveyors can only stack items on tiles to 150 now.
|
|
- rscadd: added 8 character save slots
|
|
- rscadd: Cargo shuttle now silently ignores slaughter demons/revenants instead
|
|
of being blocked even while they are jaunted. A drawback is that manifested
|
|
ones can't block it either, any more.
|
|
- balance: flashbangs process light/sound separately and uses viewers(), so xray
|
|
users beware.
|
|
- tweak: Stat() slowed down for anti-lag measures.
|
|
- bugfix: sprint/stamina huds now work again
|
|
- balance: Combat defibs now instant stun on disarm rather than 1 second again
|
|
- balance: Defibs are now always emagged when emagged with an emag rather than EMP.
|
|
- bugfix: aooc toggling now only broadcasts to antagonists
|
|
- code_imp: Antag rep proc is now easier to read and supports returning a list.
|
|
- balance: Clockwork marauders are now on a configured summon cooldown if being
|
|
summoned on station. They also rapidly bleed health while in or next to space.
|
|
And they glow brighter.
|
|
lolman360:
|
|
- rscadd: Added ability to pick up certain simplemobs.
|
|
nemvar:
|
|
- bugfix: The brains of roundstart borgs no longer decay.
|
|
- code_imp: Refactored the visibility of reagents for mobs.
|
|
nicbn, Kevinz000, ShizCalev:
|
|
- tweak: Fire alarm is now simpler. Touch it to activate, touch it to deactivate.
|
|
When activated, it will blink inconsistently if it is emagged.
|
|
- bugfix: You can no longer spam fire alarms. Also, they're logged again.
|
|
- bugfix: Fixed fire alarms not updating icons properly after being emagged and
|
|
hacked by Malf AI's.
|
|
r4d6:
|
|
- rscadd: Added a N2O pressure tank
|
|
- rscdel: Removed a AM Shielding from the crate
|
|
- rscadd: Added Handshakes
|
|
- rscadd: Added Nose booping
|
|
- rscadd: Added submaps for the SM, Tesla and Singulo
|
|
- rscadd: Added a placeholder on Boxstation for the Engines
|
|
- bugfix: fixed Nose boops not triggering
|
|
shellspeed1:
|
|
- rscadd: Adds Insect markings
|
|
- rscadd: Adds three new moth wings.
|