Files
GS13NG/code/game/objects/effects/effect_system/effects_explosion.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/obj/effect/particle_effect/expl_particles
name = "fire"
icon_state = "explosion_particle"
opacity = 1
anchored = 1
/obj/effect/particle_effect/expl_particles/New()
..()
QDEL_IN(src, 15)
/datum/effect_system/expl_particles
number = 10
/datum/effect_system/expl_particles/start()
for(var/i in 1 to number)
spawn(0)
var/obj/effect/particle_effect/expl_particles/expl = new /obj/effect/particle_effect/expl_particles(location)
var/direct = pick(GLOB.alldirs)
var/steps_amt = pick(1;25,2;50,3,4;200)
for(var/j in 1 to steps_amt)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "fire"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
QDEL_IN(src, 10)
/datum/effect_system/explosion
/datum/effect_system/explosion/set_up(loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
/datum/effect_system/explosion/start()
new/obj/effect/explosion( location )
var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
P.set_up(10, 0, location)
P.start()
/datum/effect_system/explosion/smoke
/datum/effect_system/explosion/smoke/start()
..()
spawn(5)
var/datum/effect_system/smoke_spread/S = new
S.set_up(2, location)
S.start()