* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
31 lines
921 B
Plaintext
31 lines
921 B
Plaintext
#define SEE_INVISIBLE_MINIMUM 5
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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