Files
GS13NG/code/game/gamemodes/devil/devil_game_mode.dm
CitadelStationBot c6a671a11b [MIRROR] Devil refactor+small revamp (#887)
* Devil refactor+small revamp

* Delete mind.dm.rej

* clean up rej

* Delete admin_investigate.dm.rej

* Delete mapping.dm.rej

* compile fix
2017-05-18 09:06:01 -05:00

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/datum/game_mode/devil
name = "devil"
config_tag = "devil"
antag_flag = ROLE_DEVIL
protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
required_players = 0
required_enemies = 1
recommended_enemies = 4
reroll_friendly = 1
enemy_minimum_age = 0
var/traitors_possible = 4 //hard limit on devils if scaling is turned off
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
var/objective_count = 2
var/minimum_devils = 1
announce_text = "There are devils onboard the station!\n\
+ <span class='danger'>Devils</span>: Purchase souls and tempt the crew to sin!\n\
+ <span class='notice'>Crew</span>: Resist the lure of sin and remain pure!"
/datum/game_mode/devil/pre_setup()
if(config.protect_roles_from_antagonist)
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
restricted_jobs += "Assistant"
var/num_devils = 1
if(config.traitor_scaling_coeff)
num_devils = max(minimum_devils, min( round(num_players()/(config.traitor_scaling_coeff*3))+ 2 + num_modifier, round(num_players()/(config.traitor_scaling_coeff*1.5)) + num_modifier ))
else
num_devils = max(minimum_devils, min(num_players(), traitors_possible))
for(var/j = 0, j < num_devils, j++)
if (!antag_candidates.len)
break
var/datum/mind/devil = pick(antag_candidates)
devils += devil
devil.special_role = traitor_name
devil.restricted_roles = restricted_jobs
log_game("[devil.key] (ckey) has been selected as a [traitor_name]")
antag_candidates.Remove(devil)
if(devils.len < required_enemies)
return 0
return 1
/datum/game_mode/devil/post_setup()
for(var/datum/mind/devil in devils)
post_setup_finalize(devil)
modePlayer += devils
..()
return 1
/datum/game_mode/devil/proc/post_setup_finalize(datum/mind/devil)
add_devil(devil.current, ascendable = TRUE) //Devil gamemode devils are ascendable.
add_devil_objectives(devil,2)
/proc/is_devil(mob/living/M)
return M && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_DEVIL)
/proc/add_devil(mob/living/L, ascendable = FALSE)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/devil/devil_datum = L.mind.add_antag_datum(ANTAG_DATUM_DEVIL)
devil_datum.ascendable = ascendable
return devil_datum
/proc/remove_devil(mob/living/L)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/devil_datum = L.mind.has_antag_datum(ANTAG_DATUM_DEVIL)
devil_datum.on_removal()
return TRUE