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86edafb132a933a9447ca2fdf2f0bfa63fa3ce81
GS13NG/code/game/gamemodes/clock_cult
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oranges 3beab07be2 Merge pull request #31421 from Xhuis/wardens_vs_revenants
Prevents ocular wardens from targeting dead revenants
2017-10-08 15:32:51 -05:00
..
clock_effects
Remove drop_item, drop_item_v, put_in_hands_or_del
2017-10-07 12:37:06 -05:00
clock_helpers
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_items
Merge pull request #3208 from Citadel-Station-13/upstream-merge-31386
2017-10-08 16:18:18 -04:00
clock_mobs
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scriptures
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structures
Merge pull request #31421 from Xhuis/wardens_vs_revenants
2017-10-08 15:32:51 -05:00
clock_cult.dm
Lizzers and plasmamen can now be servants of Ratvar (#31244)
2017-10-05 03:01:01 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scripture.dm
Clockwork scripture now uses one progress bar instead of multiple (#31329)
2017-10-08 10:10:23 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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