Files
GS13NG/code/game/machinery/ai_slipper.dm
T

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/obj/machinery/ai_slipper
name = "\improper AI liquid dispenser"
icon = 'icons/obj/device.dmi'
icon_state = "motion3"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
anchored = 1
var/uses = 20
var/disabled = 1
var/lethal = 0
var/locked = 1
var/cooldown_time = 0
var/cooldown_timeleft = 0
var/cooldown_on = 0
req_access = list(access_ai_upload)
/obj/machinery/ai_slipper/power_change()
if(stat & BROKEN)
return
else
if( powered() )
stat &= ~NOPOWER
else
icon_state = "motion0"
stat |= NOPOWER
/obj/machinery/ai_slipper/proc/setState(enabled, uses)
src.disabled = disabled
src.uses = uses
src.power_change()
/obj/machinery/ai_slipper/attackby(obj/item/weapon/W, mob/user, params)
if(stat & (NOPOWER|BROKEN))
return
if (issilicon(user))
return src.attack_hand(user)
else // trying to unlock the interface
if (src.allowed(user))
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the device.</span>"
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=ai_slipper")
else
if (user.machine==src)
src.attack_hand(user)
else
user << "<span class='danger'>Access denied.</span>"
/obj/machinery/ai_slipper/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/ai_slipper/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
if ( (get_dist(src, user) > 1 ))
if (!(issilicon(user) || IsAdminGhost(user)))
user << text("Too far away.")
user.unset_machine()
user << browse(null, "window=ai_slipper")
return
user.set_machine(src)
var/area/A = get_area(src)
var/t = "<TT><B>AI Liquid Dispenser</B> ([format_text(A.name)])<HR>"
if(locked && (!(issilicon(user) || IsAdminGhost(user))))
t += "<I>(Swipe ID card to unlock control panel.)</I><BR>"
else
t += "Dispenser [disabled?"deactivated":"activated"] - <A href='?src=\ref[src];toggleOn=1'>[disabled?"Enable":"Disable"]?</a><br>\n"
t += "Uses Left: [uses]. <A href='?src=\ref[src];toggleUse=1'>Activate the dispenser?</A><br>\n"
user << browse(t, "window=computer;size=575x450")
onclose(user, "computer")
/obj/machinery/ai_slipper/Topic(href, href_list)
if(..())
return
if (src.locked)
if (!(istype(usr, /mob/living/silicon)|| IsAdminGhost(usr)))
usr << "Control panel is locked!"
return
if (href_list["toggleOn"])
src.disabled = !src.disabled
icon_state = src.disabled? "motion0":"motion3"
if (href_list["toggleUse"])
if(cooldown_on || disabled)
return
else
PoolOrNew(/obj/effect/particle_effect/foam, loc)
src.uses--
cooldown_on = 1
cooldown_time = world.timeofday + 100
slip_process()
return
src.attack_hand(usr)
/obj/machinery/ai_slipper/proc/slip_process()
while(cooldown_time - world.timeofday > 0)
var/ticksleft = cooldown_time - world.timeofday
if(ticksleft > 1e5)
cooldown_time = world.timeofday + 10 // midnight rollover
cooldown_timeleft = (ticksleft / 10)
sleep(5)
if (uses <= 0)
return
if (uses >= 0)
cooldown_on = 0
src.power_change()