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GS13NG/code/game/machinery/announcement_system.dm
T

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var/list/announcement_systems = list()
/obj/machinery/announcement_system
density = 1
anchored = 1
name = "\improper Automated Announcement System"
desc = "An automated announcement system that handles minor announcements over the radio."
icon = 'icons/obj/machines/telecomms.dmi'
icon_state = "AAS_On"
var/obj/item/device/radio/headset/radio
use_auto_lights = 1
light_power_on = 1
light_range_on = 2
light_color = LIGHT_COLOR_BLUE
verb_say = "coldly states"
verb_ask = "queries"
verb_exclaim = "alarms"
var/broken = 0
idle_power_usage = 20
active_power_usage = 50
var/arrival = "%PERSON has signed up as %RANK"
var/arrivalToggle = 1
var/newhead = "%PERSON, %RANK, is the department head."
var/newheadToggle = 1
var/greenlight = "Light_Green"
var/pinklight = "Light_Pink"
var/errorlight = "Error_Red"
/obj/machinery/announcement_system/New()
..()
announcement_systems += src
radio = new /obj/item/device/radio/headset/ai(src)
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/announcement_system(null)
B.apply_default_parts(src)
update_icon()
/obj/item/weapon/circuitboard/machine/announcement_system
name = "circuit board (Announcement System)"
build_path = /obj/machinery/announcement_system
origin_tech = "programming=3;bluespace=3;magnets=2"
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/console_screen = 1)
/obj/machinery/announcement_system/update_icon()
if(is_operational())
icon_state = (panel_open ? "AAS_On_Open" : "AAS_On")
else
icon_state = (panel_open ? "AAS_Off_Open" : "AAS_Off")
cut_overlays()
if(arrivalToggle)
add_overlay(greenlight)
else
overlays -= greenlight
if(newheadToggle)
add_overlay(pinklight)
else
overlays -= pinklight
if(broken)
add_overlay(errorlight)
else
overlays -= errorlight
/obj/machinery/announcement_system/Destroy()
announcement_systems -= src //"OH GOD WHY ARE THERE 100,000 LISTED ANNOUNCEMENT SYSTEMS?!!"
return ..()
/obj/machinery/announcement_system/power_change()
..()
update_icon()
/obj/machinery/announcement_system/attackby(obj/item/P, mob/user, params)
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, P.usesound, 50, 1)
panel_open = !panel_open
user << "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance hatch of [src].</span>"
update_icon()
else if(default_deconstruction_crowbar(P))
return
else if(istype(P, /obj/item/device/multitool) && panel_open && broken)
user << "<span class='notice'>You reset [src]'s firmware.</span>"
broken = 0
update_icon()
else
return ..()
/obj/machinery/announcement_system/proc/CompileText(str, user, rank) //replaces user-given variables with actual thingies.
str = replacetext(str, "%PERSON", "[user]")
str = replacetext(str, "%RANK", "[rank]")
return str
/obj/machinery/announcement_system/proc/announce(message_type, user, rank, list/channels)
if(!is_operational())
return
var/message
if(message_type == "ARRIVAL" && arrivalToggle)
message = CompileText(arrival, user, rank)
else if(message_type == "NEWHEAD" && newheadToggle)
message = CompileText(newhead, user, rank)
if(channels.len == 0)
radio.talk_into(src, message, null, list(SPAN_ROBOT))
else
for(var/channel in channels)
radio.talk_into(src, message, channel, list(SPAN_ROBOT))
//config stuff
/obj/machinery/announcement_system/interact(mob/user)
if(broken)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
return
var/contents = "Arrival Announcement: <A href='?src=\ref[src];ArrivalT-Topic=1'>([(arrivalToggle ? "On" : "Off")])</a><br>\n<A href='?src=\ref[src];ArrivalTopic=1'>[arrival]</a><br><br>\n"
contents += "Departmental Head Announcement: <A href='?src=\ref[src];NewheadT-Topic=1'>([(newheadToggle ? "On" : "Off")])</a><br>\n<A href='?src=\ref[src];NewheadTopic=1'>[newhead]</a><br><br>\n"
var/datum/browser/popup = new(user, "announcement_config", "Automated Announcement Configuration", 370, 220)
popup.set_content(contents)
popup.open()
/obj/machinery/announcement_system/Topic(href, href_list)
if(broken)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
return
if(href_list["ArrivalTopic"])
var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival)
if(!in_range(src, usr) && src.loc != usr && !isAI(usr))
return
if(NewMessage)
arrival = NewMessage
else if(href_list["NewheadTopic"])
var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead)
if(!in_range(src, usr) && src.loc != usr && !isAI(usr))
return
if(NewMessage)
newhead = NewMessage
else if(href_list["NewheadT-Topic"])
newheadToggle = !newheadToggle
update_icon()
else if(href_list["ArrivalT-Topic"])
arrivalToggle = !arrivalToggle
update_icon()
add_fingerprint(usr)
interact(usr)
/obj/machinery/announcement_system/attack_ai(mob/living/silicon/ai/user)
if(!isAI(user))
return
if(broken)
user << "<span class='warning'>[src]'s firmware appears to be malfunctioning!</span>"
return
interact(user)
/obj/machinery/announcement_system/proc/act_up() //does funny breakage stuff
broken = 1
update_icon()
arrival = pick("#!@%ERR-34%2 CANNOT LOCAT@# JO# F*LE!", "CRITICAL ERROR 99.", "ERR)#: DA#AB@#E NOT F(*ND!")
newhead = pick("OV#RL()D: \[UNKNOWN??\] DET*#CT)D!", "ER)#R - B*@ TEXT F*O(ND!", "AAS.exe is not responding. NanoOS is searching for a solution to the problem.")
/obj/machinery/announcement_system/emp_act(severity)
if(!(stat & (NOPOWER|BROKEN)))
act_up()
..(severity)
/obj/machinery/announcement_system/emag_act()
if(!emagged)
emagged = 1
act_up()