f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
33 lines
819 B
Plaintext
33 lines
819 B
Plaintext
/datum/disease/fake_gbs
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name = "GBS"
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max_stages = 5
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spread_text = "On contact"
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spread_flags = CONTACT_GENERAL
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cure_text = "Synaptizine & Sulfur"
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cures = list("synaptizine","sulfur")
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agent = "Gravitokinetic Bipotential SADS-"
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viable_mobtypes = list(/mob/living/carbon/human,/mob/living/carbon/monkey)
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desc = "If left untreated death will occur."
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severity = BIOHAZARD
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/datum/disease/fake_gbs/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(3)
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if(prob(5))
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affected_mob.emote("cough")
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else if(prob(5))
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affected_mob.emote("gasp")
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if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You're starting to feel very weak...</span>")
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if(4)
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if(prob(10))
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affected_mob.emote("cough")
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if(5)
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if(prob(10))
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affected_mob.emote("cough")
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