* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
/obj/machinery/camera
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var/list/localMotionTargets = list()
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var/detectTime = 0
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var/area/ai_monitored/area_motion = null
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var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
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/obj/machinery/camera/process()
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// motion camera event loop
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if(!isMotion())
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. = PROCESS_KILL
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return
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if (detectTime > 0)
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var/elapsed = world.time - detectTime
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if (elapsed > alarm_delay)
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triggerAlarm()
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else if (detectTime == -1)
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for (var/mob/target in getTargetList())
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if (target.stat == DEAD || (!area_motion && !in_range(src, target)))
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//If not part of a monitored area and the camera is not in range or the target is dead
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lostTarget(target)
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/obj/machinery/camera/proc/getTargetList()
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if(area_motion)
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return area_motion.motionTargets
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return localMotionTargets
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/obj/machinery/camera/proc/newTarget(mob/target)
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if(isAI(target))
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return 0
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if (detectTime == 0)
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detectTime = world.time // start the clock
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var/list/targets = getTargetList()
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if (!(target in targets))
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targets += target
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return 1
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/obj/machinery/camera/Destroy()
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var/area/ai_monitored/A = get_area(src)
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if(istype(A))
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A.motioncameras -= src
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return ..()
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/obj/machinery/camera/proc/lostTarget(mob/target)
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var/list/targets = getTargetList()
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if (target in targets)
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targets -= target
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if (targets.len == 0)
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cancelAlarm()
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/obj/machinery/camera/proc/cancelAlarm()
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if (detectTime == -1)
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for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
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if (status)
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aiPlayer.cancelAlarm("Motion", get_area(src), src)
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detectTime = 0
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return 1
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/obj/machinery/camera/proc/triggerAlarm()
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if (!detectTime) return 0
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for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
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if (status)
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aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
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detectTime = -1
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return 1
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/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
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// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
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if (!area_motion)
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if(isliving(AM))
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newTarget(AM)
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