Files
GS13NG/code/game/gamemodes/wizard/artefact.dm
2017-06-08 14:46:07 -05:00

637 lines
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//Apprenticeship contract - moved to antag_spawner.dm
///////////////////////////Veil Render//////////////////////
/obj/item/weapon/veilrender
name = "veil render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "render"
force = 15
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
var/charges = 1
var/spawn_type = /obj/singularity/wizard
var/spawn_amt = 1
var/activate_descriptor = "reality"
var/rend_desc = "You should run now."
var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning
/obj/item/weapon/veilrender/attack_self(mob/user)
if(charges > 0)
new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast)
charges--
user.visible_message("<span class='boldannounce'>[src] hums with power as [user] deals a blow to [activate_descriptor] itself!</span>")
else
to_chat(user, "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>")
/obj/effect/rend
name = "tear in the fabric of reality"
desc = "You should run now."
icon = 'icons/obj/biomass.dmi'
icon_state = "rift"
density = 1
anchored = 1
var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
var/spawn_amt_left = 20
var/spawn_fast = 0
/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast)
src.spawn_path = spawn_type
src.spawn_amt_left = spawn_amt
src.desc = desc
src.spawn_fast = spawn_fast
START_PROCESSING(SSobj, src)
return
/obj/effect/rend/process()
if(!spawn_fast)
if(locate(/mob) in loc)
return
new spawn_path(loc)
spawn_amt_left--
if(spawn_amt_left <= 0)
qdel(src)
/obj/effect/rend/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/nullrod))
user.visible_message("<span class='danger'>[user] seals \the [src] with \the [I].</span>")
qdel(src)
return
else
return ..()
/obj/item/weapon/veilrender/vealrender
name = "veal render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
spawn_type = /mob/living/simple_animal/cow
spawn_amt = 20
activate_descriptor = "hunger"
rend_desc = "Reverberates with the sound of ten thousand moos."
/obj/item/weapon/veilrender/honkrender
name = "honk render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
spawn_amt = 10
activate_descriptor = "depression"
rend_desc = "Gently wafting with the sounds of endless laughter."
icon_state = "clownrender"
////TEAR IN REALITY
/obj/singularity/wizard
name = "tear in the fabric of reality"
desc = "This isn't right."
icon = 'icons/effects/224x224.dmi'
icon_state = "reality"
pixel_x = -96
pixel_y = -96
grav_pull = 6
consume_range = 3
current_size = STAGE_FOUR
allowed_size = STAGE_FOUR
/obj/singularity/wizard/process()
move()
eat()
return
/////////////////////////////////////////Scrying///////////////////
/obj/item/weapon/scrying
name = "scrying orb"
desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means."
icon = 'icons/obj/projectiles.dmi'
icon_state ="bluespace"
throw_speed = 3
throw_range = 7
throwforce = 15
damtype = BURN
force = 15
hitsound = 'sound/items/welder2.ogg'
/obj/item/weapon/scrying/attack_self(mob/user)
to_chat(user, "<span class='notice'>You can see...everything!</span>")
visible_message("<span class='danger'>[user] stares into [src], their eyes glazing over.</span>")
user.ghostize(1)
return
/////////////////////////////////////////Necromantic Stone///////////////////
/obj/item/device/necromantic_stone
name = "necromantic stone"
desc = "A shard capable of resurrecting humans as skeleton thralls."
icon = 'icons/obj/wizard.dmi'
icon_state = "necrostone"
item_state = "electronic"
origin_tech = "bluespace=4;materials=4"
w_class = WEIGHT_CLASS_TINY
var/list/spooky_scaries = list()
var/unlimited = 0
/obj/item/device/necromantic_stone/unlimited
unlimited = 1
/obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
if(!istype(M))
return ..()
if(!istype(user) || !user.canUseTopic(M,1))
return
if(M.stat != DEAD)
to_chat(user, "<span class='warning'>This artifact can only affect the dead!</span>")
return
if(!M.mind || !M.client)
to_chat(user, "<span class='warning'>There is no soul connected to this body...</span>")
return
check_spooky()//clean out/refresh the list
if(spooky_scaries.len >= 3 && !unlimited)
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
to_chat(M, "<span class='userdanger'>[user.p_they(TRUE)] [user.p_are()] your master now, assist them even if it costs you your new life!</span>")
equip_roman_skeleton(M)
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
/obj/item/device/necromantic_stone/proc/check_spooky()
if(unlimited) //no point, the list isn't used.
return
for(var/X in spooky_scaries)
if(!ishuman(X))
spooky_scaries.Remove(X)
continue
var/mob/living/carbon/human/H = X
if(H.stat == DEAD)
H.dust(TRUE)
spooky_scaries.Remove(X)
continue
listclearnulls(spooky_scaries)
//Funny gimmick, skeletons always seem to wear roman/ancient armour
/obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
for(var/obj/item/I in H)
H.dropItemToGround(I)
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
H.equip_to_slot_or_del(new hat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
H.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(H))
H.put_in_hands_or_del(new /obj/item/weapon/claymore(H))
H.equip_to_slot_or_del(new /obj/item/weapon/twohanded/spear(H), slot_back)
/////////////////////Multiverse Blade////////////////////
/obj/item/weapon/multisword
name = "multiverse sword"
desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side."
icon = 'icons/obj/weapons.dmi'
icon_state = "multiverse"
item_state = "multiverse"
hitsound = 'sound/weapons/bladeslice.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
sharpness = IS_SHARP
force = 20
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/faction = list("unassigned")
var/cooldown = 0
var/assigned = "unassigned"
var/static/list/multiverse = list()
/obj/item/weapon/multisword/New()
..()
multiverse += src
/obj/item/weapon/multisword/Destroy()
multiverse.Remove(src)
return ..()
/obj/item/weapon/multisword/attack_self(mob/user)
if(user.mind.special_role == "apprentice")
to_chat(user, "<span class='warning'>You know better than to touch your teacher's stuff.</span>")
return
if(cooldown < world.time)
var/faction_check = 0
for(var/F in faction)
if(F in user.faction)
faction_check = 1
break
if(faction_check == 0)
faction = list("[user.real_name]")
assigned = "[user.real_name]"
user.faction = list("[user.real_name]")
to_chat(user, "You bind the sword to yourself. You can now use it to summon help.")
if(!is_gangster(user))
var/datum/gang/multiverse/G = new(src, "[user.real_name]")
SSticker.mode.gangs += G
G.bosses[user.mind] = 0
G.add_gang_hud(user.mind)
user.mind.gang_datum = G
to_chat(user, "<span class='warning'><B>With your new found power you could easily conquer the station!</B></span>")
var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
hijack_objective.owner = user.mind
user.mind.objectives += hijack_objective
hijack_objective.explanation_text = "Ensure only [user.real_name] and their copies are on the shuttle!"
to_chat(user, "<B>Objective #[1]</B>: [hijack_objective.explanation_text]")
SSticker.mode.traitors += user.mind
user.mind.special_role = "[user.real_name] Prime"
else
var/list/candidates = get_candidates(ROLE_WIZARD)
if(candidates.len)
var/client/C = pick(candidates)
spawn_copy(C, get_turf(user.loc), user)
to_chat(user, "<span class='warning'><B>The sword flashes, and you find yourself face to face with...you!</B></span>")
cooldown = world.time + 400
for(var/obj/item/weapon/multisword/M in multiverse)
if(M.assigned == assigned)
M.cooldown = cooldown
else
to_chat(user, "You fail to summon any copies of yourself. Perhaps you should try again in a bit.")
else
to_chat(user, "<span class='warning'><B>[src] is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.</span>")
/obj/item/weapon/multisword/proc/spawn_copy(var/client/C, var/turf/T, mob/user)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
C.prefs.copy_to(M, icon_updates=0)
M.key = C.key
M.mind.name = user.real_name
to_chat(M, "<B>You are an alternate version of [user.real_name] from another universe! Help them accomplish their goals at all costs.</B>")
SSticker.mode.add_gangster(M.mind, user.mind.gang_datum, FALSE)
M.real_name = user.real_name
M.name = user.real_name
M.faction = list("[user.real_name]")
if(prob(50))
var/list/all_species = list()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = speciestype
if(!initial(S.dangerous_existence))
all_species += speciestype
M.set_species(pick(all_species), icon_update=0)
M.update_body()
M.update_hair()
M.update_body_parts()
M.dna.update_dna_identity()
equip_copy(M)
/obj/item/weapon/multisword/proc/equip_copy(var/mob/living/carbon/human/M)
var/obj/item/weapon/multisword/sword = new /obj/item/weapon/multisword
sword.assigned = assigned
sword.faction = list("[assigned]")
var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
switch(randomize)
if("mobster")
M.equip_to_slot_or_del(new /obj/item/clothing/head/fedora(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("roman")
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
M.equip_to_slot_or_del(new hat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes)
M.put_in_hands_or_del(new /obj/item/weapon/shield/riot/roman(M))
M.put_in_hands_or_del(sword)
if("wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
M.put_in_hands_or_del(sword)
if("cyborg")
for(var/X in M.bodyparts)
var/obj/item/bodypart/affecting = X
affecting.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.put_in_hands_or_del(sword)
if("syndicate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask)
M.put_in_hands_or_del(sword)
if("assistant")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
M.put_in_hands_or_del(sword)
if("animu")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("cultist")
M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.put_in_hands_or_del(sword)
if("highlander")
M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.put_in_hands_or_del(sword)
if("clown")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_l_store)
M.put_in_hands_or_del(sword)
if("killer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
M.put_in_hands_or_del(sword)
for(var/obj/item/carried_item in M.get_equipped_items())
carried_item.add_mob_blood(M)
for(var/obj/item/I in M.held_items)
I.add_mob_blood(M)
if("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.put_in_hands_or_del(sword)
if("soviet")
M.equip_to_slot_or_del(new /obj/item/clothing/head/pirate/captain(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate/captain(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("officer")
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/jacket/miljacket(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.put_in_hands_or_del(sword)
if("gladiator")
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.put_in_hands_or_del(sword)
else
return
M.update_body_parts()
var/obj/item/weapon/card/id/W = new /obj/item/weapon/card/id
W.icon_state = "centcom"
W.access += GLOB.access_maint_tunnels
W.assignment = "Multiverse Traveller"
W.registered_name = M.real_name
W.update_label(M.real_name)
M.equip_to_slot_or_del(W, slot_wear_id)
/obj/item/voodoo
name = "wicker doll"
desc = "Something creepy about it."
icon = 'icons/obj/wizard.dmi'
icon_state = "voodoo"
item_state = "electronic"
var/mob/living/carbon/human/target = null
var/list/mob/living/carbon/human/possible = list()
var/obj/item/link = null
var/cooldown_time = 30 //3s
var/cooldown = 0
obj_integrity = 10
max_integrity = 10
resistance_flags = FLAMMABLE
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
if(target && cooldown < world.time)
if(I.is_hot())
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
target.bodytemperature += 50
GiveHint(target)
else if(is_pointed(I))
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
target.Weaken(2)
GiveHint(target)
else if(istype(I,/obj/item/weapon/bikehorn))
to_chat(target, "<span class='userdanger'>HONK</span>")
target << 'sound/items/AirHorn.ogg'
target.adjustEarDamage(0,3)
GiveHint(target)
cooldown = world.time +cooldown_time
return
if(!link)
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
user.drop_item()
I.loc = src
link = I
to_chat(user, "You attach [I] to the doll.")
update_targets()
/obj/item/voodoo/check_eye(mob/user)
if(loc != user)
user.reset_perspective(null)
user.unset_machine()
/obj/item/voodoo/attack_self(mob/user)
if(!target && possible.len)
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
return
if(user.zone_selected == "chest")
if(link)
target = null
link.loc = get_turf(src)
to_chat(user, "<span class='notice'>You remove the [link] from the doll.</span>")
link = null
update_targets()
return
if(target && cooldown < world.time)
switch(user.zone_selected)
if("mouth")
var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text)
target.say(wgw)
log_game("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.")
if("eyes")
user.set_machine(src)
user.reset_perspective(target)
spawn(100)
user.reset_perspective(null)
user.unset_machine()
if("r_leg","l_leg")
to_chat(user, "<span class='notice'>You move the doll's legs around.</span>")
var/turf/T = get_step(target,pick(GLOB.cardinal))
target.Move(T)
if("r_arm","l_arm")
target.click_random_mob()
GiveHint(target)
if("head")
to_chat(user, "<span class='notice'>You smack the doll's head with your hand.</span>")
target.Dizzy(10)
to_chat(target, "<span class='warning'>You suddenly feel as if your head was hit with a hammer!</span>")
GiveHint(target,user)
cooldown = world.time + cooldown_time
/obj/item/voodoo/proc/update_targets()
possible = list()
if(!link)
return
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
if(prob(50) || force)
var/way = dir2text(get_dir(victim,get_turf(src)))
to_chat(victim, "<span class='notice'>You feel a dark presence from [way]</span>")
if(prob(20) || force)
var/area/A = get_area(src)
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume)
if(target)
target.adjust_fire_stacks(20)
target.IgniteMob()
GiveHint(target,1)
return ..()
//Provides a decent heal, need to pump every 6 seconds
/obj/item/organ/heart/cursed/wizard
pump_delay = 60
heal_brute = 25
heal_burn = 25
heal_oxy = 25
//Warp Whistle: Provides uncontrolled long distance teleportation.
/obj/item/warpwhistle
name = "warp whistle"
desc = "One toot on this whistle will send you to a far away land!"
icon = 'icons/obj/wizard.dmi'
icon_state = "whistle"
var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown
var/mob/living/carbon/last_user
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
if(!user || QDELETED(src))
on_cooldown = FALSE
return TRUE
return FALSE
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
if(!istype(user) || on_cooldown)
return
on_cooldown = TRUE
last_user = user
var/turf/T = get_turf(user)
playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1)
user.canmove = 0
new /obj/effect/temp_visual/tornado(T)
sleep(20)
if(interrupted(user))
return
user.invisibility = INVISIBILITY_MAXIMUM
user.status_flags |= GODMODE
sleep(20)
if(interrupted(user))
return
var/breakout = 0
while(breakout < 50)
var/turf/potential_T = find_safe_turf()
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
user.forceMove(potential_T)
user.canmove = 0
T = potential_T
break
breakout += 1
new /obj/effect/temp_visual/tornado(T)
sleep(20)
if(interrupted(user))
return
user.invisibility = initial(user.invisibility)
user.status_flags &= ~GODMODE
user.canmove = 1
on_cooldown = 2
sleep(40)
on_cooldown = 0
/obj/item/warpwhistle/Destroy()
if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport
last_user.invisibility = initial(last_user.invisibility)
last_user.status_flags &= ~GODMODE
last_user.canmove = 1
return ..()
/obj/effect/temp_visual/tornado
icon = 'icons/obj/wizard.dmi'
icon_state = "tornado"
name = "tornado"
desc = "This thing sucks!"
layer = FLY_LAYER
randomdir = 0
duration = 40
pixel_x = 500
/obj/effect/temp_visual/tornado/Initialize()
. = ..()
animate(src, pixel_x = -500, time = 40)