Files
GS13NG/code/datums/diseases/rhumba_beat.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

45 lines
1.2 KiB
Plaintext

/datum/disease/rhumba_beat
name = "The Rhumba Beat"
max_stages = 5
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Chick Chicky Boom!"
cures = list("plasma")
agent = "Unknown"
viable_mobtypes = list(/mob/living/carbon/human)
permeability_mod = 1
severity = BIOHAZARD
/datum/disease/rhumba_beat/stage_act()
..()
if(affected_mob.ckey == "rosham")
src.cure()
return
switch(stage)
if(2)
if(prob(45))
affected_mob.adjustToxLoss(5)
affected_mob.updatehealth()
if(prob(1))
to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
if(3)
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel the urge to dance...</span>")
else if(prob(5))
affected_mob.emote("gasp")
else if(prob(10))
to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
if(4)
if(prob(10))
affected_mob.emote("gasp")
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
if(prob(20))
affected_mob.adjustToxLoss(5)
affected_mob.updatehealth()
if(5)
to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
if(prob(50))
affected_mob.gib()
else
return