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GS13NG/code/game/area/areas/misc.dm
LetterJay 1763c4b65d Merge pull request #1114 from Citadel-Station-13/upstream-merge-27530
[MIRROR] Area Refactor + Var-edit Cleanup
2017-05-30 20:49:42 -05:00

141 lines
2.6 KiB
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// Hell
/area/hell
name = "Hell Lobby"
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = 0
/area/hell/trial1
name = "Hell Trial1"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial2"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial3"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
//Misc
/area/wreck/ai
name = "AI Chamber"
icon_state = "ai"
/area/wreck/main
name = "Wreck"
icon_state = "storage"
/area/wreck/engineering
name = "Power Room"
icon_state = "engine"
/area/wreck/bridge
name = "Bridge"
icon_state = "bridge"
/area/generic
name = "Unknown"
icon_state = "storage"
//PRISON
/area/prison
name = "Prison Station"
icon_state = "brig"
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = 0
/area/prison/control
name = "Prison Security Checkpoint"
icon_state = "security"
/area/prison/crew_quarters
name = "Prison Security Quarters"
icon_state = "security"
/area/prison/rec_room
name = "Prison Rec Room"
icon_state = "green"
/area/prison/closet
name = "Prison Supply Closet"
icon_state = "dk_yellow"
/area/prison/hallway/fore
name = "Prison Fore Hallway"
icon_state = "yellow"
/area/prison/hallway/aft
name = "Prison Aft Hallway"
icon_state = "yellow"
/area/prison/hallway/port
name = "Prison Port Hallway"
icon_state = "yellow"
/area/prison/hallway/starboard
name = "Prison Starboard Hallway"
icon_state = "yellow"
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
/area/prison/medical_research
name = "Prison Genetic Research"
icon_state = "medresearch"
/area/prison/medical
name = "Prison Medbay"
icon_state = "medbay"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = 0
/area/prison/podbay
name = "Prison Podbay"
icon_state = "dk_yellow"
/area/prison/solar_control
name = "Prison Solar Array Control"
icon_state = "dk_yellow"
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/execution_room
name = "Prisoner Education Chamber"
icon_state = "armory"
/area/prison/execution_room
name = "Prisoner Education Chamber"
icon_state = "armory"
/area/prison/cell_block/a
// /area/prison/cell_block/A
name = "Prison Cell Block A"
icon_state = "brig"
/area/prison/cell_block/b
// /area/prison/cell_block/B
name = "Prison Cell Block B"
icon_state = "brig"
/area/prison/cell_block/c
// /area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"